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crazyeddie

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Everything posted by crazyeddie

  1. Thanks Silvers, that is good news. :thumbup: I have not had time to try it out for myself but I see great potential with this, Kutznetzov and Liaoning on the same model.
  2. I will be interested to see if this can be done, as I understood it all this new feature allows you to do is add different ships numbers and names to an existing DCS skin. Let us know how you get on.
  3. Check you do not have another copy of that same texture in your Bazar/Temptextures folder, possibly from an older SU25T skin mod that you have not deleted, that would upset things.
  4. Okay, thanks, I'm also in Open beta and I'm doing all the right things I believe but the damn things won't remove. Finally worked this out, it's complicated and relates to JSGME Mods where I have changed the lua attributes of this helo to allow it to land on all ships, that change stopped the pylon option from working. We live and we learn ... now to find a way around that !!
  5. I see there is a tick box to remove the pylons in the ME for Civilian Mi8's running as AI. I have also read that you have to select an empty weapons load for this to work, AND, if you delete the Mi8.lua and run repair it should sort out any other problems. I tick the box and I select empty but the pylons remain. I untick the box, same again. I have run repair and deleted the lua, the pylons remain. I can't think of anything else to try to get a Civilian Mi8 without the weapons pylons, am I missing something or is this a known bug. ?
  6. Solved it I think, the engine type was set to "Piston", never seen that before so I change it to this in the lua: typeng = 2, I also changed the mappclass to this, not sure if it makes any difference but it still works okay. }, mapclasskey = "P0091000025", attribute = {wsType_Air, wsType_Airplane, wsType_Intruder, WSTYPE_PLACEHOLDER , "Bombers"}, Categories = {}, It all sound right now and I cannot see any differences in performance etc, so I think that's all that's needed.
  7. Nice work Stonehouse, its great to have the para facility on this model at last. One question, I am getting jet engine sounds, not prop engines. ? Can that be corrected. ?
  8. Clearing the trees is easy, use the Remove Scenery Trigger and delete all the trees and Objects within the range circles you want and set it to run at Game Start. Finding the flat ground is not going to be easy for a big runway, anywhere, the new maps are very 'lumpy' everywhere.
  9. Your versions are both working on my Normandy map now mate, many thanks for sending them. The versions I had was one Mario and I had been updating a while ago and clearly there is something wrong with that version, so I have ditched it and I am now using the ones you sent. Problem solved. Of interest: I know the CVL USS Princeton model was never officially finished and the only way I can get that to work is to remove all of the gun lines from the lua, and it now steams without those. The deck landing, take off and parking data was never completed and that has never worked. Thats a really nice model of the ship, would be great to have that sorted out if anyone has the time to do it, it's a lot of work I know. Likewise the J Class British Destroyers from WW2, really nice little models of the class but no animation with the guns. Would be nice to see those finished off as well. Anyway, many thanks everyone, your help is much appreciated as always.
  10. Thanks guys, I can get them to work in most of the maps but its Normandy that is weird, and I have identified the same problems as Esac so I'm guessing its that. I too have tried to isolate the connector issue and remove it but that does not work. I have just been trying to make some use of Normandy for a change, its a very limited map and I'm trying to create something different from it using some of the earlier WW2 type mods that are around. Thanks again.
  11. Anybody got a working version of these 2 ships that works on the Normandy Map, for some reason the versions I have crash the game every time I try to fly ... they work okay in all the other maps, which is weird !!
  12. Hi Ajax Any more news on this wonderful Mod ? CrazyEddie
  13. RNZAF - This or the Lizzard scheme would be nice Lots of images here: http://hamfisted-modeller.blogspot.com/2017/08/148-douglas-4k-skyhawk-2-squadron-rnzaf.html
  14. What about the Tracker to put on her, that would be nice, but an escort if you prefer followed by the Stores ship. The detail above looks excellent.
  15. I did have Gimp at one time, didnt like it much but its worth a try, will let you know.
  16. Having real problems with these templates, nothing wrong with them I dont think but my software just isn't up to the job, its 12 year old PhotoImpact 10 and its really struggling to open these large files, most times I try to use them it shuts down with a Memory gap and there is no way I can increase that, its no longer supported. Its the software memory, not my machine, that has bucketloads of the stuff. I manage with 2048 x 2048 but anything larger and its a pain. I'm retired on a pension so I'm not about to lash out the monies required to buy something better, I can't justify it to myself or my bank account. Thanks to Joey45 and usctaylor for their help, I will keep going but its going to be a struggle.
  17. crazyeddie

    B-17G template

    Joey Sorry mate, these files are coming out as 8192 x 4096 size and my PhotoImpact Software does not have a big enough memory capacity to open them. I have never had a 4096 x 4096 psd file to work with so I'm not sure if it would even open that, but willing to try if you can change the size. Ed
  18. crazyeddie

    B-17G template

    Okay, will let you know in a day or two when I have had a chance to try them out. Download speeds here very slow, tomorrow will be a start date.
  19. crazyeddie

    B-17G template

    dds, bmp, or psd at a push, thanks.
  20. Taylor, I dont have one as such, I was trying to open the ED psb Template from their website but my old saftware wont open a psb format file. If it was in psd format it would open, can you convert psb to psd ?
  21. crazyeddie

    B-17G template

    I think that's something to with it being a psb type file, from what I understand that's a format design for a very large file size. None of my old software progs will open it so I'm guessing you need Photoshop to get into it, and somebody reported that the psb's for this model are screwed up and it wont open, but I don't know about that for certain not having Photoshop myself.
  22. Can't believe this wonderful old aircraft is being so neglected by the skinning community, apart from the few skins already done nobody else seems much interested in adding more. I appreciate the Template can only be used if you have a way to open and edit PSB files, and from what I can gather there might be a problem with that anyway, so that's going to restrict the possibilities a lot but you can still do stuff if you are creative. Anybody got anything in the pipeline ?
  23. And I would do the opposite, I'm with Razorback on this. No need to add more trees to the existing map, just give us the option to add them ourselves in the Mission Editor, so those who do not want them don't get upset. I asked ED about this a few times ages ago, no response, so its not going to happen. I did try creating a mod using the old 1.5 trees as the basic models but the textures are so poor in 2.5 it wasn't worth pursuing, some of them were transparent in 3d when looking towards the sun, and they were not in the same class in model terms of course, these were the trees from way back in the LFC days.
  24. crazyeddie

    B-17G template

    It says this is a PSD format file, it isnt, it's PSB, and from what I can gather from other members that isnt working.
  25. Anybody got a decent set of blank (No colour patches or Insignia) B-17G skins, I cant open the PSB templates and I would like to try and create some skins for it. USAF Green or Gray - in DDS or BMP format, I don't mind.
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