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joey45

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Everything posted by joey45

  1. can you see them in the Mission Editor?
  2. Will have to wait for ED to update the carrier code on their end first before we ( modders and probably 3rd parties ) can do anything... I will have a look over the weekend to sea if anything has changed in the code.
  3. Due to limits helicopters can't use the 81 version, Only 73 and visa versa.. re saving the spawn locations sometimes works as well or set them as air start then take off from carrier. I'll have another look at the code to see IF i can make it work.
  4. While testing out ( figuring out how to make them work ) the arrester cables I had a collision mesh for one of the cables....... drove over one at around 1 mph and bang..... he pulled the handle... the ramp is to sleep for the F-14.. I might test them on the QE..
  5. joey45

    Carrier ops

    As soon as I can get t' cats n traps to work I'll release the 69 version... But I have another carrier as a test bed for that.. here's the edited lua file... HermesR12_1981.lua
  6. That would be the GR1B variant which was a special mod for the Sea Eagle. The GR1A/4A was the recon variant.
  7. I'm not an Aircraft modder, I'm more of a sea going type, but good luck.
  8. Try waiting 3 minutes after turning on the electrics before spooling up the engines
  9. When the put the cats in they had to strengthen the bow. Sent from my G3121 using Tapatalk
  10. You can get the livery description from the Model Viewer.
  11. If you are talking about the raised bit.. It's on the blueprints and you can see it in the vids and photos.. Also someone that was involved with sea trials mentioned it..
  12. I believe you need to make an EFM (External Flight model) for it to work.
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