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uboats

ED Beta Testers
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Everything posted by uboats

  1. should be a bug fixed
  2. fixed our FM coder uses TFRP rudder which gives 0-1 for axis, while general should give -1-1 for axis
  3. tried uboat vii, same issue. probably need ED to fix it. ;)
  4. does same happen to kilo?
  5. what's your device?
  6. probably some built-in deadzone will try to reduce the deadzone
  7. i tried my CH Pro Throttle mini-stick, and the ant can stay at any pos between -3 ~ +3 degree. and cannot reproduce the issue you guys reported. could you record any video showing the issue (also how you bind your axis)?
  8. hmmm, what about removing the fog effect in perf purposed cockpit edm,
  9. internally improved it. hope included in next update
  10. Do you use stick or slide for T6 axis? also it's bi-direction, uncheck the slider box, and retry
  11. in the next update, all clickable elements will be abled to map on both kbrd and device (hope i didn't miss any)
  12. will consider. it was initially done, but later removed.
  13. wait for next update, seems our fix not included in last patch
  14. you need to enter DST page, and enter coord on ufcp
  15. we further improved it, check next update
  16. 0%
  17. yup, no crash
  18. lol
  19. the visual effect is limited to ED's graphic engine
  20. cannot reproduce
  21. could you provide trk?
  22. try this https://forums.eagle.ru/showthread.php?t=283573 or try to rename the diff file in saved game/.../config/ and then rebind everything
  23. internally done: brm1 using akpws scheme
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