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Everything posted by crazyeddie
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I have been asking for this for years, its illogical for buildings to have a red or blue 'side', they are inanimate objects which might belong to one side or another, or be occupied by one side or another but they should have no impact on the game, they dont shoot back, they dont react, they just sit there doing what buildings do - sod all. The really annoying bit about this is that if you place a red building on or near an airfield no blue aircraft can land there, they divert to the nearest blue side airfield. Solution - Give them a neutral option, they can still be red or blue so you can attack them if that's your thing, but a neutral option will overcome lots of issues. When I say years I really mean years, I think I first asked about it back in the days when Flaming Cliffs first appeared - the response from ED has always been zero.
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Thanks Speedbrake, I'll try that too. And it worked, many thanks mate.
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Same with Rapier, no movement at all.
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Anybody ever going to deal with this KA50 Authorisation problem in my Alpha version of the game. Having to find and input the serial number then bind it every time I log is seriously annoying me now.
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DCS 2.5.6 AND VPC AIRFIELD EQUIPMENT
crazyeddie replied to jsr9597's topic in Utility/Program Mods for DCS World
Voc, I have noticed that you can no longer start a flight from inside your hangars, or park in them on return, the game defaults to the nearest empty parking spot. Not a huge issue but I wanted to make you aware. Update: However, if you swap them over from s Static Structure to a Vehicle Fortification the problem is solved and it works again. -
[RESOLVED]Odd Messages on Screen STATIC / MAIN
crazyeddie replied to speed-of-heat's topic in General Bugs
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Be encouraged mate, what you have done so far is exceptional. I have been looking forward to this Mod more than any other for quite a long time.
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Strange - In your Saved Games folder you should have 2 options, DCS OpenBeta and DCS, which is the Alpha version. Thats how its always created it in my game. The DCS Alpha folder isnt created until you actually run that version ? You have run it ? Thats what I just did a few days ago when I updated my Alpha from 2.5.2 to 2.5.5. You can create a single Liveries folder in the Saved Games setup which both version will see, but that's another modification you need to make in each Beta/Alpha folder.
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You can put it anywhere you like mate, not an issue. Best to download a fresh copy from the ED site. I have my 2.5.6 Open Beta on my SSD main drive and a 2.5.5 Stable on my spare drive, no worries. I did have them side by side on my SSD originally, I moved one to free up space on the drive.
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I'm now having the same problem with my Alpha Version of the game, I have to key in the KA50 BS code every time I log on ... binding that makes no difference now either and the facility to input the code in the Module Manager isnt there.
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Thanks Eldur, I missed that solution, it sorted the Authorisation issue out.
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[ALREADY REPORTED]Not all static objects spawn?
crazyeddie replied to Theodossis's topic in Mission Editor Bugs
My experience is they dont appear at all, they show up in the view pane in the ME but hit fly and nothing, big empty spaces where buildings should be !!!!!!!!!!!!! -
Every structure in my Saved Games tech folder does not appear at all, the in game structures do, then disappear when you zoom out. What a pain !!!
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Every time I start the game it tells me Black Shark 2 is not authorised and asks me to bind or skip the stage and gives me a window with what appears to be the code its asking for. I dont own BS2, never have, and I say bind, then it allows me to join the game. This is just annoying, can it be fixed. I do own KA50, the P51, the Sabre and the Huey and none of those are showing any authorisation or facility to input a serial number. Tried refreshing, no change.
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It's in the mod itself, the file is called "Textures". If you want a liveries folder for it you will have to create it yourself within your SavedGames/DCS.Liveries folder. The file has to be called Charles deGaulle/then whatever you want to call it - ie version 2, and within that you place your revised texture files. When you load the ship you will get a texture option in the drop down menu.
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Carrier Deck Crew- static objects
crazyeddie replied to TOMCATZ's topic in 3D Modeling for DCS World
Welcome back Tom, its great to see you on here again. Nice Mod, dont worry about animations, what I have seen so far are unrealistic, comical really, better off without them. -
Slow Loading after Update to Windows 10
crazyeddie replied to crazyeddie's topic in Game Performance Bugs
PS: I have also deleted and let the game recreate my Saved Games folder, deleted the shaders data etc, that made no difference. -
I have just updated my PC from 8.1 to Windows 10, update went smoothly, no issues apart from the game. When starting the game up it seems to hang around at 10% for quite a long time, which I know is normal, but if I go out and start up again, it does exactly the same every time, 10% and I have more than enough time to make a cup of tea, and drink most of it. I have run the game clean, no mods, and I have run repair etc etc. ALL drivers are up to daTe, I'm running a GTX 1080, 32 Gig of RAM enough power to fly almost anything the game has to offer. Nothing I have done has helped. Anybody know why it hangs around at 10%, is that indicative of an issue I can look at closer. Any help or advice would be appreciated. Log file attached: dcs.txt
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UPDATE RAFALES BETA 2 Eric et Patrick
crazyeddie replied to Patrick56's topic in Utility/Program Mods for DCS World
Ditto - thanks, its obvious ... just me being thick !!! :thumbup: -
Larger aircraft in the game cannot land at some airfields due to limited parking restrictions imposed by the game, if it despawns on the runway then its too big for the parking areas, thats how the game sees it, in reality many large transports could land and park on that airfield, but the game wont let them. You can get around this by reducing the physical size of that aircraft in the scrips but that just causes other issues, so by and large you are stuck with things as they are.
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UPDATE RAFALES BETA 2 Eric et Patrick
crazyeddie replied to Patrick56's topic in Utility/Program Mods for DCS World
Would it be possible to create a new Mod for just the weapons, Meteor, Scalp, GBU etc, they are also used on other current aircraft and it would be nice to have them available in their loadouts. -
I saw HMS Glamorgan being hit by the Exocet in 1982, I was trying to get onto her from Atlantic Causeway to use her helo to get back to my unit on 2 Sisters when it struck. Scary stuff, and I saw most of the other ships being bombed and damaged/sunk in San Carlos. Modern warships are extremely vulnerable to any kind of weapon if you are lucky and hit them in the right place. Its an interesting thread, and I agree re Seacat etc, utter crap, the only decent weapon we had then was Sea Wolf, and it had its limitations, but we would have been stuffed without it. Bravest men I saw then - Argentinian pilots - what they did took enormous courage - no animosity with Argentina here.
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Cant see that being implemented anytime soon, it would be a very complicated thing to do. But, you never know.
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He probably is, but DCS World isn't !!
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VSN flyable aircraft mods
crazyeddie replied to razo+r's topic in Flyable/Drivable Mods for DCS World
You have to create your own using the drop down menu in the Mission Editor, create new loadout, its very easy.