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mytai01

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Everything posted by mytai01

  1. Wingman I place on the Stennis will start up, but then they just sit there and never taxi to the catapults...
  2. I fail to see a problem...
  3. Here's an old but informational video It would be nice if Naval assets were modeled with more detail...
  4. It would be able to have a helicopter follow ship command in ME...
  5. This post is about the SM2 loading up on the OH Perry launch rail...
  6. Is there anyway to get helo's to follow ships, like there own carrier???
  7. You guys screwed up and deleted my F18 joystick bindings!!! What the heck are you doing???
  8. I watched the video and now understand what he means...???????????? He's talking about the flickering when you look up the tail pipe, not the flame shooting out of it...He wants it like the MiG29's flame...
  9. Shouldn't the aircraft carrier also be able to provide GCI service?
  10. I was watching the OH Perry class FFG engage targets, and I noticed that Loading process wasn't modeled. It would be nice to see. Here are two videos of what I'm talking about. Notice the loading and the launch sequence. The fins deploy just before launch...
  11. I've been trying to setup a US Carrier Strike Group (specifically CSG3). It has One carrier the Stennis, 2x GC's the Mobile Bay and Antietam, and 7xDDG's, and the USS Bridge AOR. It also has CVW9 aboard the Stennis. I gave the CG's their true names, but they both still appear on the Communications Menu as just Normandy. Wouldn't it be nice if the names on the Comm Menu matched the name given in the Editor?
  12. Honestly, call signs should go hand in glove with skins...????
  13. Could we please have the actual call signs with the right squadrons? https://www.google.com/url?sa=t&source=web&rct=j&url=http://www.udxf.nl/MCL.pdf&ved=2ahUKEwj0m7GylZjcAhVBLX0KHYFGCpUQFjACegQIBRAB&usg=AOvVaw0922fEZlyW0rm8qacGEU7Y
  14. My only complaint about afterburner effects is that it isn't bright during low light and at night.
  15. Can ships be controlled like other vehicles in DCS? If not, then I wish they would be...
  16. I see that thunderstorms in DCS don't have the real cloud formations that are associated with them. Theses are the clouds that make thunderstorms: http://www.weatherscapes.com/gallery.php?cat=clouds&subcat=thunderstorms&expand=thunderstorms It would be nice if it could be done in DCS...
  17. Make sure you select AM if that option is available...
  18. I'm not sure what format other countries use, but wind direction in the US is always given to the nearest 10 degrees, not to the nearest degree. Heading Vectors are most often given to the nearest 10 degrees; sometime to the nearest 5 degrees. Vectors are given to the nearest one degree only for PAR Approaches.
  19. The FCS page on the DDI shows the position of all flight surfaces. You can set trim using that.
  20. I have problems with it getting tangled up with the flight stick...
  21. mytai01

    Cloud Density?

  22. Don't your targets have ECM and Chaff? Don't they maneuver to beam the missile?
  23. mytai01

    Cloud Density?

    Doesn't METAR cloud density go from 0 to 8 (0- clear; 1-2- few; 3-4- scattered; 5-7- broken 8- overcast) in the real world? At least it does in the US. What about the rest of the world? Shouldn't that be the same values in DCS?
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