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GunfighterSIX

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Everything posted by GunfighterSIX

  1. Up for all caution/warning lights. Down to test the flashing caution/warning lights. "Blinking system flash switch" is above the copilot on the right side console after dust protection and heating switches. Test procedure out of the Army MI-17 manual if you want it. ★ Caution/Warning light test A) Annunciator switch Day/Night as required B) Warning light test switch. WARN LTS (up) C) All Caution/Warning LightsON D) Warning light test switchFLASH (down) E) Blinking system flash switchON F) Caution/Warning lightsFlashing G) Blinking system flash switch OFF H) Warning light test switch OFF (center)
  2. It started happening after the last big patch.
  3. http://1stcavdiv.conceptbb.com/
  4. Same issue for me, I contacted Aries support and they are looking into it for me. It wont let me transmit using my ch pro stick. Works fine with my other controllers.
  5. We just ran a small test and got the same results. Players need to be in the mission at mission start. Also did an emergency disembark from the mi8 only one guy gets out.
  6. Click in the middle of the bar and it will turn that group on, it will not turn them back off.
  7. The fix worked, thanks, and great work!
  8. I seem to be missing a texture
  9. It is the left engine, even though this manual says it's all automatic. It just happens that we were flying in icing last night and had to look up the system and read through it in detail. Start on page 2-52 or PDF page 62. This is the US Army manual so it will not be 100% to the aircraft we fly in DCS. https://www.dropbox.com/s/2olbzs8whz8jxb0/MI-17%20-10%202007.pdf?dl=0
  10. Aft Cargo Doors Partially open 230 km/hr 124 KIAS Aft Cargo Doors Removed 200 km/hr 108 KIAS
  11. Vampire told me that he was able to take the back doors off on an old model of the mi8, pre release maybe. I have tried every argument in the model viewer and the doors don't come off. I am not sure we can take them off this model. I hope I am wrong, because I want them off just as bad as the next guy.
  12. Is there a work around for this? I am sure there is a 0 we can change out for a 1 in some script or another. I just cant seem to find it. Our online group would really appreciate a fix for this. Having the hard points off saves a lot of weight on the aircraft.
  13. Good idea, and good work.
  14. Thanks for the fast response!
  15. I can only get the right SPRD to fire. It does not seem to mater if I wait for auto mode or manually fire them.
  16. RL Army Pilot here. You still have some TRQ even without the engines running, caused by other small factors like resistance or friction in drive components for one. But the resistance caused by aircraft body and vertical stabilizer is enough to counteract that small force. To say it is not hard to coop with tail rotor failures is a bold statement. If the conditions just happen to be in your favor, you have a chance. Most times the tail rotor fails at a bad time. Just study a few helicopter crash investigations and you will see that. Loss of tail rotor is often a violent event. 60's can't out run the loss like other aircraft, and if Huey's loses any components, their CG shifts and the helicopter noses over. I am not saying your wrong, but most of the time tail rotor failure results in catastrophic loss of the aircraft. http://www.navytimes.com/article/20090209/NEWS/902090332/Families-sue-Seahawk-maker-fatal-crash
  17. Great Skins Strut!
  18. Great work!
  19. +1 I never fly without the SAS, she is grounded for me.
  20. yeah, the plane works fine if set it to player, only when it is set to client that we have problems.
  21. Thanks for the info, that gave me some ideas
  22. Well still trying to work the problem, we have two players that get a crash when loading into a client aircraft. About to have a third come in and test.
  23. The game locks up if I try to load into a Saber that is set as client. I guess that mean multi player is off the table?
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