-
Posts
20772 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Events
Everything posted by QuiGon
-
Thank you for the track. I stand corrected on the Hornet. It does actually seem to update the target designation automatically and continiously. At least if a point track is achieved. Without the point track it seems to update it automatically only periodically. I never tried it that way tbh and always manually designated the target with the Hornet. I'm actually a bit bewildered that it even seems to designate targets just by ataining a target track (either area track or point track), without ever pressing TDC depress Just because it works one way in some aircraft doesn't mean it works the same way in all aircraft. That's not a valid deduction. In fact it is very much a feature of the F-15E, that you can enable or disable continious designation (box/unbox CDES on the TPOD page). Edit: And no one ever said you need to designate a random point on the ground. No idea what makes you think that? I just explained that this is recommend for fast moving targets to increase hit chance, but that applies to all aircraft, not just the F-15E.
-
This is not true for the F/A-18C. While the A-10C and F-16C have the ability to continiously and automatically update their designation, the F/A-18C does not. WIth the F/A-18C you have to manually press TDC depress to designate a position and do the same again to update it. It's the same with the F-15E as long as CDES is not boxed. If CDES is boxed it will update the designation automatically as well (but apparently only if the cursor isn't moving*). (*According to @Poptart. I wasn't aware of this specific restriction and haven't tested it myself yet.)
-
Indeed, it depends a lot on the speed of the target and its direction of travel compared to your own. Obviously, the faster the target drives, the less successful you will be if you designate the target directly instead of a point ahead of it.
-
If you designate something (TDC DEPRESS for the pilot), you make it a target for your weapon systems. You will get steering indications for an AUTO- (CCRP-) Release and later you will also be able to transfer the designated coordinates to JDAMs. Tracking something (AUTO ACQUISITION DEPRESS with tracking mode boxed on the TPOD apge) on the other hand does just means that your TPOD will automatically follow the tracked target. That's not how it works in the A-10C. In the A-10C tracking and designating are two entirely different things as well: With TPOD being the active sensor (SOI), pressing TMS UP LONG will designate a target (actually it will designate the TPOD as the source for the SPI, which is your designation). To track a target, you need to press TMS UP SHORT to activate a POINT or AREA track and cycle between them. TMS DOWN SHORT will give you an INS track. When dropping LGBs on a moving target it is good practice to not designate the target directly, but a point in space ahead of its movement path, to give the bomb some lead so it does not have to "catch up" and bleed energy doing so. This is nothing special in the F-15E. It applies to LGB dropping in general, no matter the aircraft. You can of course Designate the target directly and keep the laser following it, but that means your LGB will have to correct its flight path much more and thus bleed more energy. It is important to understand that (automatic) tracking is entirely optional. It's totally up to you if you prefer to manually slew the TGP to follow the target or use POINT TRACK to let the TPOD follow it automatically or to not follow it at all and instead aim at a point in space ahead of the target for it to "drive into your bomb".
-
Community A-4E-C v2.3 (May 2025)
QuiGon replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Keep in mind that Shrikes are not DEAD weapons. They are SEAD weapons. The purpose is not to hit and destroy a target. Their purpose is to surpress it. Unfortunately the SAM AI in DCS doesn't act accordingly, unless specifically scripted in the mission. -
@Hillman Can you provide a short track file of the issue, so we can take a look? Shouldn't matter. In fact, when dropping LGBs on moving targets, it's better not to designate the target itself, but some point ahead of its moving path, to give the bomb some lead on release. Otherwise it would have to catch up, bleeding energy in the process (maybe too much to still be able to reach the target).
-
Uhh, that's a good point. I haven't thought about A/G. Not sure how it works there
-
What CPU are you using?
-
The GBU-24 has been working for a while now. Now we have the same issue with the GBU-28 though
-
From memory: On the A/A radar page on the left side of the upper row of OSB buttons, there is one that controls the radar channel. It should say something like channel 1A or so. You can push it to change the channel.
-
It's actually implemented. The manual is not up to date in this regard.
-
GBU-28 malfunctions in mission "Bombing Range Demo"
QuiGon replied to HoneyFox's topic in Bugs and Problems
The GBU-28 isn't implemented yet. The one available in DCS currently is and old model for use with AI aircraft only and doesn't work properly if employed by players. -
reported earlier Why does the radar lose lock all the time?
QuiGon replied to Rongor's topic in Bugs and Problems
I'm no radar expert, but to me it looks like you're putting the radar into a look-down situation there, thus making it loose the lock. Having said that ED is currently working on adjusting the radar simulation and look-down performance. -
Ich denke das dürften schon das sein, was dann auch in DCS zu sehen sein wird, wenn auch vielleicht nochmal weiter angepasst (Reduzierung der Texturschärfe oder Polygonanzahl um die Performance zu verbessern). Das kann aber @OPEC vielleicht besser beantworten?
-
An interactive replay of your flight, that gives the viewer the option to take control at any point.
-
There's one option missing from your poll question who your RIO is: myself I don't need a RIO, because I am always playing as a RIO myself. I have probably spent somewhere between 500 and 1000 hours in the DCS Tomcat by now and of those I have only spent around 20h in the front seat (usually teaching other RIOs).
-
The GBU-28 isn't really implemented it. The current GBU-28 is a very old model for use by AI aircraft. It doesn't work properly with player aircraft and will be entirely re-done.
-
Clearing out the configs folder under Saved Games/DCS should fix these issues (make a backup of your inpouts and options.lua if you don't want to loose them).
-
AGM-130 AGM-154 AGM-65 As per FAQ: https://cdn.discordapp.com/attachments/544231925263630336/1008508215643873381/Frequently_Asked_Questions_ver_2.pdf Fun part about the Mavericks:
-
You will be missing the depress animation for the trim switch and instead see the CMD switch move on the throttle.
-
Ich wollte auch keine böse Absicht unterstellen. Wichtig ist aber bei solchen Dingen immer möglichst alle Rahmenbedingungen zu nennen, so dass man das Problem möglichst schnell eingrenzen kann Die Paveway II-GBUs funktionieren wunderbar (GBU-12, GBU-10). Alle anderen (z.B. GBU-28) sind noch alte Modelle für KI-Flieger und funktionieren noch nicht richtig wenn sie durch Spieler verwendet werden.