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Frusheen

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Everything posted by Frusheen

  1. Guys post your logs and specs http://forums.eagle.ru/showthread.php?t=147710 Let's keep the chit chat for the rift thread. We all want to see this fixed so let's give it to the devs the way they need it.
  2. 1.5 was compiled with oculus runtime .7. Using .6 is the likely issue and reporting it is pointless. You should be on the correct runtime.
  3. Agreed. We've gone from one oculus rift thread to five in under 24hrs. Its enough to make me want to be a moderator.
  4. I'd uninstall the oculus runtime, ensure no remnants of previous run times exist then reinstall .7
  5. Can you get into a mission each time you try? What's your graphics card and driver version?
  6. I managed one flight in the Huey between crashes. I can't get a mission to load at all in the rift now. Unfortunately I had forgotten to turn off Vsync so it was a juddery mess. Visuals were better than 1.2 but not a major change. I've posted my logs in the beta bug report section.
  7. Lets keep this thread to reporting the issue with logs and appropriate info as requested by mods. The cleaner we keep it for devs the easier it will be for them to work it out. General DK2 discussion should be in the rift thread: http://forums.eagle.ru/showthread.php?t=93477
  8. DK2 Crash Windows 7 64 Nvidia GTX780 Driver 355.98 Oculus Runtime 0.7 Front end GUI is working with head tracking. Crash on mission load screen - 'DCS has stopped responding' See dcs.zip Edit: Successful mission load and flight with Huey module followed by crash on exit - see logs.zip dcs.zip Logs.zip
  9. 0.7 runtime is required. Rift support in the current release of 1.5 is bugged and the runtime is not meant to be backwards compatible so your best bet is to hold off till the next update.
  10. c0ff can you let us know which oculus runtime 1.5 is using?
  11. Cheers Gunja. I had thought that was not possible. Thanks for letting me know.
  12. Oculus runtime version Mods/devs, If possible could you post in the change log which version of the oculus runtime we need for 1.5 beta. The latest oculus runtime (.7) prevents reverting back to earlier versions and is therefore a one way street. We don't want to upgrade until certain it's what we need for 1.5. Thanks.
  13. Thanks and well done to all involved.
  14. http://forums.eagle.ru/showthread.php?p=2487386#post2487386 1.5 inbound with direct mode support :-)
  15. No word yet. They may have tweaked their own implementation further or implemented the oculus runtime. The only draw back with .7 runtime is that any software using it may break with .8..... Oculus have said backward compatibility won't be assured until 1.0 due in December. EDIT: As a result many publishers are shying away from oculus implementation until runtime 1.0 comes out. Asserto Corsa, Elite Dangerous etc
  16. Same as the guys above. Got a rift and can't go back to monitors. Im hoping to god they have incorporated the latest oculus runtime. I haven't played DCS in months because of judder in the rift.
  17. Congratulations to all involved. I can't wait to have more helicopters in dcs.
  18. Check the Vive thread. ED have two Vive dev kits.
  19. It could be enough res if edge gives us layers at higher res for HUD and cockpit dials and if Oculus move away from the pentile pixel layout effectively doubling red and blue pixels. That's a few big ifs though. It looks like dcs will have to be my new favorite helicopter sim. It's unlikely X-Plane 10 will get support as it is cross platform and oculus have dropped Mac and Linux in favour of devoting staff to that damn GearVR thing.
  20. A 10k arm guillotine with no clear indication how they solve the VR head tracking problem and a noose of wires floating around your head. I'll pass!
  21. There should be no problem incorporating the flaps into the base of an existing seat. The difficulty will be with the back rest. You need a good bit of real estate for the two mechanisms at the rear. It might be doable if you forget about the belt tensioners. I think they add a great deal to the entire experience though. If your chair is the type I'm thinking of then you could mount the four motors to the existing frame structure by making up four brackets which also incorporate potentiometer mounting. Then make up a timber or steel sub frame to mount the flaps to the seat. If you want the belts then I don't think that will be so easy with just an existing chair frame.
  22. Excellent work. This looks superb. I'm really looking forward to flying this. I hope the FM can be equally well polished.
  23. The more I look at it the more impressive I think the design is. The downside is that it's 2 dof only. I'd want to try it to see how much of a 'seat of the pants' feeling it can give without actually manipulating the base of the seat. Especially for a flight sim where you want more than lateral forces. The other off the shelf option is the gs4 seat from simXperience. It's along the same lines as the Bergison design but lacks the belt tensioning system. I'll start a thread on my own seat once I have a bit more to show. Thanks for the good wishes.
  24. Just watched the FSX video and the movement seems a lot less dramatic than the driving videos. It looks very impressive and could work well with the rift.
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