Look on the internet for, "Art of the Kill" by Pete Bonani. It's an old video that was part of Falcon Gold game, but was very applicable to any air combat...
I have a mission previous to this last update that started misbehaving. I put 24x Su-27's in the Hardened Aircraft Shelters (HAS) at Sochi airbase in a very specific parking arrangement. Then I had MiG-29's spawn on the ramp and my parking arrangement seemed to go haywire. I finally had to start a fresh mission and rebuild from scratch...that seemed to clear out the cobwebs...
AI aircraft are warping to the left after launching from the Carrier...
Track Attached: FA-18C CVN Black Sea Training DEBUG.miz
UPDATE: After further investigation, the AI aircraft go down the catapult then blink out of sight a couple of times as they start to fly sideways to the left for about 2 miles before returning to normal flight. The aircraft on the left most waist catapult (#4?) either goes partially down the catapult and freezes or it dives into the ocean straight away and explodes (this only happens on that specific catapult).
My post was specifically to VF Sq. As it stands now, we can't make any accurate CVW's. It would be nice to have all the right planes as AI to be accurate.
My point is that they could model the missiles being loaded the real way instead of magically appearing on the rail. They could launch Harpoon missiles as well as SM2 from the rail. They could show chaff and smoke too. There is more that could be done to make ships more interesting in DCS...
I can't place more than 3 aircraft in a flight on the ship...
UPDATE: I was able to build my flights to four aircraft before placing them on the carrier, but if you place it on the carrier before adding flight members it won't take more than 3 aircraft...