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ScopeDope

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Everything posted by ScopeDope

  1. Yeah I don't think this place was made for actually fixing stuff, just a sub forum for us to vent and keep the rest of it cleaner. Sorry for my cynicism, I spent over 3 hours yesterday trying to make a simple mission while CTDing probably 50 times.
  2. Playing a very basic mission I made by myself, offline. I can select AV-8 or A-10 etc and it will load fine, as soon as I select F-18 from client list, CTD without an error message. Open Beta. Seems like a new issue, I've been DCS'ing for a few years now, haven't had this issue with the hornet until recently. Sometimes it will let me fly the mission from the ME on the first try, but go back to the ME, and hit fly again and it will CTD. Seems like it may be related to spawning hot started. Set aircraft to cold start, spawn in fine.. switch to a hot start aircraft CTD. I even got it to crash after starting one of the engines of the cold start aircraft. edit: works fine if I set a hot start unit to "player". Exit to ME, set as "client" = CTD Finally got it to give me a crash report : https://drive.google.com/open?id=1A-NbOsMyWa89QX76CkEhvENTFyx5Q1Fv Here is the .miz file : https://drive.google.com/open?id=1QoPd3CyBqKy3lHrjDWifuujXjZ9lZFO8
  3. Bump.. ED plz fix blue fog
  4. Trying to set up ATIS and other working voice calls. Works fine in SP and for the host in MP, but client doesn't seem to receive the audio when tuned to the frequency. Is this a DCS limitation?
  5. +1 for some lighting love. Would also like to see the orange deck lights implemented.
  6. These are great, I'm assuming that with the mods installed the game doesn't pass the integrity check? I seem to recall one of those moods not passing. Really wish there was some way to easily play online while having neat stuff like this.
  7. Please please send this to ED. We need more stuff like this in the base game and it doesn't seem like it is anywhere on their list. Looks amazing! Do you have plans for a US ground crew? Really like what you did with the Russian one.
  8. +1. would love a little variety added to AI. Where in the world are the C5 and C141 for that matter. Such icons absent.
  9. What am I doing wrong? I select Iran, C-130, and go to change the skin, only USAF shows up. Same with F4. Open beta. Thought they added IRIAF skins?
  10. Thanks guys. I enjoyed your missions too btw Sedlo. If you ever need a consult with a RL ATCer, I'm your guy. Few years USAF, current FAA center controller.
  11. That works fine for listening, but I don't want to inject the F10 option to request taxi until they actually tune the frequency. I forsee people without radio management experience just mashing request taxi, and then getting frustrated that tower isnt saying anything because they aren't on the right freq. Then they figure it out and now tower wont say anything because the trigger already fired.
  12. What the title says, is it possible to have a trigger for when the player is tuned to a specific frequency? I'm trying to make a mission with semi-realistic radio management. Example: I want to tune to ground control frequency, and when tuned, have the F10 radio menu add an option to request taxi. Basically I want to bypass the terrible in-game ATC with something more realistic. Does the "cockpit param" do this? If so, what's the Param?
  13. +1 ! This is such a silly issue that has been here forever.
  14. This is probably reported here already but I'm going to give it another shot to get it fixed: Simply put, as the title says, AI is incapable of landing until the other AI taxiing to the runway has departed. Is there really not a "hold short" command in place so that the arriving aircraft can land? Pretty damn immersion breaking when some taxi lengths can exceed several minutes. This is a pretty basic AI atc command that I'm surprised is broken. https://streamable.com/isfw5 This behavior was replicated on multiple airports, with multiple aircraft, on multiple maps.
  15. Except that it requires voice acting to say all the new callsigns. I'm guessing a whole reboot would be needed at this point. Or a new text to speech system. In FSX there was a program called edit voice pack that let you essentially cut up the words/phrases of existing in game sounds, you could reasonably fashion together most words with that. I imagine the community could probably piece together a lot of new callsigns but that would require some access to the back end of the game im guessing.
  16. Just coming here to add my support for enhanced MP performance, and to add that like many here I've purchased a good number of modules that I otherwise would have had no interest in, if not for MP. MP does sell modules and you'll find that the new players coming in because of the hornet, will likely do the same when they see that they can help out their team in MP by buying that transport helicopter, etc that doesn't get featured in the sexy blow-stuff-up trailers that the hornet/a10/ etc does. Where that goes awry is when said modules start breaking in that same MP environment that they bought them for. I rarely rage quit anything, but I have been on a DCS break for some time, due to sling loading in MP servers just flat out not worth the frustration of game crashes they are causing. Glad we are getting the spotlight on the issue for a while here, hope it can turn into something productive for the community.
  17. +1. Watching fighters "scramble" from the parking on the NE side of Bandar Abbas in 3kt wind by taking 10 minutes to slowly taxi all the way to the other end of the airport, before taking off and then making a 180 turn to the S, is painful. While we're at it, enforce an actual runway would be nice. At Dhafra they taxi like 5 minutes to the other side of the airport when they could have used the R runway instead of L.
  18. Looking for a little help here. Trying to have a motorpool that simulates vehicles without crew at first, and then "wakes up" and does stuff later. As we can't do UNCONTROLLED and activate like with aircraft, here's what I've tried: -Set WP 0 to ROE - HOLD FIRE and - HOLD so they don't move -Set triggered action to GO TO WAYPOINT 1 They sit there quietly until triggered and move when it's time, but if I place a blue unit nearby they go bonkers and shoot at it. I'd like them to be sitting ducks until it's time to wake up. Any ideas?
  19. +1. I think the whole AI inventory / skin system needs a reboot or refresh at least. There are so many things that would be simple fixes in a databse first of all. Also, there are such great community developers and Skinner's that it's hard to fathom ED not incorporating some of that work into the base game. If you want to argue that it's not the same quality, please look at the potato models of the S3, C17, etc that are carry overs from a game 20 years ago.
  20. +1. Great idea. Especially when airfields are limited to single digit slots.
  21. It's been a while, any updates on this? Love to play with LCACs on PG.
  22. Bringing this thread back from the dead. Still noticing the same bug. Red players get the same radio menu items that the blue side gets even though coalition is set properly in the trigger.
  23. I haven't read all the posts above as a full disclaimer. The one problem I have beyond the amount of work it will take ED to improve IFF (which may or may not take away from more important things IMO), is that modelling systems to their fullest is great, until it meets with the non-reality that this sim CANNOT reproduce. What I'm talking about is human factors, time as a resource, and the lack of a punishment for friendly fire events or breaking of ROE. Say I fly my happy hornet into the AO where I spot and shoot down a friendly helicopter or two. I may feel bad about it at, but at the end of the day it doesn't really impact me. I continue about my business as if I haven't just stolen xx minutes of that helicopters life. If there was a true threat of friendly fire= simulated court-martial where you have to uninstall DCS, then maybe the IFF system should be modelled full fidelity as well. Until then it's only going to create confusion and frustration on MP servers anyway. I would love to think we'd all play by the rules but you damn well know some people are going to shoot first and ask questions about that bogey later.
  24. I think to get it to work like to want you have to do the following: Check "uncontrolled" in AI box Set a triggered action (the box next to the waypoint icon tab that sort of looks like a four leaf clover).. perform task, START Set a trigger in the mission for ONCE, TIME MORE, PUSH AI TASK (select group you want to start from the drop down there) It's a bit unintuitive, but it's the standard way, that or LATE START, and then trigger them that way, but they automatically appear when doing it that way
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