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crazyeddie

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Everything posted by crazyeddie

  1. Thanks guys, I can get them to work in most of the maps but its Normandy that is weird, and I have identified the same problems as Esac so I'm guessing its that. I too have tried to isolate the connector issue and remove it but that does not work. I have just been trying to make some use of Normandy for a change, its a very limited map and I'm trying to create something different from it using some of the earlier WW2 type mods that are around. Thanks again.
  2. Anybody got a working version of these 2 ships that works on the Normandy Map, for some reason the versions I have crash the game every time I try to fly ... they work okay in all the other maps, which is weird !!
  3. Hi Ajax Any more news on this wonderful Mod ? CrazyEddie
  4. RNZAF - This or the Lizzard scheme would be nice Lots of images here: http://hamfisted-modeller.blogspot.com/2017/08/148-douglas-4k-skyhawk-2-squadron-rnzaf.html
  5. What about the Tracker to put on her, that would be nice, but an escort if you prefer followed by the Stores ship. The detail above looks excellent.
  6. I did have Gimp at one time, didnt like it much but its worth a try, will let you know.
  7. Having real problems with these templates, nothing wrong with them I dont think but my software just isn't up to the job, its 12 year old PhotoImpact 10 and its really struggling to open these large files, most times I try to use them it shuts down with a Memory gap and there is no way I can increase that, its no longer supported. Its the software memory, not my machine, that has bucketloads of the stuff. I manage with 2048 x 2048 but anything larger and its a pain. I'm retired on a pension so I'm not about to lash out the monies required to buy something better, I can't justify it to myself or my bank account. Thanks to Joey45 and usctaylor for their help, I will keep going but its going to be a struggle.
  8. crazyeddie

    B-17G template

    Joey Sorry mate, these files are coming out as 8192 x 4096 size and my PhotoImpact Software does not have a big enough memory capacity to open them. I have never had a 4096 x 4096 psd file to work with so I'm not sure if it would even open that, but willing to try if you can change the size. Ed
  9. crazyeddie

    B-17G template

    Okay, will let you know in a day or two when I have had a chance to try them out. Download speeds here very slow, tomorrow will be a start date.
  10. crazyeddie

    B-17G template

    dds, bmp, or psd at a push, thanks.
  11. Taylor, I dont have one as such, I was trying to open the ED psb Template from their website but my old saftware wont open a psb format file. If it was in psd format it would open, can you convert psb to psd ?
  12. crazyeddie

    B-17G template

    I think that's something to with it being a psb type file, from what I understand that's a format design for a very large file size. None of my old software progs will open it so I'm guessing you need Photoshop to get into it, and somebody reported that the psb's for this model are screwed up and it wont open, but I don't know about that for certain not having Photoshop myself.
  13. Can't believe this wonderful old aircraft is being so neglected by the skinning community, apart from the few skins already done nobody else seems much interested in adding more. I appreciate the Template can only be used if you have a way to open and edit PSB files, and from what I can gather there might be a problem with that anyway, so that's going to restrict the possibilities a lot but you can still do stuff if you are creative. Anybody got anything in the pipeline ?
  14. And I would do the opposite, I'm with Razorback on this. No need to add more trees to the existing map, just give us the option to add them ourselves in the Mission Editor, so those who do not want them don't get upset. I asked ED about this a few times ages ago, no response, so its not going to happen. I did try creating a mod using the old 1.5 trees as the basic models but the textures are so poor in 2.5 it wasn't worth pursuing, some of them were transparent in 3d when looking towards the sun, and they were not in the same class in model terms of course, these were the trees from way back in the LFC days.
  15. crazyeddie

    B-17G template

    It says this is a PSD format file, it isnt, it's PSB, and from what I can gather from other members that isnt working.
  16. Anybody got a decent set of blank (No colour patches or Insignia) B-17G skins, I cant open the PSB templates and I would like to try and create some skins for it. USAF Green or Gray - in DDS or BMP format, I don't mind.
  17. You get this all the time in the game as it evolves, stuff gets added as its being worked up and then it appears in its finished state, or not. You can jump the gun by adding it yourself or just waiting for the finished model, I pulled these out last year and added them just to see how they looked, they are nice. The truck is also being used to tow and Sam 2 missile trailer. (That isnt in there yet) I think I saw an image of the finished model in one of the preview pages recently, so it will be along soon enough.
  18. Yes, you have the edm's and all you have to do is create a mod for them and they will show up. Link the 2 by placing them very close together with the same orientation. The textures are already in the game. PS: As Silver Dragon points out below I should have added these cannot be made to work in tandem, they are just eye candy for now if you do create a mod for them, but they look okay around the airfields as statics.
  19. Okay, thanks, I didn't know that. Used by quite a few other Air Forces as well I have discovered.
  20. The BL755 is a British Cluster Bomb, were they ever carried by Mig 21's ?
  21. John Its very simple now. Open the Mission editor, Put your carrier on the map with a waypoint. Zoom in close to the carrier, you should now be able to see the deck area clearly. Go to the Add Static Objects Tab - Select Planes - Select F18 and put it on the ship, it will appear where you place it but will default to the center of the ship unless you do the following as well. Decide where you want it on the deck. Select Link Unit and link it to the ship (unit 001) Set the HEADING you want the F18 to face. Tick the Offset Fixation Box, this stop it defaulting back to the centre of the ship as you move to the next aircraft/helo If you have done everything correctly the ship will sail along with the F18 sat where you put it, if its not there you missed a step. You can select a skin in the normal way as you place the aircraft/helo, that skin may not show up in the small ME Window but it will be the right one in the game, I think that's just a small bug and it will get fixed I expect. There are also a couple of Mods out there now to add some flight deck vehs to the ship, the vehicles selection in the ME does not work when you place them on a ship, and there is, or was, a problem with the helo cargo as well, I don't know why.
  22. You have probably screwed something up in the lua, missed a full stop, or a comma, any slight error and the game fails. The syntax has to be perfect. Go back and look at what you did again, check the lines either side to make sure they all look the same, it will be something very simple. Check also where you copied the line from, you might have left something there that should not be there any more. Be aware that when the game updates all that will be replaced by a vanilla game version of the lua again, so you might want to look at a JSGME Mod to change the lua after each update.
  23. Here is a clue how to do it: gaz-66_searchlight.edm-remove gaz-66_searchlight.lods-remove
  24. These type 21's were perhaps the most beautiful looking of HM Warships of that era, sleek and very stylish. They were like greyhounds in the water, and the crews loved them. I have a mate who was serving in HMS Ardent as a Chief ERA in 1982, and survived. I was close by when HMS Amazon blew up and sank in San Carlos water, they were quite fragile little ships in many ways. They all needed more armour and thicker hulls. Well done mate, that it looking seriously good.
  25. Still no resolution to this problem, is it going to be overlooked permanently or will it be fixed ? My reason for asking is simply that if its not going to be fixed then I will attempt to change my maps to accommodate the missing trees, but I really don't want to do that then find its been fixed and have to undo it again.
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