

Windsortheater
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Everything posted by Windsortheater
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I have not been able to get either the 1.5 beta or 2.0 alpha to use my Nvidia control panel Vsync settings. I want to use Nvidia control panel Adaptive Vsync Half Refresh rate. It used to work.. now not at all with all they typical tricks to get it to work (alt-enter to ensure I'm using full screen mode) and using the VSYNC in game setting both on and off. Any ideas / tricks? I want to lock my framerate at 30FPS using the NVIDIA hardware vsync.
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VAICOM 2.0 for VoiceAttack
Windsortheater replied to Hollywood_315's topic in PC Hardware and Related Software
Hi. Can voiceattack detect / extract selection and action commands from one phrase like 'articulate' does? Does VAC? I want to start using voice commands and want full phrase detection (like articulate) as well as configurability. Any suggestions appreciated! Sent from my SHIELD Tablet K1 using Tapatalk -
I think more FC style modules would be cool
Windsortheater replied to aidanw2000's topic in DCS Core Wish List
This. True test will be how many after F18 release. Any wagers? Sent from my SHIELD Tablet K1 using Tapatalk -
I think more FC style modules would be cool
Windsortheater replied to aidanw2000's topic in DCS Core Wish List
This. Sent from my iPad using Tapatalk -
+1000 Sent from my SHIELD Tablet K1 using Tapatalk
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Through The Inferno (Dynamic DCS) - Public US Server
Windsortheater replied to deadlyfishes's topic in Multiplayer
Interesting post. I didn't realize there could be a ground commander / blue commander playing. If there is no human commander doesn't the mission script instruct players to take care of open tasks (ie. the straggler units) - kind of like an AI commander? or are the players expected to find straggler units throughout the map (using f10 view or..?) -
Through The Inferno (Dynamic DCS) - Public US Server
Windsortheater replied to deadlyfishes's topic in Multiplayer
Thanks this is helpful. CAP / CAS cooperation and coordination was not obvious to me. I guess I'm used to servers like 104th where you don't see that type of game play (more just a fighter arena and a ground pounding area that don't often seem to overlap). What's the best way to coordinate CAS/CAP on this server? Intuitively I would expect to see a couple of TA waypoints / coordinates communicated over the radio that all players work on at the same time. Is this how it works? How do I know what TA is active and if there is a CAP or CAS need at the time I join? Maybe this is somehow managed in the f10 menu but I'm not sure how that all works. Sorry for asking obvious questions! edit - just read first post again and I think by using 'check current task' I can find out the active TA. So it seems voice comms to find out what is needed and then wing up/ coordinate at the TA is important. I haven't noticed much activity on Simple Radio - is there a teamspeak that's more active? -
Through The Inferno (Dynamic DCS) - Public US Server
Windsortheater replied to deadlyfishes's topic in Multiplayer
What do you mean? I've been on a few times and I'm not quite sure how I can help do my part to encourage team work.. What was your vision when you built the mission? What kind of coop play were you aiming for? -
Does TAW have pub server nights?
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SU25T general performance
Windsortheater replied to Idle_Wild's topic in Release Version Bugs and Problems (Read only)
LOL ... try an A-10! -
I even tried nvidia inspector to both force adaptive frame rate and to try and limit fps . Neither work I dcs. It seems there is no way to override application settings any longer. I'll try the 2.0 alpha as well to see if it works. Hoping this is a temporary thing. Sent from my SM-T280 using Tapatalk
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Recently I have not been able to get dcs 1.5 to accept the nvidia control panel over ride vsync setting (I use adaptive half refresh rate with dcs). I have tried all the normal tricks like alt enter, toggling in game vsync on and off, tied the over ride to all the dcs executeables, I even tried to set the nvidia global over ride to adaptive vsync. The result is always the same in that dcs never honors the nvidia control panel. Other games seem to work and dcs did as of late last year. Anyone have this working or can confirm broken? Thx Sent from my SM-T280 using Tapatalk
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Mustang's land textures zip file package
Windsortheater replied to Mustang's topic in Utility/Program Mods for DCS World
They look nice up close but the like mush in the distance. Per your advice I'm using a modification to the noiseback setting. I found though that to get realistic looking mountains at distance I had to use a crazy high value - currently 250000. Oddly I didn't see any performance impact on my system (maybe 2-5 FPS at most). -
Through The Inferno (Dynamic DCS) - Public US Server
Windsortheater replied to deadlyfishes's topic in Multiplayer
I wasn't able to see a Nevada NTTR server in the 2.0alpha multiplayer browser. Is it still being maintained? -
Through The Inferno (Dynamic DCS) - Public US Server
Windsortheater replied to deadlyfishes's topic in Multiplayer
Thanks for hosting a pure Player vs AI server. I greatly prefer the a coop environment vs PvE or PvP and having a vs AI server encourages this greatly. Especially in DCS. It seems these days most servers how ever they try tend to produce Noob bashing and air quake. Nice work. -
What sort of gameplay for fighters are you aiming for in Open Conflict in addition to a little AB to conflict zone and quake party? I dont (yet) play a-a other than shooting down slow fat tankers and getting air quaked so I dont know much about it.
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TGP + MAV very hard to see targets
Windsortheater replied to Sunshadow's topic in DCS: A-10C Warthog
Try Starways textures. I find they help but not ideal by any stretch. Sent from my A1-860 using Tapatalk -
How do fps games discourage quake style of gameplay? Or rather encourage team play? I can think of ARMA. The goal is not to kill the other players. The goal is to complete objectives as a team. And the scenarios and difficulty are arranged to strongly encourage team play in order to be successful. Can DCS somehow emulate these incentives? Aircraft teamplay is more difficult. - add CAP objectives to clear fighters from more specific areas. Not kill every fighter on the map. (Kill dictator warlord criminal circling his remote mountain hideout in his c130 surrounded by impenetrable SAM sites and Mirknir AI escort.) -Are these already in chat menu objectives somewhere? I never play a-a - can air to air kills within a specific zone (ie proximity to a-g targets) be biased to more points? Or only kills in these areas/proximity get points? - can an a-g player request escort mission that can be accepted by another player in a fighter? Any kill by either player while on joint mission whether air or ground gets scored to each player? Just some ideas. I never play a-a so maybe stuff like this is already in and air quake is still prevailing. Sent from my A1-860 using Tapatalk
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Chat Enhancer and Text Enlarger for DCS World 1.5
Windsortheater replied to BManx2000's topic in DCS Modding
confirmed. -
I love the A but struggle with SAM threats using the eyeball and a launch smoke trail to locate. Is there a better way with the A or do I just stay away until a TGP equipped C or SU25t comes along to take them out at lock distances? I use Starways and mustangs texture packs and neither benefit visually spotting SAMs. I don't think ground textures are a factor at lock distances. Sent from my A1-860 using Tapatalk