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joey45

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Everything posted by joey45

  1. The AAR is being redone and will be out with the new S-3 model. From what they've said a couple of years ago
  2. Yeah I forgot to upload the new file after editing out the <br> stuff.... It's just a texture thing so it'll be a separate download. Seacat texture bug fixed Added different hull textures for the 70s refit added a zip file for user liveries updated lua files back up the folders just in case it breaks stuff............ and IF it does please say something.. Temp link until it go's live........ in about 5 days https://drive.google.com/open?id=1fsUl2Y_jgFOcbjFzHBuByW_Hw7V-YNeT
  3. I knew I forgot something.... There is a guy on here that is doing (I think) a Majestic class carrier. I'll be modifying the Hermes for the 60s cat 'n' trap for the early navy jets that will be coming out..
  4. Stop giving them ideas..
  5. Lets hope the new overhauled FLIR ED is doing looks better.
  6. The Sea Harrier was not used/designed for main land defence.
  7. You can get away with a 4K template [glass separate] for the whole model.
  8. You are right. Should of said what hornets it was.
  9. Maybe after the aircraft DM is done.
  10. The AV-8 Plus uses the same radar as the Hornet. So IF Razbam can get the code then maybe.
  11. IF they are map objects then they are classed as buildings.
  12. I downloaded it from one of the many font websites. I'll see if I can find it on my drives then upload it here. IF you fix/make anything then I'll gladly add it to the patch. I'm currently making a few hull liveries that will be the next to release.
  13. No, RAZBAM is doing her for the Falklands map. I have Lusty 2005 refit plans scanned but I do not know IF they are doing her or not along with some other ships... They might be doing Hermes I don't know.
  14. Seacat texture bug that no one told me about. Temp fix until the next update which will be mainly textures https://drive.google.com/open?id=1Ze_rj6HyLFIaufy59f--2a1F4a48uSh2 unzip either in the - Mods\tech\HermesR12\Textures\TEXFolder.zip or Mods\tech\HermesR12\Textures\TEX
  15. Why is this going in the aircraft folder and not the tech folder?
  16. There is a template for it somewhere.
  17. Have the units as meters then pick a vert on the deck and get the height from that.
  18. This ^^. IF they can make it to ED level in 3d / 2d and damage model.
  19. From the modelviewer In tris not polys F14 - 716453 Yak-52 - 195226
  20. For the lights try arg #69. (they are the night lights for boats)
  21. Then they won't be neutral anymore.
  22. Newer versions of Max. As you can't get 2016 and 2017 and more and
  23. It also needs a arg number. which one I'm not sure of.
  24. If you read the FAQ you'll know if they will have a working Bullpup.
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