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uboats

ED Beta Testers
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Everything posted by uboats

  1. better trk, and detailed step to reproduce, also map, weather, AC speed, AC altitude etc
  2. Our programmer is working on this
  3. thanks for report. interesting. Could you do same to USS/RU ships? Their DM part life rate (part life/unit life) is even smaller than ours. Then if i guess correctly, this should also be an issue for them
  4. solved. the dlz actually is hardcoded in D_max something like that, not related to scheme AFM, was mislead.
  5. i don't have VR, so cannot tell. forwarded to mission author
  6. hmmm, confused now. this was reported and should be fixed. please wait for nov 18 update and check. the problem was the total life in DM part is smaller than ship life. So once all DM parts are destroyed, collision will be unavailable, but the ship life is still > 0
  7. no dual on inner pylon, not enough space
  8. will be main focus. hope we can fix it by the end of this year.
  9. no, only balt and attitude hold
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  10. we had an internal vote for brm1 on inner pylons unfortunately, we met gandalf Well, i will try again
  11. fixed internally, hope to be included in Nov 18 update
  12. Thanks for the details Could you also try other ships?
  13. previous one is temp removed from mig-21 in dcs) due to mismatched template just updated the skin and fixed based on new template https://www.digitalcombatsimulator.com/en/files/1063686/
  14. ob or stable? it's already fixed in ob
  15. ------------------ For Nov. 18 update ------------------- ChinaAssetPack: Adjusted ship collision HP JF-17: Fixed: support unlimited ammo Fixed: hand tremble during defog Fixed: removed deadzone for HOTAS T6 slide axis Fixed: too long defog time Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option)
  16. ok, seems it's better to use deadzone from dcs input filter instead of built-in one.
  17. will check
  18. It needs longer time to defog than foggy. wait for more time.
  19. Please check the binding, there are two types of axis binding for T6 antenna. {action = axis_cmd.HOTAS_Throttle_T6_Abs , name = _(cmd_names.HOTAS_Throttle_T6)}, {action = axis_cmd.HOTAS_Throttle_T6_Abs_Slide, name = _(cmd_names.HOTAS_Throttle_T6_Slide)}, One is for mini-stick like axis, that after release the axis, it will be recentered. For this one, the input determines the move speed (like TDC) [*]The other is for slide like axis, it will remain the last position (like wheel?) For this one, the input determines the final position You may need to change your binding to proper one
  20. yup, all can be bound on kbrd/joystick, and almost all position can be bound
  21. ------------------ In OB 2.5.6.57264 ------------------- * note: some changes reported not included in update in early Oct, and will come with Nov update ChinaAssetPack Fixed zbd-04, hq-7 collision models Fixed C-802AK crashed into sea issue Fixed static warning board missing in game issue Adjusted BRM-1 engine for reasonable range JF-17: Added external fog and MFCD screen animations for player and AI Added 2 training missions Added more keyboard/device bindings Should fix slew axis reverse on C701 when zoomed in Fixed TOT desired speed Fixed T5 differences between axis and buttons Fixed inlet total pressure recovery coefficient at lower speeds Fixed gain/level value display in WMD7 page Fixed HUD brt/cont adjustment Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input) Adjusted actuator rate Adjusted WMD7 IR WH/BH effect (still WIP) Adjusted deadzone for antenna axis Revised landing gear drag & damage model If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position. If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking
  22. bingo means you need to RTB immediately, and it will automatically choose nearest airport. you can quit it by select FP-A CRS mode again wmd7 cannot be ground stabilized if in AA/NAV mode
  23. Still some bug to fix: FPM symbol texture and also FPM data source.
  24. does kneeboard image in miz support localization?
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