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crazyeddie

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About crazyeddie

  • Birthday 10/26/1945

Personal Information

  • Flight Simulators
    DCS
  • Location
    South West England
  • Interests
    Flight Sims and Howling at The Moon
  • Occupation
    Retired Royal Marine
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  1. TWOTTER - Pretty Please, I'll even sell the wife and children into slavery to pay your fees !!! We ancient prop lovers feel left out these days !! You can even go surfing in one of these.
  2. Yes, that's the line. Text colour makes no difference as far as I know. Those lines are VERY important, if they are not there, or are deactivated by putting the 2 -- in front, the item they refer to wont be seen by the Mod, so you could have no textures, or no liveries - if the shapes one is blocked with 2 -- then the mod wont work at all. It will often still appear in the ME, but it wont appear in the actual mission when you launch it. Normaly those lines should be in the entry.lua but some modders do it this way, and it usually still works. For a long time in the game you had to do it this way, then ED changed something and it didnt work any more - you then had to put them in the "mod name".lua after that, then somethuing changed again - its a bit of hit and miss with modding at times as to what still works and what doesnt. This what my entry.lua looks like for the S2, which is different to how the mod maker did it: I removed those 3 lines from the STrackerE.lua and put them into the entry.lua - I do this for every mod I use, trying to keep things to a set pattern incase of major game changes - I use a lot of mods and having to change a heap of them at the same time is a real pain. You can leave them in both files but they will be picked up in the dcs.logs as errors and that can make your dcs log VERY big - not a good idea when you are trying to fix a problem and have to look in the log to see what the problem is. dcs logs are a science in themselves, I struggle with them at times. local self_ID = "Tracker" declare_plugin(self_ID, { installed = true, -- if false that will be place holder , or advertising dirName = 'current_mod_path', version = "Beta", state = "installed", info = _("STrackerE"), }) --------------------------------------------------------------------------------------- mount_vfs_model_path (current_mod_path.."/Shapes") mount_vfs_liveries_path (current_mod_path.."/Liveries") mount_vfs_texture_path (current_mod_path.."/Textures") --------------------------------------------------------------------------------------- dofile(current_mod_path..'/STrackerE.lua') plugin_done()
  3. I have had a quick olok at the updated S2 to see if there were any changes to the description.lua's. He has made a very small change to the radome texture but that should not affect anything in my liveries pack.
  4. I am using the original S2 Tracker - I did not realise he had updated it. How the Mod is named does not matter all that much In the updated version he has blanked out the Liveries line, see line below --Mounts relative paths for EDM, Textures and Liveries To make the liveries work just remove the -- in front of that line, it should now look like this. Mounts relative paths for EDM, Textures and Liveries You can create static model in several ways either in the tech folder or the aircraft folder, it does not really matter which you use as long as the details in liveries description.lua's are named correctly they will wotk in either setup, and the liveries line is activated (see above). Personally I put them in the sircraft folder but change the entry.lua's to make them structures, not as aircraft that dont fly !! Thats a bit too complicated to explain here but that will not affect how they show up in the liveries fiolder - use them as he has made them and make sure the line above is activated and they should show up under aircraft or structures.
  5. A couple of fictional Eye Candy Liveries for the Static Grumman Tracker and Tracer by NYChancellor: THESE ARE STATIC ONLY AIRCRAFT - available on the download site. https://www.digitalcombatsimulator.com/en/files/index.php?PAGEN_1=3 E1B https://www.digitalcombatsimulator.com/en/files/3338272/ S2 I say Fictional but they are quite close to reasonably accurate for a couple of them !!! The only Navy to fly the E1B Tracer was the USN, but I fancied a RAN one for myself so you can have a copy of that. https://www.dropbox.com/scl/fi/ke0iu7qnwjo5sxkh3t1wc/CrazyEddies-Grumman-Liveries.zip?rlkey=rkp8r8oy803954lyd2vcz5252&st=f5fk0t3o&dl=0
  6. In the 1950's I was an Air Training Corps Cadet based near Edinburtgh in Scotland. For my final summer camp we were taken to RAF Oakington near Cambridge, which was one of the RAF Training Units flying the two seat Vampires. We were allowed to stand near the aircraft but no touching !!! (as if !!) and we were told we might get to fly in a Vampire during our weeks stay in the camp - as long as we did no damage etc etc !!. None of us got anywher near a flying Vampire of course, we were a rough bunch of country yokels with no couth or style - so the night before we left we trashed the barrack block we were in. I think I know why I ended up rough old soldier with an interest in flying things !! (well, rough old Royal Marine - same sort of thing !!) Really looking forward to this mate - WELL DONE.
  7. When I was a young Cpl we went up to Lossiemouth to do some FAC training with one of the Buccaneer Sqns. My boss at the time (Lt RM) was a complete prat and since it was a non tactical exercise he decided to set up his ground attacks controlling the aircraft from the lowered tail flap of the Landrover. 1st Attack the aircraft leaves the PUP and he brings it in VERY low right over our position. The pressure wave from the aircraft hit him, pushed the Landrrover right down on its springs and as it sprung up again he shot over the bonnet into some gorse. It quite made my day !!!!
  8. It looks like you have placed it on top of, or too close to another object ?? Just a wild guess from what I can see in that image.
  9. His feet are below the ground after the aircraft is shut down (not much but enough to notice), otherwise I absolutely love this.
  10. How about doing as Oban suggests instead - a UK German Airfield asset Pack - there are very few vehicle and/or airfiled buildings asets of that kind in the game. They would be very welcome.
  11. PS: Meant to add - enjoyed the video - that shows this is really nice workmanship, well done.
  12. I think RAF Bruggen may be included in the 2nd or 3rd updates for the Germany Map. Looking at their update plan they appear to be adding quite a bit of real estateto the west of Gutersloh.
  13. Thanks - had a good trawl through the whole Mod today to see if it was anything obvious, found a few small errors/duplications in lua's but nothing that wouldcause this kind of issue. Found a quicker work around that takes a mere moment to fix the issue so not intending to speand a lot of time trying to identify the conflict. Many thanks fior your help, appreciated.
  14. I'm guessing that works the same for AI so I must have a conflict with another mod of some sort - many thanks for the quick response.
  15. I have an issue with this ac in the Mission Editor, its been like this for ages and I know how to work around it but wondered if there was a know fix? When I place an A-29 on the map, I get the correct loadouts for an A-29 and the correct texture options but what I see is an A-10 every time. If I launch it the A-29 appears in the mission correctly, and if I go back to the ME it then appears as the A-29 and not the A-10. (That the work around !) It would be nice if Icould get a fix for this, I use this wee beauty a lot and this issue really annoys me at times. Was ther ever a fix for this ?
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