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Boberro

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Everything posted by Boberro

  1. I still feel emptiness, put there something :P
  2. Without icons I feel so empty, ED should bring them back :P
  3. It was possible to use laser Maverick with current A-10C, I am sure it still is. However modification of files was needed. Those who wanted to use them, used them and perhaps still do.
  4. Sarcasm on 20 years ago they didn't have even one :D Now 1 pylon. That's outstanding progress :) Sarcasm off Russians want to test what they've developed. I've heard more Pancir SAM systems came to Syria too. It is interesting what more would they send there.
  5. Shkval contrast\brightness may be affected by that but surely not ABRIS.
  6. Unfortunately not. Modules just use one file for changing color. It affects any plane which calls this shader code.
  7. What is the main role of this choppa? I do not see pylons for 20 missiles under :D
  8. Nope it cannot do any wrong, but you have to be warned that optics in reality is not colorful :P
  9. Ok guys here is short way to do that. Open the file I have mentioned (\Bazar\shaders\MaterialFactory\mfd151.hlsl) - use Notepad++ or other good text editor. Navigate to line 69, you see this: float4 ps_COLORED_b_negative(const VertexOutput i): SV_TARGET0 { float4 pixelColor = MFDMap1.Sample(WrapLinearSampler, i.vTexCoord0); return BC_negative(i,pixelColor * float4(pc0,1) + pc1); } Remove fragment I colored by red. Insert pixelColor instead. After you have this: float4 ps_COLORED_b_negative(const VertexOutput i): SV_TARGET0 { float4 pixelColor = MFDMap1.Sample(WrapLinearSampler, i.vTexCoord0); return pixelColor; } Do that for all 4 blocks of shader code. The blocks starts at line 69, 74, 79, 84. It should do it :)
  10. Remove shader entries in mfd file in bazar\shaders\materialfactory Inside files (mfd XXX) you've got shader scripts changing color to bw\false IR. It can even get more FPS as GPU does not have to change colors. In this file you can even make TV bigger, I put 30 inch TV to Su-25T lmao. I am on the laptop and trip so can't pinpoint direct line to change. This is NOT lua code so don't roll your eyes after seeing it :P
  11. IMHO they are too blurred. Either new texture is needed or more detailed shape.
  12. Well, I think the most universal X-52 is still top notch. I disregard Warthog or another dedicated joy because it is not universal, it is made for specific plane. Today there is no too much choice, I can say most in the world has worsen quality than before.
  13. Good, I had problem with retarded AWACS. Cool tip!
  14. Those two images cannot be compared - no way. But I see that DCS color palette is somewhat dull, flat. Hardly compared to real life ground view from air - maybe it is texture resolution, maybe shaders. Anyway it is not too realistic, neither in 1.2 nor in 1.5 (here bit better).
  15. What I meant, some special missiles have "schemes" in the path: \Config\Weapons\schemes\missiles. Regarding unit classes I glanced the file you mentioned (unitclasses.lua) but I have found nothing interesting regarding what value sets the ground unit is glued to the earth, as ships well. I changed weight but no effect. There must be some kind of variable which sets that a tank can't fly. Settings them starting in air (modified ME) is no go - I set 500m alt but they start on the ground. Something must block this.
  16. If we are to the weapons.... I guess you know it is also need to make a smoke for a missile? It is not just edit two files and we get working new weapon. As far I noticed Config\Weapons and Scripts folder are mainly to be edited (not all files of course). Do you know how can I change a *class* of the ground vehicle or the ship? Despite my efforts I cannot force ships to fly. I've seen nowhere value which defines this unit class (airplane, building, ship, ground unit) can be in the air or not). I modified ME, set value for ships (height) but they start glued to the ground. I can put them on the land though.
  17. Did you check all numbers? Perhaps the missile ID you want to create is somewhere duplicated. New thing must have non-occupied name, I've seen in the files a policy "n+1" number so the last number of the objects plus 1. I do not want to confuse you, perhaps I say it wrong or I am wrong. I do mods for myself and doing that I got some exp, that's all.
  18. You have to check "missile levels declaration". Each missile, bomb, nurs ect have own style - A-A missile, A-G missile ect. Example {4, 4, 7, 19} means: 4 - it is a weapon 4 - it is a missile 7 - it is a A-A missile 19 - identificator of the declared object (IIRC it is that) Glance at wsTypes.lua and Types.lua. I tried to make a new weapon from scratch but the connections between files are very enormous - you can see it based on existing weapons.
  19. Wouldn't it be better to wait for new nVidia cards in this year? 980 will be "meh" after Pascal comes out :P Nice setup though, DCS should play @30 FPS with no problem I think :D
  20. I do hope you are wrong. It is large have sea, mountains, flat fields. And don't forget about Crimea. Abandoned great piece of land. Black Sea map is the core of the ED product. It is like Saper game in Windows :D
  21. I thought only me have such view bug. It is really bad.
  22. Gyus, I've been told that even if you wear OR you still see borders of the screen. Where is the truth, is the picture layered on your eye fully? I mean does it completely separate you from external world, whenever you would look your eyeball?
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