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Everything posted by txmtb
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Suggestion for input joystick default.lua
txmtb replied to Targanon's topic in Controller Questions and Bugs
You could always use OvGME to keep the file as a mod and just deactivate before updating, and then reactivate it after the update. Also there should be a copy of it in x:\Eagle Dynamics\DCS World or x:\Eagle Dynamics\DCS World OpenBeta after you update DCS, it should be in the _backup.xxx file from when you ran the update. -
Make sure when you cold start the alignment using regular align you toggle through the lat and long fields and hit enter on the ICP within the first 2 minutes, otherwise the alignment doesn't work even though it will flash as being ready after time expires.
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TM Hotas Cougar: RDR Cursor not working
txmtb replied to flyingwolf's topic in Controller Questions and Bugs
If you don't clear wrong assignment first it just adds the new assignment and can conflict with it. Click on the Joy_slider2 and then the Clear Assignment button to remove that assignment from "ANT Elev KNOB". Then double click the assignment box and assign the axis you want by moving the knob like you were. -
It's been working by staying in Nav Mode with the TGP not displayed on a MFD, select the target waypoint and bring up the TGP on the MFD, it will be slaved to that steerpoint. Then you can slew around for precise targeting.
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Might want to open it up and check for something like a broken ground wire or other frayed wires.
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Hopefully that will get fixed so that when you throw the controls outside the autopilot limit it will disengage as it should. I've done the same thing without even realizing until it all starts getting crazy.
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The F15 and SU27 stand alone modules were free for the weekend, that's over now. Can probably uninstall the stand alones and use the FC3 ones again.
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Same as Javelina1 - have always used side stick, have the stick turned a little on the desk mount to offset it not being in the center. Makes for better access to the keyboard and MFD's in my setup.
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Yep looks like that got fixed.
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https://www.tacview.net/features/comparison/en/
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The programs are defined in: x:\Eagle Dynamics\DCS World\Mods\aircraft\F-16C\Cockpit\Scripts\EWS\CMDS\device\CMDS_ALE47.lua
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[NO BUG] G limited maneuvering and video stutter issue
txmtb replied to Notso's topic in Bugs and Problems
Kinda have had the same thing happen when the autopilot Alt Hold is left on. Was really weird trying to figure out why the plane was fighting controls so much. Also have had that weird stuttering issue when returning to Nellis but only a couple of times and could never reproduce it to see what was causing it. A restart seemed to fix it and haven't had it happen in quite a while. -
[NO BUG]CCIP with CBU 97s and mk 82s (so far) does not work
txmtb replied to bcl816's topic in DCS: F-16C Viper
Best way I've figured out so far is to use CCRP, set up about 15 miles from target and use the TGP to get a good lock on the target area. Dive down to 500 agl and wait until the drop timer gets about to 10 seconds, press and hold weapon release while pulling into a 30-40° climb and level out the climb at the angle. Bombs will release and then you can dive away hard to avoid overflying the target. -
Budget - Mid Range GPU Selection
txmtb replied to chrisgrind's topic in PC Hardware and Related Software
I run 4 1920x1080 monitors with the 4th being for the MFD and other extractions from the sim and can maintain a pretty steady 60 fps with vsync on. Check sig for system details. -
Mine broke and replaced it with: https://www.digikey.com/product-detail/en/100SP3T8B13M1QE/100SP3T8B13M1QE-ND/3777894 It at least has the switch specs if you can source one elsewhere or locally. Didn't even take 30 minutes to take apart, remove, solder and install it.
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[RESOLVED] No cockpit functions in instant action
txmtb replied to markturner1960's topic in Controller Questions and Bugs
Really depends on what functions you have mapped to the hotas. Definitely anything you have mapped to a power function, like Battery Main etc... Then the other stuff, Master Arm, Laser Arm, Speedbrake, those kinda things. You can turn off the sync option, then everything can get weird imo but it won't shut off when you enter the pit at least. -
Seriously, I know what a "flick" or your "tap" of trim is. With my setup it's .030 of a second. So your "suspect" is wrong in this case. Any less than that and it won't even register in the sim. I'm glad that you have no issues with it, really nothing more for you to add to this thread as your setup is working as intended. With constructive responses we may be able to determine why others are having issues, stating outright that it's purely their procedural problems is not the right answer.
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Yea I don't even bother with that one right now, it's way too slow. Would be nice to have it more speedy like the HSI heading knob. On the roll trim it might be hardware related. Can trim no problem with the trim dials, but with the hat one quick flick left or right is just a little too much and it starts rolling the other way.
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0 then Enter on the ICP will change it
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[RESOLVED] No cockpit functions in instant action
txmtb replied to markturner1960's topic in Controller Questions and Bugs
If you use the "Syncronize Hotas Controls to Hotas buttons" under the Miscellaneous section of options, you need to make sure all your switches are in the correct position for the aircraft to operate. If you don't, and you select a plane that is running, it will shut off as soon as you un-pause the sim. Unless all your switches are in the correct state. Always forget that part too. -
Defaulting to 1688 you can drop 6 out of 6 dead on in a mission created in the ME. If you are on a server, the mission may have the laser code set differently for that server, so you need to adjust the TGP laser code through the ICp, (assuming that that been implemented to take something besides 1688). Testing from over 20,000 the 12's appear to not catch the laser until at 16,500 to 15,000 feet, F6 to view the bomb descent and you can definitely tell when it catches the laser by the change in trajectory.
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Noticed this tonight creating some Nevada praactice missions, the UHF Presets seem to work fine from the ME, but the VHF ones do not. Manually entering the VHF on ICP works.
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Once we get the DTC it should be easy. Be nice to have them change during different modes.
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My bad, missed the GUI part, I use it in script mode so it's different. The GUI is only capable of 4 way And I didn't recall correctly either, the names in the script are: H1UL H1U H1UR H1R H1DR H1D H1DL H1L It's hard to get all 8 ways to work efficiently but in the script to just do one set of 2 would be something like: MapKey(&Joystick, H1U, TEMPO( 0, EXEC( "if (Joystick[H1L]) ActKey(KEYON+'8');" "else if (!Joystick[H1R]) ActKey(KEYON+'1');" ), 100) );
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I just map 4 as it seems too hard just trying to hit the up right - up left etc.