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kobac

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Everything posted by kobac

  1. After the last video stream with Gazelle, everything is much clearer. But looking at the screenshots above, it seems to me, textures are now too dark, isn't it?. The only thing I would like to know, what the Starway says how well are seen (TGP and Shkval) a vehicles with his textures?
  2. Yes, WinterH you're right. See attached images. And there is no automatic targets tracking, but there is an automatic calculation of parallax. Operator entries magnitude of the error using foot controls (as shown in this video at 1:57, which has Dudikoff already given link). So the optical system moves in accordance with the speed of moving targets. @xaoslaad: I would gladly waived 1km range, if I could get AA missiles. :smilewink:
  3. Если вы создаете и РУС совместимы с Saitek X55?
  4. I would very much like if in the future variants find and Serbian Gazelles (GAMA), just because of the different weapons - Malyutka 9K11 (NATO designation AT-3 Sagger) and Strela-2M (NATO designation SA-7B Grail). Thus, the Gazelle could be a hunter to other helicopters and attack aircraft.
  5. I expected more. To view the Gazelle in various maneuvers and Q&A at the end. I was thrilled with Starway's textures. :thumbup:
  6. ED nothing wouldn't mind to implement JTAC support. Why we always have to add (JTAC) mod(s) ourselves, and the question is to what version of DCS the mod will work.
  7. Tолько прокол дыру и вставить пружину. Для меня, вот так хорошо служить двух лет. Посмотреть другие сообщения, если вы знаете, это вы можете сделать сами - некоторые металлические модификации.
  8. Thank you very much tacca. :thumbup:
  9. You said, we need to change values in the “JSGME MOD FOLDER\Frenchys NVG Mod 2.0.6\Bazar\Effects\common\MOD_nvg.hlsl” to change shape etc. however, after unpacking MOD_nvg.hlsl is in "Bazar\shaders\common" Please correct path in your first post so people wouldn't be confused. In which steps we need to change the value of Y in static const float2 EYE_SIZE = float2(0.47f, 0.75f) so that we get an ellipse? Is it arbitrarily, so I can put 0.78, 0.82, 0.83, etc. or it's changes in 0.5? (0.80, 0.85 etc.)
  10. It would be good if you (PCS) provided possibility to change various equipment over the payload panel, such as, for example, filter against the sand if you are flying in the desert, or a noise protector, etc. I think you'll have to little trimm the sound. Because at high angles of attack main rotor at a speed of about 150 km/h and higher g-load blades makes a rattling (throbbing) noise. If I said correctly. I apologize to my English, I don't know the appropriate term.
  11. You are completely misunderstood. This is not on the method of detecting the vehicle on the ground or avoiding the opponent's fire and missiles, but the heavy spotting them, either with the naked eye or through targeting pods (shkval also), since latest patches or two. Look at the topic title.
  12. I wonder if Starway will ever adapt a new (his) terrain for the DCS 1.5/2.0?
  13. kobac

    DCSW IAP charts

    Thx, :) My friend makes arc approach for 220° to Krymsk. So I expect he will also be provided when it's finished. And perhaps this encouraging others to make ILS approaches for other airports and planes.
  14. kobac

    DCSW IAP charts

    This is an attempt to draw instrument approach chart for 040° Krymsk at the method of teardrop turn. This approach was made for the MiG-21 and L-39. Turn speed = 500 km\h and ß=15° As I don't have that modules it's possible - some information needs to be corrected. P.S. Please moderators to move the topic if I didn't hit category.
  15. It seems that every third developer has its own landing system (for RSBN/PRMG). LN first developed this system in DCSW, if I remember correctly.
  16. This hegykc's device has a really beautiful design. Worth the waiting...
  17. If this will be the texture in next version DCSW, for me it just fine. :thumbup:
  18. Yes I know that Kuky you are helping us, and I appreciate your efforts.
  19. I really wonder what is that ED users support? When moderators and admins see how much topic is started only in conjunction with low FPS, freezes and stutter, even with DCS crash, why they or testers do not ask developers, and tell us - this problem depends on this and that, solved in this and that, way by setting it to ... or dependent on the hardware setup. Why do we as users, we have so much, speculate and repair simulation with each new version, rather than to enjoy the flight?
  20. I would like to future version of DCSW be little more sound improved with the tires rumbling during takeoff and landing, occasional rattling in the cabin, sounds of various pumps and gyroscopes, etc., different sounds compressor brakes and tires screeching, extending flaps and air brakes. These sounds do exist but are very quiet and barely audible. Therefore, many users are making various audio modes and enhancements. In any case, I think ED could further improve the collection and quality of sounds in next DCSW versions.
  21. Yes, yes. That's the last screenshoots showing a lot nicer ground textures. Much, much better than they are, for example, some of which have agricultural land on the mountain heights.
  22. I have "affinity_mask = 12" in autoexec.cfg, and I don't have so many stutters when I play on servers that have less players. I therefore draw the conclusion this is more related to the CPU speed, amount of RAM and video RAM. When I play on a server that has a lot of players then to me occur freezing or even DCS crash. But I have only 8 GB RAM and an old GPU with 1GB VRAM, so I am limited FPS to 30 in order to avoid screen tearing.
  23. This could to set in the DCS options/axis directly for the corresponding module. See pic.
  24. Hmmm, that would be exactly the opposite of what they says in the description of the control panel.
  25. I also waiting for an update of this mod, but in the meantime, however, I'm using it well with the current DCSW 1.5.3 version, although there are some missing textures, like TWR etc. I hope Stairway it will be over soon this beautiful mod.
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