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uboats

ED Beta Testers
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Everything posted by uboats

  1. we further improved it, check next update
  2. 0%
  3. yup, no crash
  4. lol
  5. the visual effect is limited to ED's graphic engine
  6. cannot reproduce
  7. could you provide trk?
  8. try this https://forums.eagle.ru/showthread.php?t=283573 or try to rename the diff file in saved game/.../config/ and then rebind everything
  9. internally done: brm1 using akpws scheme
  10. ------------------ In OB 2.5.6.55743 ------------------- ChinaAssetPack BRM1 applies APKWS scheme JF-17: Fixed HUD/MFCD missing dMax and TDC dlz indicators Supported BRM1 with APKWS scheme
  11. slam has same issue, so probably should be fixed on ED side we haven't touched the code for more than half year
  12. now it's S-25L style rocket which has no scheme. so some advanced API for scheme based weapons are not usable. Will check with ED and see whether there's solution instead of changing to akpws scheme
  13. yup, our engineer forgot to change the seeker op time, and the commit was frozen several weeks ago. will be fixed to 100s in next normal update
  14. yup it's still placeholder. apkws scheme not released yet
  15. would you make one for iphone/ipad?
  16. thank everyone for your kind words!
  17. cockpit modeler now in hospital again will add customized cockpit texture with no baked reflection when he returned btw i think modders can modify the canopy glass dds to remove those reflection? then add it like other customized cockpit mod.
  18. adding brm1 to pylon3/5 is easy, but then it will cause a lot of trouble removing it, since it will affect all missions. we are still arguing internally and try to find more evidence (photos etc). also we need to further polish the engine surge effect once rkt mounted at inner pylon. let's focus more on feature completeness and bug fix at this moment. Hope we can get a final decision end of this year.
  19. 还没有.....现在被要求重点翻译战机
  20. ------------------ In OB 2.5.6.50321 ------------------- ChinaAssetPack 093: Temp fixed torpedo explosion issue 093: Player can set torpedo launch angle via periscope azimuth, therefore need to do all calculation manually :) SD-10: use aa_missile_amraam scheme (see below explanation) JF-17 Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right key on your throttle and keyboard if you did it before!! Axis should not be affected!!) Added canopy glass fog effect (defog button also functional) Added special option to select cockpit model for visual quality or performance (big fps drop when warning light test on, etc) Added weapon quantity limitation when set manually in SMS Load page Added UTC for Syria and Channel maps Added 07-09 to Campaign Added 4 QS for Syria map Fixed WMD7 BIT skip issue in cold start Fixed HUD TDC axis control Updated radar antenna scan speed for INTC/DGFT/AG **** regarding f-16c/fa-18c receiving launch warning when jf-17 launch sd-10 under TWS mode **** After our investigation and test, we found that: missile command-link (SDK API) + SD-10 with non-scheme: f16/f18 has launch warning missile command-link (SDK API) + SD-10 with AIM-120 scheme: f16/f18 has NO launch warning NO missile command-link (SDK API): f16/f18 has no launch warning Only f16/f18 has launch warning, FC3 and others not We've reported the issue, and ED's still working on it. So we decide to use AIM-120 scheme for SD-10 to temp 'fix' this launch warning issue. The reason we don't turn off missile command-link is because: 1. the missile command-link is needed for intermediate guidance for AAM. 2. without command-link, the AAM will become an ObjectID-guided missile. 3. it's an API provided by ED for a long time, and also AAM scheme is future
  21. at this moment, don't know how to fix it, will investigate
  22. yup, will add limitation when enter quantity
  23. with more test, should be something wrong not caused by us reported to ED and ED's working on it.
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