LeCuvier
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The engine is just fine here. When I engage into a turning fight, it runs at full power with MW-50 for long periods of time and it does not die on me.
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When I replay your track I see the rudder flapping. But when I take control, the rudder is steady and controllable. Therefore, it's not a problem of the Bf-109 module. My conclusion is that your rudder somehow gets erratic control inputs. You say that the rudder works fine in all other modules, therefore there must be a problem in your control settings for the Bf-109. If you have any mod related to the Bf-109, I recommend you verify that it's not causing the problem, by disabling it.
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ED, unlike Heatblur, has rarely ever reacted to this kind of requests. That's my experience since I bought the Dora license in 2014. I then learned to edit the "default.lua" files. That was cumbersome early on as I had to restore my additions after every update. Then I installed JvGME and then OvGME, and that made the handling much easier. But it required using "frozen" files which over time started to miss updates. Finally now (some time ago actually), @Quaggles developed the command injector which I have adopted after some hesitation. Now, the added LUA lines go into "default.lua" files under the "Saved Games\" folder structure and they are no longer affected by updates. Now, only one LUA file ("Data.lua" under "DRIVE:\Eagle Dynamics\DCS World\Scripts\Input") is modified in the Games folder structure, and that's easily managed with OvGME. I have lots of modules with their LUA additions and it does not look like a "workaround" for me. I wouldn't want to fly DCS World without these adds. And I'm grateful that the software is open for making such additions. Because no software will ever make everybody happy. My only request to ED would be to make the Command Injector part of the stock software.
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What does this mean: "but I neednulled to change the values "? In the video I see the switch flipping around, but I never see the cover moving. You have bound switches to two different versions of "coolant close". Why? You are apparently using a 2-position switch for coolent OPEN/CLOSE, and using the _OFF event which is not reliable. I would have thought that you used a 3-position switch for Open/Auto/Close. Actually, in order to understand what's going on I would need to know what kind of switches you use. Anyway the whole thing is tricky. In the real-life cockpit the switch and cover are obviously electro/mechanically connected to force the switch to Auto when the cover is closed. If you don't have the same interlocks in your sim cockpit, the view of the virtual cockpit might sometimes not match what your sim cockpit shows. It might therefore be easier to set "Automatic" before closing the cover.
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Can you try these lines for the Coolant switch? If that works we can create the same function for the Oil switch. It works here. {down = device_commands.Button_1, cockpit_device_id = devices.ENGINE_SYSTEM, value_down = 0.1, name = _('Radiator Coolant Switch CLOSE'), category = _('Radiator Air Controls')}, {down = device_commands.Button_1, cockpit_device_id = devices.ENGINE_SYSTEM, value_down = 0.3, name = _('Radiator Coolant Switch OPEN'), category = _('Radiator Air Controls')}, Good luck!
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Try these 2-position commands for the two radiator switch covers! {down = device_commands.Button_3, up = device_commands.Button_3, cockpit_device_id = devices.ENGINE_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Radiator Coolant Cover 2-Pos OPEN/CLOSE'), category = _('Radiator Air Controls')}, {down = device_commands.Button_4, up = device_commands.Button_4, cockpit_device_id = devices.ENGINE_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Radiator Oil Cover 2-Pos OPEN/CLOSE'), category = _('Radiator Air Controls')}, Try this for the supercharger switch cover: {down = device_commands.Button_2, up = device_commands.Button_2, cockpit_device_id = devices.ENGINE_CONTROL_PANEL, value_down = 1.0, value_up = 0.0, name = _('Supercharger Switch Cover 2-Pos OPEN/CLOSE'), category = _('Engine Control Panel')},
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@Munkwolf has created a community project at this site: https://github.com/Munkwolf/dcs-community-keybinds I would expect that most everything you need is in the P-51 file. Note: these files are designed for use with the "Command Injector" by @Quaggles. See this site: https://forum.dcs.world/topic/270487-quaggles-dcs-input-command-injector-mod-v109-store-custom-input-commands-safely-in-saved-games-instead-of-merging-them-with-developer-changes-each-update/#comment-4651461 These files go into a new folder under "Saved Games". Here are a few LUA lines I created myself: {down = device_commands.Button_11, up = device_commands.Button_11, cockpit_device_id = devices.ENGINE_SYSTEM, value_down = 0.0, value_up = 0.1, name = _('Mixture 2-Pos RUN/CUT-OFF'), category = _('Flight Control')}, {down = device_commands.Button_12, up = device_commands.Button_12, cockpit_device_id = devices.RIGHT_SWITCH_PANEL, value_down = 1.0, value_up = 0.0, name = _('Battery 2-Pos ON/OFF'), category = _('Right Switch Panel')}, {down = device_commands.Button_13, up = device_commands.Button_13, cockpit_device_id = devices.RIGHT_SWITCH_PANEL, value_down = 1.0, value_up = 0.0, name = _('Generator 2-Pos ON/OFF'), category = _('Right Switch Panel')}, {down = device_commands.Button_14, up = device_commands.Button_14, cockpit_device_id = devices.RIGHT_SWITCH_PANEL, value_down = 1.0, value_up = 0.0, name = _('Pitot heat 2-Pos ON/OFF'), category = _('Right Switch Panel')}, {down = device_commands.Button_12, up = device_commands.Button_12, cockpit_device_id = devices.ENGINE_CONTROL_PANEL, value_down = 1.0, value_up = 0.0, name = _('Fuel Booster 2-Pos ON/OFF'), category = _('Engine Control Panel')}, {down = device_commands.Button_2, up = device_commands.Button_2, cockpit_device_id = devices.FRONT_SWITCH_BOX, value_down = 0.3, value_up = 0.0, name = _('Ignition switch 2-Pos. BOTH/OFF'), category = _('Front Switch Box')}, {down = device_commands.Button_5, up = device_commands.Button_5, cockpit_device_id = devices.FUEL_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Fuel shut-off valve 2-Pos ON/OFF'), category = _('Fuel Control')}, {down = device_commands.Button_26, up = device_commands.Button_26, cockpit_device_id = devices.RIGHT_SWITCH_PANEL, value_down = 1.0, value_up = 0.0, name = _('Gun heat 2-Pos ON/OFF'), category = _('Right Switch Panel')}, {down = device_commands.Button_15, up = device_commands.Button_15, cockpit_device_id = devices.K14_GUNSIGHT, value_down = 1.0,value_up = 0.0, name = _('Gunsight gyromotor power 2-Pos ON/OFF'), category = _('K-14 gunsight')}, {down = device_commands.Button_6, up = device_commands.Button_6, cockpit_device_id = devices.K14_GUNSIGHT, value_down = 1.0,value_up = 0.0, name = _('Gunsight Reticle Mask 2-Pos ON/OFF'), category = _('K-14 gunsight')}, {down = device_commands.Button_3, up = device_commands.Button_3, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0,value_up = 0.0, name = _('Landing Gear 2-Pos UP/DOWN'), category = _('Systems')}, {down = device_commands.Button_1, up = device_commands.Button_1, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0, value_up = 0.8, name = _('Flaps FLIGHT/10° OUT'), category = _('Flight Control')}, {down = device_commands.Button_1, up = device_commands.Button_1, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 0.0, value_up = 0.6, name = _('Flaps LAND/20° OUT'), category = _('Flight Control')},
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Yes, if you are willing to add this line to the file "default.lua": {down = hotas_commands.THROTTLE_ANT_ELEV_AXIS, value_down = 0.0, cockpit_device_id = devices.HOTAS, name = _('ANT ELEV Knob - Center'), category = {_('Throttle Grip'), _('HOTAS')}}, The zero value centers the axis vertically. I simply copied the line for the axis, replaced the "action" with a "down" expression and added the "value_down" expression. You can do this with all axis commands in all modules I have tried. You have to find the right value by trial and error as the axis range definitions vary.
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F-4E Phantom issue: I was trying to make WSO commands (e.g. Radar Mode) available for the pilot. So I added "...\Saved Games\DCS\InputCommands\F-4E-Pilot\joystick" to the "InputCommands" folder with files "default.lua" and "Throttle - HOTAS Warthog.lua", and added this line of code into the skeleton structure of both: knob('Radar Mode', { 'BST', 'Radar', 'Map', 'Air-Ground', 'Beacon', 'TV' }, nil, device_commands.RADAR_Mode_Knob_RIO, device_commands.RADAR_Mode_Knob_RIO_INC_DEC, device_commands.RADAR_Mode_Knob_RIO_NEXT, device_commands.RADAR_Mode_Knob_RIO_AXIS, bind_templates.radar_panel()), Unfortunately, the command "Radar Mode" is still not available for the pilot. When I added the LUA line directly into the files in the game folder structure, the command became available for the pilot. So there is nothing wrong with the LUA line. I tried to find inspiration in @Munkwolf's community project, but did not see anything for the F-4E. Is there a structural problem with that aircraft module? Edit: I corrected the folder structure under "InputCommands" to "...\Saved Games\DCS\InputCommands\F-4E\F-4E-Pilot\joystick" but that did not solve the issue.
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I belong to the people who want to get rid of all reflections for myself . That's because... 1. I'm almost 80 and my eyes are not what they used to be. So everything that reduces visibility puts extra strain on my eyes and brain, and reduces the fun. 2. These effects require processing power, and I'm not willing to pay for ever more hardware performance and the questionable benefit of seeing less clearly. I'm happy if I can eliminate these disturbances for myself via some setting, and let other people enjoy the realism of reflections.
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I have checked this on my rig, and the "invert" setting certainly works. You had already posted the same subject under a different tile on 27-May. Have you verified that no other game controller is bound to the rudder axis? DCS World unfortunately creates a lot of duplicated bindings when you add a game controller. You need to remove all unwanted bindings.
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I suspect that you might be mistaken. FOLD/HOLD combined with SPREAD/HOLD are defined for a maintained 3-position switch. The sequence Pull/Fold you describe like the opposite Spread/Stow was not originally available from ED (and I doubt that ED ever added it). I therefore provide two mods: "Wing Fold Control PULL/FOLD" and "Wing Fold Control SPREAD/STOW" via thwo lines of LUA code: {down = ctrl_commands.WingFoldPull, pressed = ctrl_commands.WingFoldSelect, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = 1.0, value_pressed = -1.0, name = _('Wing Fold Control PULL-FOLD'), category = {_('Right Vertical Panel')}}, {down = ctrl_commands.WingFoldSelect, up = ctrl_commands.WingFoldPull, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = 1.0, value_up = 0.0, name = _('Wing Fold Control SPREAD-STOW'), category = {_('Right Vertical Panel')}}, Could it be that you had been using this mod (or an equivalent from Munkwolf), and that you lost it in one of the updates?
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You don't need to understand. But with a computer screen trying to show "the world" in a 2-dimensional display it's hard enough for most of us without these eyesores. .
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I'll be happy to tune the reflections all the way off. I certainly don't want to buy a new computer just to get reflections that make it more difficult to spot my targets.
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fixed Trigger "GROUP ALIVE LESS THAN" not working any more
LeCuvier replied to LeCuvier's topic in Mission Editor Bugs
I tested and found that it worked. -
Debriefing Page: "FLY AGAIN" Option not working on Dora and Anton
LeCuvier replied to LeCuvier's topic in Bugs and Problems
I had subfolders for various warbirds in the "Liveries" folder. After deleting these the "FLY AGAIN" worked. I have deleted these folders/files in my original Saved Games structure and this works now, no problem with speech here. Thanks for your help! Edit: I have now re-enabled all my mods incl. the FW-190A cockpit mod and EZ42 gunsight mods for Kurfürst and Anton, and the situation is stable. I still cannot believe that livery files in Saved Games (that I have not put there) can have such an impact on core program flow. I would have thought that this cannot happened in well-structured software but I'm probaly wrong. -
Debriefing Page: "FLY AGAIN" Option not working on Dora and Anton
LeCuvier replied to LeCuvier's topic in Bugs and Problems
I renamed Options.lua and, after starting the game got a "clean" version. At that point, the "Push to talk" command was not available. I exited the mission, disabled Easy Communication and started the mission. The "Push to talk" command now works as far as showing the in-flight message exchanges on-screen, but I do not hear the spoken messages in my headset. I do hear engine noise and chatter from other flights. -
Debriefing Page: "FLY AGAIN" Option not working on Dora and Anton
LeCuvier replied to LeCuvier's topic in Bugs and Problems
I have copied in the main folders and the issue of this post has not come back. But now I cannot hear my in-flight conversation any more. So at this point, the cure seems worse than the disease. I have disabled Easy Communication. Searching... -
Debriefing Page: "FLY AGAIN" Option not working on Dora and Anton
LeCuvier replied to LeCuvier's topic in Bugs and Problems
Right, the slow repair didn't help. I re-named the Saved Games folder and the "FLY AGAIN" works correctly. But now the hard part is to find out which of the many folders/files caused the problem. I don't see anything obvious in the log file pre-rename. -
Debriefing Page: "FLY AGAIN" Option not working on Dora and Anton
LeCuvier replied to LeCuvier's topic in Bugs and Problems
I will do a "Repair Slow".
