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Everything posted by crazyeddie
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Bump Folder Variations after last update.
crazyeddie replied to crazyeddie's topic in Liveries/Skinning
Can't figure this one out, sorry. Nothing I do to the textures makes any difference, I have tried every combination of changes I know and nothing makes any difference. I have noticed its only affecting older models where a .bump file is applied so I'm inclined to think its something to do with 3dmax and how that works, but I have no knowledge of 3smax so I'm clutching at straws. Up to the last update it was all fine, so something in the way the game reads or creates shadows has changed and I wonder if that is affecting it. If I work it out I'll let you know. -
Its the blue colour .bump.dds files. Didnt have any problems with these skins before the last update.
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I have some older models with excellent skins, using the bump texture files. Since the last update most of those skins are now either dark in colour or light in colours, but no 2 are the same so on a single skin I can have several different shades of the same colour on a single skin, and I mean VERY different shades. Its only happening with skins using .bump files. I cant find a cure for it either, yet !!!!!! I have tried removing the bump files, changing their colour, light and dark, adding the bump files to the skin description - nothing works. Anybody got any idea why this has suddenly happened ?
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Bump Folder Variations after last update.
crazyeddie replied to crazyeddie's topic in Liveries/Skinning
Thanks Skate, will try that, a similar problem with Hawkeye's B28 was resolved that way. -
Has anyone else noticed that since the last update (24 May) any of the older add on aircraft that use bump files there is a considerable colour difference being cast by some of those bump files, making the skin differences across one aircraft very extreme, light coloured wings and dark coloured tail for example, etc etc. Remove the bump file and that difference goes, but you are left with a slight hint of the missing texture file underneath which is noticeable close up. Cant figure out why this has just happened, or how to correct it, yet.
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A couple of small problems with this model. There is a residual German number skin showing up on the Starboard rear airframe, quite large so you can't not see it. The yellow Formation strips are a bit of a mess, the aircraft would look much better if you just removed those and left the painted versions that are already on all of the skins. Because this is such an old Tomcatz model you cannot remove those using the usual empty.dds file system in the lua, it will have to be done in the edm.
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Understood, when they have time, many thanks mate.
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Here is a small miz file to show what is happening. I am finding a similar problem in around 4 other locations around the map, so far. Images and log file included. https://www.dropbox.com/s/age8amdr4ziufrj/triggerzone.ZIP?dl=0
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There is something weird going on with trees. I have removed lots of objects from my maps using the Remove Scenery Trigger option, and up to now it just removed the buildings leaving the trees which is what I want, now the trees are disappearing as well. I have not altered the trigger zone option to include everything (ALL), and its not related to any other objects, so its the Trigger Zone stuff that is screwing with it. You appear to be getting the exact opposite of that !!!!
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Trying to identify what is causing this: If you remove a scenery object with this facility and replace that object with another object from the in game scenery, or even 3rd party developers scenery, the issue persists, so its not other objects. Tried reducing the remove zone size to the minimum, that still removes trees many meters away. Tried removing all the objects in that area with minimal zones, all trees are being removed close by. So, Its the Trigger Zones that are causing the problem, not the map, map objects or replacement objects. Anyone else finding other issues with trigger zones. Anybody from DCS got any ideas how to fix this ?
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This facility appears to be broken. If you place a zone on the map and select to remove just the objects the trees are also being removed, but not always, it appears to be very random. Even if you select a very small zone (10-15m) the trees close by (20m away) are being removed in many instances, there does not appear to be any consistency in the problem. The missions I am having problems with were set up set up in previous versions of 2.5, I don't know if that has something to do with it. An example: The ugly Restaurant building at Batumi. I set a remove objects trigger at the game start to remove it, a very small trigger set over the buildings, and set it to remove the object only, NOT the tress. The game is now removing all the trees in and around that building as well, and nothing I do appears to change that. The ALT and MAP images below clearly show there should be trees near to the building, and the trigger should not affect those, but they are being removed.
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I'm only getting this on certain aircraft, not all of them, whats the equation to work that one out ?
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Trains going in reverse
crazyeddie replied to BigBadVuk's topic in Aircraft AI Bugs (Non-Combined Arms)
If you look closely you will see that a train goes one way, followed by a different train, then another etc etc etc, then a while later all of that sequence reverse along the same route in the reverse order, so at some point the route thing stops and everything goes back the way it came. Have not spotted where it happens yet, but I imagine its a timing thing. I have not been able to find any of the routes data, trains or vehicles, I changed it all for previous versions to get it more realistic but I think its hidden away now. -
Yes, that.
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You can pull most of the aircraft, vehicles, ships etc up on any map, so theoretically you can fly and fight WW2 on any map, but the ground below is going to be very different, NTTR very Modern cities with lots of desert scenery. The new Caucasus has more of a 1980's feel to it with no grass airstrips of course (yet), so its really a matter of personal choice. Imagination comes into it a lot I suppose. I like the new Caucasus because of the trees and the mountains, and I have rebuilt many of the airfields to suit my preferences. There are some excellent Mods out there that let you do that, so the Mission Editor is a great tool and with practice you can do just about anything you want on that map. I am even looking at turning a couple of those airfields into Spanish Civil War airstrips (Its a long WIP). The Normandy map is too small, too cluttered, to be that adventurous with, you take off, look around, and all you can see are other dirt airfields, everywhere. So, that's why I prefer NTTR and Caucasus.
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It works okay, but its very flat, and its a bit repetitive and I think boring, with far too many airfields packed into what is a small map really. It's not a good representation of that countryside at that time, the village/towns detail is poor and it just does not have the right feel about it for the Normandy I know. I waited for it patiently, bought it, tried it, got bored very quickly and moved on. NTTR and the new Caucasus maps are both much more interesting, better scenery layouts, better ground detail, better everything. That said, its just a very personal view of an area I know well, others may love it and I'm sure it suits the WW2 fans. There is only one way you can be sure, buy it and try it.
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Do it the easy way, remove any mods you have installed for now, delete the Liveries folder (its in the Bazar Folder), run Repair and the Liveries folder will be restored to its original form. Reinstall your Mods.
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Thank you ED for my 40th Birthday email...but:
crazyeddie replied to Elliottc26's topic in Chit-Chat
Your lucky, I'm so old I have to submit to a medical every year to see if I'm still fit enough to stay on the site, the last one said if I get any older I should consider taking up a ground job and they have a vacancy for a new dustbin monitor at ED, was I interested. I start next Saturday ! -
Closest Personal Encounter with Military Aircraft
crazyeddie replied to frixon28's topic in Chit-Chat
I fell out of the parachute hatch on a Blackburn Beverley once in Aden (now Yemen), without a parachute. The RAF AirCrew had left the wooden hatch cover off by mistake. The hatch is in the tail boom where the few seat are and I was busy looking for somewhere to throw my kit !! Luckily I am para trained so no big deal and no damage done, I landed on my head. :( It was still on the taxiway at the time ... but I had you wondering ???? :megalol: -
I have been around since the early days, the days when we had to build our own.
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Runway Textures in 2.5
crazyeddie replied to crazyeddie's topic in Utility/Program Mods for DCS World
Okay, worked it out, they have changed the way the parking bays are made in the game, changed it completely, the white lines are an overlay on a simple concrete panels skin that is repeated every few meters. Not sure I can do anything with that, so moving along. Interesting to see how many things have changed in 2.5, still loving the trees and the mountain scenery, so much better than before. -
Runway Textures in 2.5
crazyeddie replied to crazyeddie's topic in Utility/Program Mods for DCS World
Thanks Greg, I'm pretty sure its locked away now, or they have changed the way the parking areas are made on the maps now. -
Runway Textures in 2.5
crazyeddie replied to crazyeddie's topic in Utility/Program Mods for DCS World
The file I'm looking for is not in there, I looked earlier. I'm pretty sure its locked away now, and it was just one skin I wanted to make a small change to so not important really. wpp-czs.dds is what I'm trying to find. Thanks anyway Skate. :thumbup: -
Runway Textures in 2.5
crazyeddie replied to crazyeddie's topic in Utility/Program Mods for DCS World
A small 'bump'before I give up on that and move on to the next problem. Anybody - Ideas even ? -
You can place a very limited number of individual buildings in the Mission Editor, there is no placeable collection of buildings structures in the form of a small town or city Mod that I am aware of. Sadly the buildings that are available in 2.5 are nothing special. I have asked a couple of times if the structures are going to be updated or added to in 2.5 but no response from ED. I imagine it will come, one day, anything has to be better than what we have now.