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crazyeddie

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Everything posted by crazyeddie

  1. Similar issue, the exe was invalid it said and I only had the option to delete it, which I did, I am using the exe from the bin folder.
  2. Staggering quality really, if you can improve on that I will eat my hat, and your hat, and everyone else's hat's, and I dont even like hats. I look forward to your skins just so I can look on them and wonder. :thumbup:
  3. Brilliant, have always loved these Mods. The texture file for the Civil Ambulance is empty, can that be fixed please. Now fixed, many thanks.
  4. Looking great Joey. Of interest the largest helo's to use the deck in the 1970's were the Wessex 5's of 845 NACS, and we could accommodate a 5 on each spot easily. We would occasionally get a visitor from the USMC, a Sea Knight of CH53 and they were usually spotted down the back somewhere and rarely in an assault or Eagle Flight sequence, they took up too much space. I have no recollection of ever seeing a CH47 on her deck, no doubt they did but I never saw it. 845 NACS had 18 Wessex 5's (20 if you Include Prince Charles Red Dragon Flight) and the handlers could get one assault wave of 8 away and another up and on the spots very quickly. The dark areas to the Starboard on the flight deck was used to park the Cdo Units Vehicles and Guns, the guns up forward usually. The unit vehicles would be the lightweight Landrover SWB types with trailers, it was rare to see anything larger on her deck because we had no helos capable of lifting them off. During winter deployments the Landrovers were replaced by Snowcats, the most useless bit of kit the Royal Marines ever used. Beside the parked vehicles you might find the odd Small Military 6ftx6ft Chacon of the period, lots more of those on winter deployments. Hope this is helpful for deck populators. How do I know all this stuff. In the 1970's the 2 x Royal Navy Cdo Helo Sqns (845 and 848 ) had 8 Royal Marines in them, 2 Lt RM pilots. 2 Sgt RM and 4 Marines who provided the tactical ashore parties (MAOT) for the Sqns when they were deployed ashore from the ships. They were members of the Sqn, and I was one of them in the 1970's. 845 Parent Ship - HMS Hermes 848 Parent Ship - HMS Albion 846 Parent Ship - HMS Gannet (RNAS Yeovilton) - The RNAS Cdo Helo Training Sqn. Winter deployment base RNoAF Bardufoss Norway.
  5. Click on Go Advanced (Down below) then click on the paper clip icon, upload from your PC and attach to a post using the paper clip icon again.
  6. How I wish HMS Queen Lizzie and the POW had been built to that flight deck configuration, cats and traps with full interoperability with the USN/French. What we have instead is a huge LHA and a wasted opportunity.
  7. I have randomly the same issues to Abril, thought not as frequently. I recently upgraded to Windows 10 and asked around if it was that, no responses, but assumed it was a Windows 10 issue because it never happened prior to that upgrade. I had not noticed the reduced size splash screen previously either, but now if that appears I usually get a freeze
  8. VERY crowded, and VERY busy, limited hangar space, time required to get aircraft up to the deck to launch them, all factors to be planned for. The Royal Navy did it by a small shuffle board in the Flight Deck Office where they had a scale plan of the deck and scale models of the aircraft which they moved around on the board before they moved them on deck, and it worked well, usually. All you needed was somebody with a logical brain and a good idea of the flight plan. So yes, VERY crowded. Bloody dangerous place to work - On the deck I mean, not in the office !!! I have not seen how the USN do it but something similar I imagine.
  9. I have been asking for this for years, its illogical for buildings to have a red or blue 'side', they are inanimate objects which might belong to one side or another, or be occupied by one side or another but they should have no impact on the game, they dont shoot back, they dont react, they just sit there doing what buildings do - sod all. The really annoying bit about this is that if you place a red building on or near an airfield no blue aircraft can land there, they divert to the nearest blue side airfield. Solution - Give them a neutral option, they can still be red or blue so you can attack them if that's your thing, but a neutral option will overcome lots of issues. When I say years I really mean years, I think I first asked about it back in the days when Flaming Cliffs first appeared - the response from ED has always been zero.
  10. Thanks Speedbrake, I'll try that too. And it worked, many thanks mate.
  11. Same with Rapier, no movement at all.
  12. Anybody ever going to deal with this KA50 Authorisation problem in my Alpha version of the game. Having to find and input the serial number then bind it every time I log is seriously annoying me now.
  13. Voc, I have noticed that you can no longer start a flight from inside your hangars, or park in them on return, the game defaults to the nearest empty parking spot. Not a huge issue but I wanted to make you aware. Update: However, if you swap them over from s Static Structure to a Vehicle Fortification the problem is solved and it works again.
  14. Be encouraged mate, what you have done so far is exceptional. I have been looking forward to this Mod more than any other for quite a long time.
  15. Strange - In your Saved Games folder you should have 2 options, DCS OpenBeta and DCS, which is the Alpha version. Thats how its always created it in my game. The DCS Alpha folder isnt created until you actually run that version ? You have run it ? Thats what I just did a few days ago when I updated my Alpha from 2.5.2 to 2.5.5. You can create a single Liveries folder in the Saved Games setup which both version will see, but that's another modification you need to make in each Beta/Alpha folder.
  16. You can put it anywhere you like mate, not an issue. Best to download a fresh copy from the ED site. I have my 2.5.6 Open Beta on my SSD main drive and a 2.5.5 Stable on my spare drive, no worries. I did have them side by side on my SSD originally, I moved one to free up space on the drive.
  17. I'm now having the same problem with my Alpha Version of the game, I have to key in the KA50 BS code every time I log on ... binding that makes no difference now either and the facility to input the code in the Module Manager isnt there.
  18. Thanks Eldur, I missed that solution, it sorted the Authorisation issue out.
  19. My experience is they dont appear at all, they show up in the view pane in the ME but hit fly and nothing, big empty spaces where buildings should be !!!!!!!!!!!!!
  20. Every structure in my Saved Games tech folder does not appear at all, the in game structures do, then disappear when you zoom out. What a pain !!!
  21. Every time I start the game it tells me Black Shark 2 is not authorised and asks me to bind or skip the stage and gives me a window with what appears to be the code its asking for. I dont own BS2, never have, and I say bind, then it allows me to join the game. This is just annoying, can it be fixed. I do own KA50, the P51, the Sabre and the Huey and none of those are showing any authorisation or facility to input a serial number. Tried refreshing, no change.
  22. It's in the mod itself, the file is called "Textures". If you want a liveries folder for it you will have to create it yourself within your SavedGames/DCS.Liveries folder. The file has to be called Charles deGaulle/then whatever you want to call it - ie version 2, and within that you place your revised texture files. When you load the ship you will get a texture option in the drop down menu.
  23. Welcome back Tom, its great to see you on here again. Nice Mod, dont worry about animations, what I have seen so far are unrealistic, comical really, better off without them.
  24. PS: I have also deleted and let the game recreate my Saved Games folder, deleted the shaders data etc, that made no difference.
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