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icemaker

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Everything posted by icemaker

  1. One month since no updates for A-10 and no news! Can ED show that they care just a bit about A-10C customers?
  2. I have made some adjustements: AZERTY nullKeyBoard_AZERTY.zip QWERTY KeyBoard_QWERTY.zip
  3. It adds the WP after the last WP, if it reaches the max number of WP it overwrites the first WP and so on.
  4. On the right is an extension i made to have a Keyboard. You just have to create an LUA File and put it on extensions folder. -- An AZERTY Keyboard local keyMatrix = { { "1", "2", "3", "4", "5", "6", "7", "8", "9", "0" }, { "A", "Z", "E", "R", "T", "Y", "U", "I", "O", "P" }, { "Q", "S", "D", "F", "G", "H", "J", "K", "L", "M" }, { "W", "X", "C", "V", "B", "N", "'", "\"" }, { "⌫", {["↩"] = "\n"}, ".", {["␣"] = " "}, "CLS"}, } local width = 30 local height = 30 local container = addRow() local y = 0 for _, r in pairs(keyMatrix) do local x = 0 for k, v in pairs(r) do local title = v local char = v if type(v) == "table" then title, char = pairs(v)(v) end local onClick = function(text) text:insertAtCursor(char) end if v == "⌫" then onClick = function(text) text:deleteBackward() end end if v == "CLS" then onClick = function(text) text:setText("") end end container:addButton(x, y, width, height, title, onClick) x = x + width end y = y + width end For the left Scratchpad just install it like the regular scratchpad they can be used together without any issue. Yes, i asked him if he want to merge versions. Waiting for his answer.
  5. Love the extensions! (see right scratchpad on Screen) Can you add the ability to create Waypoints in planes from Scratchpad? Someone in French community has made some kind of fork of your project to manage this (Left Scratchpad) Very usefull for VR players like me! We can add multiple WP at same time. here is the github of this project. https://github.com/docbrownd/ScratchpadPlus
  6. Seems that exported viewports look better than ingame! The concern is for VR players!
  7. It's related to TGP optics gimbals that are not physicalli able to manouver in some positions so the TGP moves the optics to a more "comfortable" position.
  8. Nice find! A bit more light!
  9. I hope they will also resolve the NVG and HMCS. The symbols are green when using NVGs it's inacurate because the HMCS glass is between the eye and the NVG. The HMCS symbology should not be affacted by NVGs
  10. Just for comparison, here is a footage from the real A-10C TGP you will see it's most used in WHOT, we can see very clearly and have not much explosion saturation
  11. After a test it's related to units not completed, they appear inverted and full IR signature Do we have a list of units that have been completed? it may be easyer for mission makers
  12. OK, but have you noticed that the TGP indicates WHOT and rolling vehicles are actually black? Do we have any way to record only a part of a track? because it's a 2 hour mission maybe too long to replay
  13. During a mission we noticed with my squad mates that the friendly vehicles are inverted in FLIR. If TGP is in WHOT, enemy vehicles are Withe and Friendly Black! If TGP is in BHOT, enemy vehicles are Black and Friendly Withe! See screnshots.
  14. Crossing fingers! Thanks for the heads up
  15. Great News! Thanks NineLine
  16. I agree with you but my concern is that this poor guy is alone
  17. How an entire module just has one dev on it? if your guy quits what happens to the module?
  18. Great but you said you have no ressources for this module. Unacceptable that devs break a module and don't have time to solve their error
  19. Since the new FLIR system it's almost impossible to detect targets with TGP! In A-10 we don't have a CP/G that can play with gain and contrast levels to see something! I can understand that no devs are available to add functionnalities to the plane but, i can't understand that they break the plane and dont care to repair it!
  20. Can you give more infos about how you manage that?
  21. Your plane needs to know what you are aiming. First do a LSS (laser search) to find what target the Reaper is lasing. Define it as SPI, and you will have your reticle
  22. You can create one Skin by member with his number like you want it to be, then they choose the skin matching their number.
  23. Can we drive a cow???
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