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Everything posted by crazyeddie
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Night Illumination of buildings is on permanently throughout the day ... see image. Can this be corrected to reflect actual daylight/nightime.
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Thank you Rik - I think I might have found an issue in the Saved Games Export folder, your help very much appreciated.
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Seems to happen after a new object is placed and I go to zoom out or move the map in any direction, game freezes and crashes back to desktop - DCS Error reporting activated - desktop back to normal. I have a number of object mods installed in my Saved Games folder but cannot identify a reason for these random crashes, any help would be appreciated. DCS Log attached DCS Log.ZIP
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[REPORTED] Remove Objects Trigger Fault
crazyeddie replied to crazyeddie's topic in Mission Editor Bugs
I resolved my original issue myself, I had a corrupted update, ran repair and the issue was fixed. -
VSN flyable aircraft mods
crazyeddie replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Hi guys - Is anyone updating the VSN C17 and C5 to 2.5.5. compatibility, its a shame to see those 2 modern transports going to waste. -
VP-Airfield Equipment 0.8.2 beta
crazyeddie replied to Hawkeye60's topic in Utility/Program Mods for DCS World
Excellent voc, many thanks. Can I just say that if we didnt have this Mod in the game I would probably have left it a long time ago, its makes everything so much more realistic, so a HUGE thank you from me mate. -
VP-Airfield Equipment 0.8.2 beta
crazyeddie replied to Hawkeye60's topic in Utility/Program Mods for DCS World
Voc, it was from your very first version of the Mod, its just the Larger old control tower but without the base, chairs, ground base etc, its really useful in tight spaces. -
VP-Airfield Equipment 0.8.2 beta
crazyeddie replied to Hawkeye60's topic in Utility/Program Mods for DCS World
voc - sorry to be a nuisance but there is still 1 missing - VP-KDP SINGLE.edm. Its the old control tower standing free, not on a base. -
VP-Airfield Equipment 0.8.2 beta
crazyeddie replied to Hawkeye60's topic in Utility/Program Mods for DCS World
The only items not working are: VP-Flags - the three flags edm VP-KDP SINGLE - The old Control Tower without a base Everything else is working, thanks for doing this. -
Cauacasus Map - A number of vehicles on and around the aircraft handling areas cannot be removed using this function, Russian APA, Fire Engine, Kamaz Tent, Gaz66 to name a few. These vehicles are not created by the Shapes Folder edm's as they were in the earlier versions of the game, you can remove the edm completely from the shapes folder and it still appears as a 'static building' on the actual map, so they they now appear to be a part of the map in the same way that many of the buildings now appear. Those buildings can still be removed using the remove objects filter but the vehicles remain stubbornly there.
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VP-Airfield Equipment 0.8.2 beta
crazyeddie replied to Hawkeye60's topic in Utility/Program Mods for DCS World
2 Different people Jef, Markindel no longer makes Mods and has withdrawn from the Forums. (The reasons are too complex to explain here), suffice to say he and I co-operated on updating the Mistral Mod at one time but that original Mod was made by a guy called Lilkkiki, who has since died. Neither Mario (Markindel) or I had the original files, we just added stuff to the decks and repainted them. The Mistral Mod was then deleted by ED, again for reasons too complex to explain here, so I am no longer doing anything with it. I make no apologies for that, I am simply trying to avoid further conflict with ED over it. I hold none of the 3smax files for any of these other ships, and I doubt if Markindel will ever come back to update them, but we can hope. -
VP-Airfield Equipment 0.8.2 beta
crazyeddie replied to Hawkeye60's topic in Utility/Program Mods for DCS World
Yes, I was following the thread with your kind offer, thanks for making the time to do this for everyone. -
VP-Airfield Equipment 0.8.2 beta
crazyeddie replied to Hawkeye60's topic in Utility/Program Mods for DCS World
Just EDM's, sorry. I have spoken to cpdkobra about the Carrier Eye Candy CVN's and that will be redone at some stage, when he has time, he has a lot of work to make up now and this is not a priority. For the meantime my Furious Reagon mod based on Tomcatz old models is still working. -
VP-Airfield Equipment 0.8.2 beta
crazyeddie replied to Hawkeye60's topic in Utility/Program Mods for DCS World
Which ones ? -
VP-Airfield Equipment 0.8.2 beta
crazyeddie replied to Hawkeye60's topic in Utility/Program Mods for DCS World
I have been slowly updating that Mod for a long time, better textures, more in keeping with the actual buildings found in the real world. Sadly all lost now unless somebody can come up with some way to update the older ED edm files for each building. I dont have the software to do that, or the knowledge. -
I wonder if there are any wizards out there who could create a tool to allow Modders to update older edm's to the latest requirement. I have no idea how hard, or easy, that might be, but it would overcome this current hitch at a stroke. I'm retired and I cant afford 3dmax so that is never going to be an option for me. With a huge number of older edm's in my mods I wont be asking anyone else to do it for me.
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I wonder if there are any wizards out there who could create a tool to allow Modders to update older edm's to the latest requirement. I have no idea how hard, or easy, that might be, but it would overcome this current hitch at a stroke. I'm retired and I cant afford 3dmax so that is never going to be an option for me. With a huge number of older edm's in my mods I wont be asking anyone else to do it for me.
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How do you plan to drive your Harrier up the sloping side ?????
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Vehicle Upgrade Pack 1 for DCS:World
crazyeddie replied to beczl's topic in Utility/Program Mods for DCS World
Beczl stopped Modding for this game a long time ago, this Mod was originally in .lom format and was converted to .edm format (with his agreement) to work in 1.2, but was not compatible with 1.5 and upwards, and nobody has the original 3dmax files to convert them. You cant convert them from the edm files, you need to 3dmax files, and Beczl has never said he would provide the 3dmax files, so I cant see any of these models ever being made compatible with DCS2.5. There are many threads about it, the question reappears ever year or so. -
Got to be one of the most striking paint jobs from that era, its' certainly my favourite for the F14. Nice work mate, well done.
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Mission Editor View when creating new mission.
crazyeddie replied to crazyeddie's topic in Mission Editor Bugs
MANY thanks Rudel, I have been around this game for many years and I missed that, I thought it was something silly I had forgotten ... and it was. Thanks mate, much appreciated. -
MAP, ALT and SAT view in the Mission Editor not showing the actual object, just its blue/red label, the object is there in flight but unable to see anything other than the label when creating a new Mission so impossible to place anything accurately. The small window on the bottom right is showing the actual object when selected.
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In her fixed wing time she had a 984 radar (Dustbin) on top of the bridge, when she was converted to a Cdo Carrier they replaced that with the 965Q Radar (Single Bedstead). The 965 types were common to most UK warships of that time and continued in use right up until she was sold on to India. Modelling a 965 radar would take forever I imagine, it was well named !!
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Ranger79 Base Objects Pack (Hesco's + others)
crazyeddie replied to Ranger79's topic in Static/AI Mods for DCS World
I think its a problem with the collision shell, if you look at it in the latest ModelViewer its absolutely enormous, probably about 5 sq km or more, with another box moving around it, I have no idea what the second box is or what it does but the collision box must be the cause, and from what I understand you will need the max files to be able to sort that out. So its borked, and I think it will stay that way unless Ranger sorts it out. -
Ranger79 Base Objects Pack (Hesco's + others)
crazyeddie replied to Ranger79's topic in Static/AI Mods for DCS World
So, you can get Air Force One to work without clogging up the rest of your airfield, can you tell me how you did it ?