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exhausted

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Everything posted by exhausted

  1. Any word on this feature?
  2. M2 Bradley 1) form a mission using fast mission creator 2) add player command ability in mission editor 3) change player aircraft to AI 4) play it That was the last few scenarios I tried and experienced the issue. All other times, it's ok. It almost seems to be an issue with the smoke graphic.
  3. Firing a tow missile at a passing T-80. For the first 3-4 seconds, the tow missile sends my frame rate down to about 1 per second. Then it speeds up, but then it might crash before impact.
  4. Bringing the fighting to the Americas is a fascinating idea. We should get this map. It's a beautiful scenery and a plausible flash point. Go from Miami to south of the Cuban island, and you have a good scenery that can use most of the game's assets.
  5. Sounds superficial. The F-5C was given a a2a refueling probe and modifications to fight corrosion. It was only used in South Vietnam. I think you could use the F-5A to cover the -C as a supplement. But a dedicated -C would be pointless as it robs the biggest advantage the F-5A has going for it: it was used by so many countries, but the -C was not.
  6. We need an F-5A with a complimenting CF-5A/ refueling probe complimenting it. The aircraft was prevalent on every continent, so it makes sense.
  7. Not to be dismissive but one of the points we've been making is the Hornet does not accelerate faster than the Harrier, so you're out of luck there. The other point we've made is your hypothetical in the one scenario of the Hornet using its performance to exit a fight while it is already fast and at high altitude has merit. However, if not both, then you're not in the fight you envision and it's time to start thinking of contingencies. You could try to run, but as we've already said, see the first point.
  8. If you're close enough to launch heaters at him, you're close enough to get ghosted by his wingman. Did you even hit the first guy? Maybe, maybe not. But the fact they could end the fight with you in a burning hole is what makes it interesting.
  9. All that is true. But if you just want to avoid a fight then you can't brag about winning or beating them. To me, that seems to make this angle moot.
  10. You are perfectly free to take yourself out of the fight to avoid a couple Harriers. But just be aware they can climb with an F-15. So if you want to make a point of you vs 100 Harriers, you'll just have 100 Harriers on your butt until you finally reach your golden perch.
  11. In a hypothetical 1v1 scenario, this is a possible case. But 2 v 2 or greater, then that advantage is seriously limited.
  12. The Harrier is not just an air to ground jet though. Since the early 2000s it has used the same radar as the Hornet, and, as of 2011, it deploys on LHAs with AMRAAMs. The Harrier's acceleration to 350-400 knots is comparable with the fastest jets in DCS. With a large bombload and tanks it might be faster than a similarly loaded Viper. In BVR, which seems almost insignificant in the Harrier's role, a flight of Pluses should be able to go toe to toe with almost anything out there. WVR, a flight of Harriers stands a really good chance against the aircraft set we currently have in DCS.
  13. This is silly. There is no such thing as two equal pilots. Each person is unique. The Night Attack Harrier has no BVR, but it no slouch in a2a. This reminds me of how people thought the Zero was a superior fighter before Marines developed and used teamwork to win. In a dogfight, a good Harrier pilot will own your ass. Once the Plus comes out, you will be Amraamed.
  14. What's the status of Attack/Engage My Targets for ground targets?
  15. I would tend to agree... kind of have to ask why we did the -H in the first place, when the -N or even the -Y is infinitely more applicable to DCS right now.
  16. Sounds like he's asking for a mod. Lots of reasons not to fly the Su-25T... literally lots The Su-25 could use a simple update, such as hud - thru mod of course
  17. I am also wondering this. I think this would be appropriate for the last decade.
  18. It wasn't just Vietnam, but literally everywhere MiG-21s tried to kill F-4s. Both sides exaggerated their kill counts. If you strip away all the exaggeration, the F-4 greatly outperformed the MiGs over Iraq, Lebanon, and Vietnam. There has never been a theater where the MiG-21 outperformed the F-4.
  19. I don't know why we are having this discussion -- the F-4 shot more MiG-21s down than all the kills MiG-21s ever had
  20. -122 used up to 3 gun pods in its year long deployment to Vietnam from 1967-1968
  21. Oh, she can move. The F-4 is quite nimble if the pilot does her part. If she keeps the speed high and works within AOA limits, the F-4 is quite a dogfighter. Her 2 J-79s make her that way. She's fast at all altitudes as well.
  22. It would make sense to do the F-4S first, as it is relevant to our plane set. If they want to do the F-4E later, then fine whatever, but they should work on making a carrier capable version before trying to work in all the crazy updates the air force and the other NATO countries jammed into the -E to make it survivable. In no scenario does it make sense to have a pre-1980s version of any F-4.
  23. I am trying to get aircraft to orbit at Waypoint 1 until the player enters a trigger zone. At this point, I want the aircraft to carry out their tasks. How do I get them to orbit until I enter the trigger area?
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