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Everything posted by crazyeddie
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You get this all the time in the game as it evolves, stuff gets added as its being worked up and then it appears in its finished state, or not. You can jump the gun by adding it yourself or just waiting for the finished model, I pulled these out last year and added them just to see how they looked, they are nice. The truck is also being used to tow and Sam 2 missile trailer. (That isnt in there yet) I think I saw an image of the finished model in one of the preview pages recently, so it will be along soon enough.
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Yes, you have the edm's and all you have to do is create a mod for them and they will show up. Link the 2 by placing them very close together with the same orientation. The textures are already in the game. PS: As Silver Dragon points out below I should have added these cannot be made to work in tandem, they are just eye candy for now if you do create a mod for them, but they look okay around the airfields as statics.
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Okay, thanks, I didn't know that. Used by quite a few other Air Forces as well I have discovered.
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The BL755 is a British Cluster Bomb, were they ever carried by Mig 21's ?
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How do I get the aircraft carrier to look like this?
crazyeddie replied to John Hargreaves's topic in Mission Editor
John Its very simple now. Open the Mission editor, Put your carrier on the map with a waypoint. Zoom in close to the carrier, you should now be able to see the deck area clearly. Go to the Add Static Objects Tab - Select Planes - Select F18 and put it on the ship, it will appear where you place it but will default to the center of the ship unless you do the following as well. Decide where you want it on the deck. Select Link Unit and link it to the ship (unit 001) Set the HEADING you want the F18 to face. Tick the Offset Fixation Box, this stop it defaulting back to the centre of the ship as you move to the next aircraft/helo If you have done everything correctly the ship will sail along with the F18 sat where you put it, if its not there you missed a step. You can select a skin in the normal way as you place the aircraft/helo, that skin may not show up in the small ME Window but it will be the right one in the game, I think that's just a small bug and it will get fixed I expect. There are also a couple of Mods out there now to add some flight deck vehs to the ship, the vehicles selection in the ME does not work when you place them on a ship, and there is, or was, a problem with the helo cargo as well, I don't know why. -
Adding the Mi-8 to another country
crazyeddie replied to Spathiphyllum's topic in How To Mod for DCS World
You have probably screwed something up in the lua, missed a full stop, or a comma, any slight error and the game fails. The syntax has to be perfect. Go back and look at what you did again, check the lines either side to make sure they all look the same, it will be something very simple. Check also where you copied the line from, you might have left something there that should not be there any more. Be aware that when the game updates all that will be replaced by a vanilla game version of the lua again, so you might want to look at a JSGME Mod to change the lua after each update. -
Remove trucks with the huge light at the end of the Caucasus runways
crazyeddie replied to ac5's topic in DCS: Caucasus
Here is a clue how to do it: gaz-66_searchlight.edm-remove gaz-66_searchlight.lods-remove -
These type 21's were perhaps the most beautiful looking of HM Warships of that era, sleek and very stylish. They were like greyhounds in the water, and the crews loved them. I have a mate who was serving in HMS Ardent as a Chief ERA in 1982, and survived. I was close by when HMS Amazon blew up and sank in San Carlos water, they were quite fragile little ships in many ways. They all needed more armour and thicker hulls. Well done mate, that it looking seriously good.
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Still no resolution to this problem, is it going to be overlooked permanently or will it be fixed ? My reason for asking is simply that if its not going to be fixed then I will attempt to change my maps to accommodate the missing trees, but I really don't want to do that then find its been fixed and have to undo it again.
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I dont know what you guys are doing to get Structures to stay on the ships deck in the original ED setup, it does not work on mine. Planes and Helo's have always worked, cargo has always slipped off the back of the ship as Hawkeye describes above and structures have never showed up when you go to Fly. I'm guessing, I dont actually know, that ED will bring them all to be placeable on the moving deck in due course. The only solution I found for now was to do what I describe above, that works perfectly with any number of things you might want to add to the deck, if you have the edm and textures its easy enough to create your own Mod/JSGME or whatever, all it needs is the edm, the textures, you can create your own entry,lua and model.lua, and a bit of your time. I cannot give you mine, it contains private mods from others that I am not at liberty to pass on.
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Give you mod item the mapclass of an aircraft and it will do what the aircraft do when you select Structures/Planes in the ME. }, mapclasskey = "P0091000005", attribute = {wsType_Air, wsType_Airplane, wsType_Intruder, WSTYPE_PLACEHOLDER , "Transports"}, Categories = {}, Rename it in the lua to whatever suits you best - I make them 'Static Tow Tractor Air' - and things like that, so they all show up in the selector close together. DisplayName = _('Static Tow Tractor Air'), Make sure you identify the link to the textures file in the lua as well. Place the item on the deck, link it to the ship and tick the offset so it stays where you put it, simples.
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I don't understand that in English ... so no sodding chance of ever understdning it in Russian :cry:
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Sadly not working in the case of these models, I have created a large add for a number of static deck objects but for some reason these models are not showing up in the Mission Editor or in the game. Can't figure this problem out, the others all work perfectly, but not these items. They are set up correctly in the entry.lua and each .lua is correctly presented as an aircraft with correct links to skins and shapes, but nothing shows up. Anyone else had any luck doing this with these particular models.?
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Static objects linked to ship get duplicated onto map
crazyeddie replied to ChillaSteve's topic in Mission Editor Bugs
Nope, not on Crimea, not in The Caucasus, not anywhere on the map except on the ships where I put them. Sorry to disappoint you ... :cry: -
Its very basic Joey, and its crap.
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Okay, its not a Mods issue then. Confirm you have a completely clean instal, nothing added, nothing changed at all, no changes to scripts or any other files. The game as it came out of the box ? Also, have a look at this video, if you are doing it this way it should all work correctly, there are a few video's out there showing you how to do it and some of them are wrong or misleading because parts of the game have been updated https://forums.eagle.ru/showpost.php?p=3525067&postcount=13
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Okay, thanks Skate.
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I have not got around to playing with the new Stennis much so this is a simple question about the lifts and hangar doors. Can you set the lifts to down, and open the doors, in the ME. If yes, how ?
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Excellent, thanks for letting us know.
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Interesting: I have just checked and I am not having this issue, I only have Caucasus Map installed. Something to do with mods you have installed perhaps, or something you are doing to the Mission Editor with a mod. Can't think of any obvious reason for this to happen to you and not to me. Try removing all your Mods and see if it persists. If it goes, its a mod issue.
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Static objects linked to ship get duplicated onto map
crazyeddie replied to ChillaSteve's topic in Mission Editor Bugs
Not having that issue, I only have the Caucasus Map. -
Swiss Air Force Terrain Mod/Structures
crazyeddie replied to PSV_Tango's topic in Utility/Program Mods for DCS World
Ghost Okay, I know what that problem is, the removed building still has its collision file in place (Unseen), so the new building sits on top of that. Using the remove objects option is supposed to remove the collision as well but for some reason it does not always work. By very careful placing of the new building you can overcome that, it has to be slightly off centre of the old buildings, and that usually works, but you have to keep playing wit it to get it right, and that takes forever, so you could also try this:: Create a small JSGME Mod to remove the buildings from the Bazar folder, its quite easy to do. Create a file - Call it Remove Objects Find the building edm you want to remove, extract it to your desktop - rename it to say Ukrytie.edm- remove. Do the same for any lods file it has, just add - remove at the end and let it create a new type of file JSGME/Remove Buildings/Bazar/World/Shapes - and drop your remove file in there. Load it up in JSGME - The building should be gone. I have done this around several of the Caucasus airfields and it works, if not one way then the other. You can also remove vehicles the same way. Hope this helps. -
Swiss Air Force Terrain Mod/Structures
crazyeddie replied to PSV_Tango's topic in Utility/Program Mods for DCS World
Wrong - Use the Triggers option to remove existing buildings, then replace them with the building you want. I have rebuilt several airfields this way, its time consuming but worth the effort. If these guys create a new hangar then all you need is to create a Mod with their buildings in it and replace the old Russian Hangars with the new version. Watch this, it shows you how to do it: -
VNAO DCS Ready Room VR Mod.
crazyeddie replied to Particleman's topic in Utility/Program Mods for DCS World
Even we Brits know who you mean :pirate: :):):) -
X 3. I love ships ...................