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Everything posted by POLARIS1
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I really really get it that there is nothing better than MFG Crosswind and Slaw Device. But...please...had someone done a direct comparison between the two? If so...I would appreciate reading about it...
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Happy Birthday :)
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My pleasure mate! I never say no to the combination of a good match, a good beer and fine chaps !
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DCS World environmental shaders mod
POLARIS1 replied to Mustang's topic in Utility/Program Mods for DCS World
What I'm more concerned with is FPS drop. Sadly the first 5.16 version has a significant impact on FPS. So...while I do prefer it visually I am not willing to pay the price in performance. -
Now that was a mission to remember mates! Well Done !!!
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DCS World environmental shaders mod
POLARIS1 replied to Mustang's topic in Utility/Program Mods for DCS World
Skull, I will try to help: 1. Mustang tries to make the sky look natural. 2. Clouds, in the DCS sky, can look more natural if you add to each one more paint (particles). 3. But...when you add more paint to each cloud your FPS goes down (more paint=more data=more difficult for the computer and for the software). 4. Mustang thinks that he might have added too much paint to the clouds which made them too heavy for the computer. 5. Mustang made another 5.16 version for us to test and see which one we prefer, either visually or FPS wise. 6. The way that Mustang is going is slowly slowly changing parameter by parameter to see action and effect until he makes us a beautiful scenery as close to true life as possible with the current engine. So...download it, try it, see if you prefer it or not...write down your impressions and wait, like me, for the next update. -
DCS World environmental shaders mod
POLARIS1 replied to Mustang's topic in Utility/Program Mods for DCS World
Thank you Mustang for helping on this one ! I'm, personally, using version 5.16 and enjoying every second of it ! -
Need Help with glide slope and final / landing
POLARIS1 replied to woodsglen's topic in DCS: P-51D Mustang
In order to maintain a constant glideslope all you need is: 1. Approach the runway at a 3 degrees glideslope (search google how the runway should look at that angle and memorize that picture). 2. Put the buttom of the runway at a fixed spot on your canopy and keep it there. 3. Put the horizon at a fixed spot on your canopy and keep it there. Now...if you're approaching final you should be at about 120 mph... So...once your two points of reference are fixed on the front canopy you can forget the speed and just play the throttle and joystick to maintain AOA and glideslope. (If you want to know if you're doing it right before touchdown you can snick pick at your vertical speed ;)) Oops...don't forget to flare. And practice practice practice. Good luck :) -
DCS World environmental shaders mod
POLARIS1 replied to Mustang's topic in Utility/Program Mods for DCS World
How does this mode work with the Morevisibility mode V1.2, especially with the far distance values? -
DCS World environmental shaders mod
POLARIS1 replied to Mustang's topic in Utility/Program Mods for DCS World
Speechless ! Thank you :) -
My tip for the navigation mission is make gradual calculated climbs. I never once used the wap during the mission and watched 3 parameters the whole time: 1. Air speed - the steeper you climb the more energy you loose until you eventually stall. 2. Temperature - as you get slower the engine gets less air and thus oil temperature rises...open the oil radiator door until cool enough and then move the switch back to auto. 3. Rate of climb/ vertical speed - the distance between gates is far enough to make slow calculated climbs. One more tip that helps me...can you fly level without watching your dials? Eg how should the horizon look and be placed on your HUD/ canopy when you fly level. When you get enough practice you can also know by eye just from looking ahead how much you're pitching your aircraft (that goes for any aircraft). And...patience...it's a long mission with not much happening but if you're too hasty you shall pay.
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please make the "auto rudder" a server set option
POLARIS1 replied to 9.JG27 DavidRed's topic in DCS Wishlist
DCS is for us mainly for one reason (other than the love of flight)...High Fidelity flight sim. Imagine using auto lock for the TGP on desired targets with the A-10C or land assist for the F-15C when its load is quite high and there are strong cross winds. Indeed flying the Mustang is challenging...but...the joy of mastering how it gracefully moves through the sky! We want to be on equal terms with our mates and adversaries when it comes to the art of flying a plane and mastering its different systems. There are enough online games with "game" mode instead of full sim mode and we choose to be here. Besides...even small things like the ability to exclude F2 or F5 from MP are available for the sake of reality. In accordance with David proposal, which I agree with, and to let those who have not yet mastered flying the Mustang: please let the auto rudder be an option managed by the server/ mission maker on MP. Those who wish to learn how to fly can do that off line or in dedicated servers. By the way...a friend of mine has a twist stick instead of rudder and he can shoot down most in a DF in a plane of your choice, including the Mustang. One last question...how many of you would like to fly the F-15C as an SFM after flying it as an AFM?... -
How to set up toggle switches (a tutorial)
POLARIS1 replied to Spy Guy's topic in PC Hardware and Related Software
DavidRed...you're welcome :) As for your switch current problem... 1. The is no separate command for landing gear up or for landing gear down. It's a rotary command between the two states...the same command does the opposite of the current state (eg down when up and up when down). 2. In the command you attached you wrote one command meant for landing gear, which is derived from one system cockpit_device_id = devices.CONTROL_SYSTEM and category category = 'Systems, with landing lights which is derived from a different system cockpit_device_id = devices.LIGHT_SYSTEM and category category = 'Environment System. Each switch is given a number/ ID within a specific system. For example...switch 4 in system X does one thing and switch 4 in system y does something utterly different. By the way...I try to keep the same certain buttons do the exact certain actions in all planes to keep it simple. One of those rare actions which can be kept all around is toggle landing gear which I keep on my left throttle button with lever (lever + button gear up or gear down). Somehow it doesn't work with the UH-1H ;) -
How to set up toggle switches (a tutorial)
POLARIS1 replied to Spy Guy's topic in PC Hardware and Related Software
UH-1H Armament Off/Safe/Armed mod Life is simple. People make it complicated ;) One thing strange about the UH-1H lua controls...is it the only one with 3 lua files? (default, throttle and joystick) Enjoy :) Polaris UH-1H Custom Controls.rar -
How to set up toggle switches (a tutorial)
POLARIS1 replied to Spy Guy's topic in PC Hardware and Related Software
Well Lino ...I checked the UH-1H's default.lua thourohly, checked how the specified switch works in game and tried different ways of messing with the lua fle but it's a no go for me. The switch is not programmed to go to a specified location/ state, such as Arm, or Safe or Off. Instead, the switch is programmed to go up to the next position (which ever it is) or go down to the next position (which ever it is). The same goes for the programming of the clickable mouse. In order to use the method specified in this thread one needs the original default.lua to specify certain valued states for the switch (which are absent here). Is there a walk around? Yes and I think an easy one as well, but I personally don't have the know how. Since each specific state of the switch (Off or Safe or Arm) means a certain value in some other lua, or script, within DCS World, then all one needs is to find those 3 values and the iCommands that they activate and just write down 3 new lines to those 3 states within the default.lua. Again..., writing down "I think" means just that and I might as well be speaking nonsense lol. -
How to set up toggle switches (a tutorial)
POLARIS1 replied to Spy Guy's topic in PC Hardware and Related Software
You're welcome Lino ! As for the 3-way switch you requested...in an initial examination of the UH-1H lua I think they have only two options programmed for the aircraft: Up, Down. I can't seem to find a line or a value for an action such as armed or safe or of. Besides the up or down options. I'll try looking into it tomorrow. -
How to set up toggle switches (a tutorial)
POLARIS1 replied to Spy Guy's topic in PC Hardware and Related Software
DavidRed hi :) The EAC switch on the Warthog throttle is a 2-way switch. My example above makes the forward position of the switch activate the gunsight and moving the switch back moves the gunsight back to the safe position. You can not do that with the regular options within DCS. As for the flaps switch of the Warthog throttle... It follows the exact same logic of the two way switch with one difference: instead of regarding it as a 3-way switch one should regard it as TWO 2-way switches with one switch being forward/center and the second one being aft/center. The center is the same in both (if it's mixture then it should be programmed as mixture run= programmable up position). 1. Command for Mixture IDLE CUT OFF (value 0.0) and RUN (value 0.1): {down = device_commands.Button_11, up = device_commands.Button_11, cockpit_device_id = devices.ENGINE_SYSTEM, value_down = 0.0, value_up = 0.1, name = 'Alternate Mixture IDLE CUT OFF', category = 'Flight Control'}, 2. Command for Mixture EMERGENCY FULL RICH (value 0.2) and RUN (value 0.1): {down = device_commands.Button_11, up = device_commands.Button_11, cockpit_device_id = devices.ENGINE_SYSTEM, value_down = 0.2, value_up = 0.1, name = 'Alternate Mixture EMERGENCY FULL RICH', category = 'Flight Control'}, Done and tested. Attached is a JGSME ready mod that enables the 2-way gun sight (active and safe) and the 3-way mixture handle. Polaris P51D Custom Controls.rar -
How to set up toggle switches (a tutorial)
POLARIS1 replied to Spy Guy's topic in PC Hardware and Related Software
How to make custom up switches in DCS 1.28 for a specific aircraft: (Here it shall be P-51D) My objective: to make the EAC switch (BTN 24) on the Warthog throttle go to Gun camera sight when pointing forward (which means down/activated in the software) and go to Gun safety switch off when pointed aft (which means up/ deactivated in the software). 1. Open DCS World/ Mods/ aircrafts/ P-51D/ Input/ P-51D/ joystick. 2. Copy default.lua to a new folder on your desktop named P51D Custom Controls (or any other name you so choose). 3. Close everything. 4. Open the new copied default.lua with notepad++. 5. Search for: --Front Switch Box {down = device_commands.Button_7, cockpit_device_id = devices.FRONT_SWITCH_BOX, value_down = 1.0, name = 'Gun safety switch GUN CAMERA SIGHT', category = 'Front Switch Box'}, {down = device_commands.Button_7, cockpit_device_id = devices.FRONT_SWITCH_BOX, value_down = 0.0, name = 'Gun safety switch OFF', category = 'Front Switch Box'}, {down = device_commands.Button_7, cockpit_device_id = devices.FRONT_SWITCH_BOX, value_down = -1.0, name = 'Gun safety switch CAMERA SIGHT', category = 'Front Switch Box'}, {down = device_commands.Button_16, cockpit_device_id = devices.FRONT_SWITCH_BOX, value_down = 1.0, name = 'Gun safety switch (rotary)', category = 'Front Switch Box'}, Here we learn that the value 1.0 in the first line activates the Gun safety switch gun camera sight and value 0.0 activates the switch to the off position. 6. Copy the first command line with the 1.0 value at the top of the default.lua and add the up command. 7. Rename the command with any prefix such as alternate or whichever you so chose. What you get is: --Custom Polaris {down = device_commands.Button_7, up = device_commands.Button_7, cockpit_device_id = devices.FRONT_SWITCH_BOX, value_down = 1.0, value_up = 0.0, name = ' Alternate Gun safety switch GUN CAMERA SIGHT', category = 'Front Switch Box'}, 8. Replace the original default.lua of the P-51D as mentioned before either through JSGME or manually. 9. Open the DCS software and go into options>controls>P-51D Now you have up there a new option named: Alternate Gun safety switch GUN CAMERA SIGHT. 10. Assign the EAC on the Warthog throttle to that option and...you're done. It seems long and complicated but if you follow the above word for word, action for action, you'll see how easy it is and then configure your setup anyway you want. Enjoy :) Polaris -
Thrustmaster Warthog Extension
POLARIS1 replied to zahry's topic in PC Hardware and Related Software
For a company to succeed, in the long run, it needs 2 basic things (other than luck): 1. An excellent product. 2. Excellent customer service. Well...I managed to break my extension bought from Simpit through nothing but my own fault (Well, my wife's actually but I'm used to taking the blame ;) ) so the following is just a part of an answer I got after I requested to buy a new extension: "If you want to let me know which part is broken and I’ll send you replacement free of charges and guide how to change it. I’ve designed the extension so it can be easily repaired with replaceable parts. I can also show you how to set the offset exactly as you want it." Nobody owes us anything but if you're lucky enough to find someone who is as good with his promises as he's with his product you should do nothing but count your blessings! -
Custom new lua profiles TM Warthog + Saitek Combat Rudder Hi, As asked...attached new Luas for the following: 1. A-10C 2. F-15C 3. P-51D 4. TF-51D (updated) My advice: 1. Erase all previous settings back to default. 2. Erase every single category (but the keyboard and TrackIR). 3. Load each category per controller one by one. And...I hope you enjoy them. You can tweak them later for your liking. Polaris DCS Custom Lua.rar
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How to set up toggle switches (a tutorial)
POLARIS1 replied to Spy Guy's topic in PC Hardware and Related Software
Where is the P-51D's Throttle lua located within 1.28? -
Reworked Cockpit Views with proper Neck
POLARIS1 replied to PeterP's topic in Utility/Program Mods for DCS World
Interesting ! First for me to read about it. But I don not wish to divert the thread from the neck mod any further. First of all...thanks for the knowledge and tips! And...would you be kind enough to open a new thread under the input and output forum about the hat clip vs clip pro. I think a poll and a good discussion might enlighten us further. -
Reworked Cockpit Views with proper Neck
POLARIS1 replied to PeterP's topic in Utility/Program Mods for DCS World
I've got a pro clip and I checked the dots. They are all right. Again, in my tests, I managed to isolate the culprit as changes made as noted above. Now TrackIR is a compromise and has its limits, though we have so much to thank, for it made sim flights so much fun. Saying that, I still think there could be a solution for making a 1:1 correlation between TrackIR and DCS whilst keeping the mod's zoom effective both outside and inside the cockpit. I sure hope we manage to solve it. If you do wish a screenshot please send me a pm and I shall send it later on today. -
Reworked Cockpit Views with proper Neck
POLARIS1 replied to PeterP's topic in Utility/Program Mods for DCS World
It wasn't meant to be an un constructive statement. I merely wrote my experience with the changes implemented. Before changing axis tune as written above: zooming to the side panels or anything down right or down left was natural and one could zero on a single knob without a problem. After changing axis tune, all or one by one, zooming sideways becomes limited and unnatural. Checks I made to isolate: no presets within the mission, deleted and reinstalled the mod, latest beta vs latest 1.27. Only variables that were causing zooming effect within the cockpit with the proper neck mod were changes made to axis tune within DCS to pitch (66 for y) and yaw (44 for y). Again, this is my own experience. I think you will be able to replicate it quite easily in the A-10C pit where it's more pronounced due to the big side panels. -
Reworked Cockpit Views with proper Neck
POLARIS1 replied to PeterP's topic in Utility/Program Mods for DCS World
Well...after some more tests I found out that changing TrackIR settings within DCS axis tune (eg 44 Y for Yaw, 66 Y for Pitch and 50 X for Roll) interferes with the Proper Neck's zoom within the cockpit. Returned everything back to 100 in the meantime. Would sure like a better correlation between DCS and the TrackIR software.