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Everything posted by Amarok_73
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I'd like to know if the issue I've been experiencing recently is confirmed. It involves the inability to select FARP as a departure base. Even a single pad with no objects nearby causes the message "All spawn/parking slots are occupied, please try again later once a parking spot is free."
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...aaand... still not working...
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+1
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Taxing airplanes gets stuck in some airfields
Amarok_73 replied to Amarok_73's topic in Bugs and Problems
No worries, we still have a few options available. For now, I've taken advantage of the ability to add specific airports to a blacklist, which causes the script that automates CAP flight generation to skip airports where planes tend to collide on the backtrack. I'll be happy to see the problem resolved in the game engine, but until then, we'll just have to make do with what's available. After several years of scripting missions for DCS, I've learned that DCS is a game of constant compromise. -
It's sad because I still find people who, watching me fly this plane, would gladly buy this module, even despite the few minor bugs that appeared after the last DCS updates, because flying this machine gives a lot of satisfaction, especially when missions are completed by several people, or at least in pairs.
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I have it on one of my hat switches actually.
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Taxing airplanes gets stuck in some airfields
Amarok_73 replied to Amarok_73's topic in Bugs and Problems
So this will take a while... Thanks anyway. -
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I think, I was landing on "auto" like 2-3 patches ago without any issues. I wonder, what was the change in the ILS mechanics since then...
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Thank You Ramsay for confirmation. I have then to change my message to my friend, who returned to DCS after years, that I informed how nice feature is the APP Autopilot in M2K. We have to wait then...
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Sorry, it seems the track I shared was from other mission. Here's the correct one,that shows pretty clearly what I am talking about. M2K ILS and app autopilot problem Caucasus.trk
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I ran a test under controlled conditions, after a full repair, without any mods, and it turns out the problem is with the module and the game. It seems that the further away from the airport, the more the autopilot's target point appears to be somewhere outside the airport. As you approach, this point moves towards the actual airport position. However, if you engage the approach autopilot early on, and additionally, with a larger deviation from the approach course, the square marking the approach path for the localizer and glideslope will not follow the actual approach path, but rather to the one marked to the incorrectly indicated point, which also draws a synthetic image of the runway. I suspect there's no way to correct this behavior without digging into the software sources associated with the aircraft module, so until the dispute between ED and Razbam is resolved, we can't hope to fix this. EDIT: Sorry for mistake with track file. I sent the correct one in the recent reply to this topic.
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Recently I observe the issue with approach autopilot and synthetic runway symbology. It is like something is really messed-up as the approach dashed line and synthetic runway are totaly not at the correct places, and the square that should show correct approach path is just pointing directly to the airport instead of leading to the localizer/glideslope path. Is it something with my game, or it's confirmed that there's such problem now with the module?
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Hello, I have observed that when there's pair of planes taxing for take-off on Pampa Guanaco and Franco Bianco airfields, the backtracking second plane gets on the runway befofe first departs causing them to get stuck.
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With yesterday's patch applied, after the botched landing in the F-14 when the "awaiting wing fold" message is shown, switching to the Apache does not clear this message.
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Hello, After the yesterday's patch we noticed that it is impossible to get into Game Master slot if it was secured by password. Providing password cause slot to appear on the list, but clicking on it, doesn't put the player into that role. Same we see for the Airboss position, and possibly with the other passworded slots it will be the same. Can anyone confirm our observations?
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Anyone can confirm/negate that there's problem with loading the DTC to the Fulcrum spawned from dynamic slot?
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For me it's still like pulsating sound of turbulent air.
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No xtension, 100, 0.
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I'll give you usefull tip - apply for refund. You don't seem to be the one compatible with this plane and you already become spiteful, snappy and obviously frustrated before you've even given yourself a chance to get to know the machine properly. There will be no chemistry between you two. Good luck!
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For about the last two updates, we've noticed a significant decrease in unit movement smoothness in multiplayer missions hosted on a dedicated server. Device hotplugging is disabled on server and clients, as is replay recording, on server the high performance power profile is used. Nothing has been changed or added to the missions, yet all units jump and warp at relatively consistent intervals, about one second apart. Has anyone else noticed this lately?
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investigating No RWR warnings about SA-11 launch
Amarok_73 replied to lester's topic in DCS: F-16C Viper
Two - Smarter AWACS, and TADS Zoom FLIR TV from Pilot Seat. I did repair and will observe the situation.
