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Everything posted by crazyeddie
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I dont know what you guys are doing to get Structures to stay on the ships deck in the original ED setup, it does not work on mine. Planes and Helo's have always worked, cargo has always slipped off the back of the ship as Hawkeye describes above and structures have never showed up when you go to Fly. I'm guessing, I dont actually know, that ED will bring them all to be placeable on the moving deck in due course. The only solution I found for now was to do what I describe above, that works perfectly with any number of things you might want to add to the deck, if you have the edm and textures its easy enough to create your own Mod/JSGME or whatever, all it needs is the edm, the textures, you can create your own entry,lua and model.lua, and a bit of your time. I cannot give you mine, it contains private mods from others that I am not at liberty to pass on.
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Give you mod item the mapclass of an aircraft and it will do what the aircraft do when you select Structures/Planes in the ME. }, mapclasskey = "P0091000005", attribute = {wsType_Air, wsType_Airplane, wsType_Intruder, WSTYPE_PLACEHOLDER , "Transports"}, Categories = {}, Rename it in the lua to whatever suits you best - I make them 'Static Tow Tractor Air' - and things like that, so they all show up in the selector close together. DisplayName = _('Static Tow Tractor Air'), Make sure you identify the link to the textures file in the lua as well. Place the item on the deck, link it to the ship and tick the offset so it stays where you put it, simples.
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I don't understand that in English ... so no sodding chance of ever understdning it in Russian :cry:
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Sadly not working in the case of these models, I have created a large add for a number of static deck objects but for some reason these models are not showing up in the Mission Editor or in the game. Can't figure this problem out, the others all work perfectly, but not these items. They are set up correctly in the entry.lua and each .lua is correctly presented as an aircraft with correct links to skins and shapes, but nothing shows up. Anyone else had any luck doing this with these particular models.?
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Static objects linked to ship get duplicated onto map
crazyeddie replied to ChillaSteve's topic in Mission Editor Bugs
Nope, not on Crimea, not in The Caucasus, not anywhere on the map except on the ships where I put them. Sorry to disappoint you ... :cry: -
Its very basic Joey, and its crap.
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Okay, its not a Mods issue then. Confirm you have a completely clean instal, nothing added, nothing changed at all, no changes to scripts or any other files. The game as it came out of the box ? Also, have a look at this video, if you are doing it this way it should all work correctly, there are a few video's out there showing you how to do it and some of them are wrong or misleading because parts of the game have been updated https://forums.eagle.ru/showpost.php?p=3525067&postcount=13
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Okay, thanks Skate.
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I have not got around to playing with the new Stennis much so this is a simple question about the lifts and hangar doors. Can you set the lifts to down, and open the doors, in the ME. If yes, how ?
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Excellent, thanks for letting us know.
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Interesting: I have just checked and I am not having this issue, I only have Caucasus Map installed. Something to do with mods you have installed perhaps, or something you are doing to the Mission Editor with a mod. Can't think of any obvious reason for this to happen to you and not to me. Try removing all your Mods and see if it persists. If it goes, its a mod issue.
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Static objects linked to ship get duplicated onto map
crazyeddie replied to ChillaSteve's topic in Mission Editor Bugs
Not having that issue, I only have the Caucasus Map. -
Swiss Air Force Terrain Mod/Structures
crazyeddie replied to PSV_Tango's topic in Utility/Program Mods for DCS World
Ghost Okay, I know what that problem is, the removed building still has its collision file in place (Unseen), so the new building sits on top of that. Using the remove objects option is supposed to remove the collision as well but for some reason it does not always work. By very careful placing of the new building you can overcome that, it has to be slightly off centre of the old buildings, and that usually works, but you have to keep playing wit it to get it right, and that takes forever, so you could also try this:: Create a small JSGME Mod to remove the buildings from the Bazar folder, its quite easy to do. Create a file - Call it Remove Objects Find the building edm you want to remove, extract it to your desktop - rename it to say Ukrytie.edm- remove. Do the same for any lods file it has, just add - remove at the end and let it create a new type of file JSGME/Remove Buildings/Bazar/World/Shapes - and drop your remove file in there. Load it up in JSGME - The building should be gone. I have done this around several of the Caucasus airfields and it works, if not one way then the other. You can also remove vehicles the same way. Hope this helps. -
Swiss Air Force Terrain Mod/Structures
crazyeddie replied to PSV_Tango's topic in Utility/Program Mods for DCS World
Wrong - Use the Triggers option to remove existing buildings, then replace them with the building you want. I have rebuilt several airfields this way, its time consuming but worth the effort. If these guys create a new hangar then all you need is to create a Mod with their buildings in it and replace the old Russian Hangars with the new version. Watch this, it shows you how to do it: -
VNAO DCS Ready Room VR Mod.
crazyeddie replied to Particleman's topic in Utility/Program Mods for DCS World
Even we Brits know who you mean :pirate: :):):) -
X 3. I love ships ...................
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Ground and Building textures Mod thread
crazyeddie replied to Ghostrida9's topic in Utility/Program Mods for DCS World
You could theoretically create a runway texture file and place it on a map but it would have to be placed on a completely flat section of map, and those areas are as rare as hens teeth on the current maps. So while possible, I doubt you could make it useable for a taxiway, the aircraft would probably explode, or the wheels collapse, or it would stick in the mud because it did not recognise that bit of map as being a taxiway That has been my experience of trying to do that. -
That's a complete deck, pre painted using modern software I expect. But that's the effect I'm after to put on my Eye Candy Mod decks, to give them a bit more 'life'.
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Thanks Skate, sadly my old software is PhotoImpact10, ancient stuff I have been using for the last 15 years, its does not stretch to that sort of facility and I'm too old (and retired) to pay out for anything else. I was hoping somebody might have created something in the past that they would let me use, I seem to remember way back in the early days of LFC2 somebody did a decent template in psd format for skid marks, can't find it now.
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Anybody got a tga file with some skid marks on it that I can adapt and add to my Carrier Fleet, I'm upgrading everything and my old software is not up a decent representation of some heavy duty skidmarks on a big deck. tga, png, anything I can capture copy or paste might be helpful.
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Swiss Air Force Terrain Mod/Structures
crazyeddie replied to PSV_Tango's topic in Utility/Program Mods for DCS World
Yes you can: -
Ground and Building textures Mod thread
crazyeddie replied to Ghostrida9's topic in Utility/Program Mods for DCS World
The runway and Taxi way textures are inside the Caucasus maps files in the in game Mods folder (not in the Saved Games Mods). Somewhere in vfstextures I think. I have tried altering some of those files but I end up with a black texture every time, no idea why that is happening yet. I think my software is not up to the job, its a very old version of PhotoImpact. You are on the right track there mate, just keep experimenting with the skins and you can make any building into something else, its great fun. -
Ground and Building textures Mod thread
crazyeddie replied to Ghostrida9's topic in Utility/Program Mods for DCS World
Yes, perfectly No (Not allowed) On the western edge of Dartmoor National Park. When I say not allowed what I mean is its made up from just about every other Mod out there and I would need permission from all of the owners to use their models and skins, many of which I have butchered to suit my own needs. One of the owners is dead and another two have made it clear that their work is not to be reissued, its for private use only. I have to respect that. What I am showing you is what can be done with the latest Caucasus Map if you gather all the Mods around you that are out there, use the new facilities the game has to remove things, and add on your own stuff to create what you want. You can get the old edm files for the buildings from an old 1.5 version of the game, its all in the bazar folder, which you can modify to your hearts content. PS: I did issue a large collection of buildings Mod when 2.1 came out but there was no interest in that at the time and lots of it stopped working after 2.5, so I deleted that and started again about 8 months ago. What you see is 8 months work, and I am always trying out new Mods etc, its all part of the fun of the game for me. -
Ground and Building textures Mod thread
crazyeddie replied to Ghostrida9's topic in Utility/Program Mods for DCS World
There are a few excellent mods out there that you can use to enhance existing airfields and towns, coupled with the facility to remove structures, objects and trees, you can virtually replace a whole airfield and start again if you are prepared to do the work, it is very time consuming. I have changed 6 of what I consider the best airfields on the new Caucasus Map to suit what I want from the game, the rest I have just blocked to stop them being used as diversions etc. I recommend the VP Buildings and Airfield Mod, that is the best there is out there and worth every minute of the time he put into making it. You can also add on numerous vehicles and other stuff. Here are three of my NATO airfields, not real, not meant to be anything other than what they are, an invention. I created these using existing buildings from DCS 1.5, my own textures, and all those other wonderful Mods out there, some of which I have changed to suit my own purpose and keep the mods in my game down to small manageable sizes, so I am never going to release this as a mod, its not allowed. One word of caution, the more stuff you add the longer it takes to load up, my completed map is a VERY slow loader, even on my top end machine, but its fun to fly on. -
Parachutists ... lots of them, a complete stick for a C130/C17 would be fantastic.