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lorenzoj

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Everything posted by lorenzoj

  1. Apparently there's no uniform reg on skirt length....... "woof" (3rd from left). Actually not a bad one in the bunch. I should be severely punished for such sexist thoughts.
  2. I think the biggest help is to avoid thinking of the system as an AP and more as a flight stabilization assistant. More a part of the trimming function then auto-pilot. I've also found that at times it really helps to "clear" the accumulated corrections that have built up. There are some good docs out there on how to best use the system too.
  3. Yeah, definitely wasn't intended to be a precision, hang in the air, weapons delivery platform like the KA-50. Very different mission capabilities. More like a bulked up Huey
  4. Great Mod ! Thanks Some people were having trouble copying the mod files into the Zip in the ......Textures directory. Sorry if I'm repeating info others may have already posted My usual routine is to Move the folder I want to work with to the Desktop. Then it's easy to copy and modify files etc without interference from the security around Program Folders. When done I just move the folder back to it's home in the original Programs Folder And on a related note, the text on my panels is a bit fuzzy compared to the screen shots at the front of this thread. My Russian text was too for that matter. Screen res is set to my max of 1920 x 1080 on a 24" LCD. Is there something else I should be setting or should I expect fuzzy cockpit text on this screen
  5. Thought I wanted to stick with the Russian cockpit for atmosphere but your translated version looks GREAT ! Thanks
  6. Personally I felt that the weight difference was noticeable and pretty well modeled considering it's still a first release beta. Just look at the difference so far in the Huey from first release and also still beta.
  7. Also the Quickstart manual in your docs takes you through all the various weapon setups...... Easy step by step directions And like Suchacz says....... do the weapon tutorial mission a few times if you have to. Really worthwhile.
  8. I usually find that my tail boom has been shot off by the AAA and I'm making a fast uncontrolled descent
  9. Shouldn't an auto-shutdown followed by an auto-startup automatically set the correct switches. I can't restart after a shutdown either and get no error message as you get in the Huey if something is set incorrectly
  10. No the radios are not functioning correctly yet in the MI-8 anyway. And in different situations you can re-arm when you are shut completely down (normal) and others you have to be running. Anytime you can call for rearm or troop load or whatever using the "/" plus "f" keys you have to assume the "radio" is functioning properly I think.
  11. If you can't see how people could possibly feel ill used in this situation then there is no argument that will convince you otherwise. And the timing does make a strong argument for an initial unreasonably inflated value followed by a substantial depreciation or "reduction in value".
  12. The grumbling isn't about a great sale price.... It's not about "jealousy".... It is about the 2 week timeframe before a 60% drop ...... That's just a slap and an insult to early purchasers..... no other way to really look at it
  13. I'll have to try the "door open" in other missions just to see. I was surprised to find I could rearm after engine start but not before in this mission. So far, that's only worked for me in Helicopter Wars though. Edit: Gave it a try in a couple other missions that have armed MI-8's and no go, door open, engine on / off, doesn't matter. Both "tricks" work in the Helicopter Wars for some reason. Wolle had to have done something different when placing / selecting the MI-8's in this mission ? Whatever it is, don't change it. Re-arming is a good thing to have. Edit 2: I did re-try another mission and if I moved from the Farp beside the airport to a ramp at the airport I could rearm using either "trick" listed previously - engine on, or side door open
  14. Mostly people have been saying that they would not have been upset after a bit more time had passed....... but paying full ticket to support an early release beta and seeing it drop a full 60% barely two weeks later does make some feel just a tad misused......
  15. Thought it was just me seeing this ! Actually I have landed smoothly on grass / uneven terrain numerous times. But it does seem that if you have any sideways motion when you land you cause some damage or something that leads to the nasty bunny hop motion that follows. At that point I usually find that I can no longer take off but can drive around like a ground vehicle if I want. Try landing with even a small bit of forward motion at the moment you touch down should help
  16. I've tried the same thing in a couple other missions so far without success so I'm guessing it has something to do with how you placed the MI-8's in the Helicopter Wars. Keep doing it for now whatever it is. Then again, the whole re-arm issue will probably be altered as they continue work on the Beta
  17. Re Re-Arming: Discovered accidently that you can re-arm AFTER you start the engines but not before. This works, at least in the Helicopter Wars. Go figure ?
  18. With a steady influx of new people (which should be a good thing) there will always be repetitive questions. And with a forum as large and active as this, searching previous threads can be discouraging at times especially those threads that get really large. I don't mind seeing repeat questions except when the next thread on the page obviously addresses the same question. I have limited financial resources at present so it was significant for me to spend the 50.00 for the beta but I thought to help the progress of these helicopters. A 60% off sale 2 weeks later just seems thoughtless. If anything, a deal should have been offered up front to the people willing to support an early beta release
  19. I also found that for me the control and responsiveness seemed noticeably improved with the latest update
  20. I figured they'd wait till the Holiday season for the MI-8 so those of us who chose to help out at full price wouldn't feel so stupid about it..... Barely a month is just not very nice
  21. Setting up to fire the different weapons seems a bit confusing initially but not so bad after a few run-throughs. The quick start guide is fairly clear with decent illustrations. I'll have to make the effort to learn a bit more about mission editing/creation. It does seem that in some missions you can change weapons (rearm) but in other missions also with weapons loaded you cannot. Perhaps someone who already knows what to do could jump in an give an explaination Your mission seems to be evolving very nicely and deserves a lot of play
  22. Hi Wolle. You have the "Big Red Handle" in the left back overhead which is the Alt-S switch. And the other master switch is a toggle to the left of the Weapons circuit breakers which is the "P" switch. When it is on your weapons annunciator lights are lit. It is the big upper right toggle in the Left Overhead Panel. And of course your weapons circuit breakers have to be on first. Easiest just to flip on all 3 rows, Rctrl + RShft + 1, 2, or 3
  23. Just ran a quick mission with the MI-8. Nice. Wondering if it's possible to allow re-arming at this time or is that difficult with the current beta. Although the loadout of a couple of the smaller gun pods and a couple rocket pods is ok from a weight standpoint. Could we load less then a full load of 20 troops if desired Did you expand the active area a bit. Looks like a bit more going on. Prob just my imagination
  24. Thanks Wolle. I was trying hard not to pester you about the revision. Going to grab it now and give it a go. Still think this is the best balanced mission for these older helicopters out there and seems to be getting better. And another thankyou to Tusler for a good attempt to get the MI-8 in this mission while you were away.
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