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Everything posted by Bourrinopathe
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X-55 Mouse Nipple Modification - PART ONE
Bourrinopathe replied to BrassEm's topic in PC Hardware and Related Software
Thanks Sokol! Maybe those could fit. Hopefully, BrassEm will tell us ;) I stumbled upon these caps while googling "toggle switches caps" a while ago, and the results were mostly focused on the guitar accessories. If you can find a decent music store next to you, there's a good chance you can find some of those caps. I tried a few combinations of custom caps on my X-55, focusing on the tactile feel to quickly differentiate some of them by touch. I ended up fitting some spare earbud tips and even some bungee tensioners/straps end caps : (they fit perfectly). Another alternative could be to mold your own caps with some specific rubber materials like the Sugru paste/glue. (you can even make a decent home-made Sugru with silicone paste (the one used for plumbing) mixed with corn starch and acrylic paint) It's removable and it won't mess up your switches. It's the DIY HOTAS accessories ;) -
Update with that "light" Gladiator version: Reworked twist axis and gimbal since the last prototype. :thumbsup:
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Metal makes everything better... or does it?
Bourrinopathe replied to Mirknir's topic in Screenshots and Videos
High Gs headbanging must be something Thanks for the ride! -
A-10C -Real life Vs. PC Simulation-
Bourrinopathe replied to Manitu03's topic in Screenshots and Videos
Exceptional video! Thanks for sharing! It really outlines how good our beloved simulation is. Congratulations!!! Exceptional attention to details and great editing. It must have been a tremendous work! -
So I just tried those «posé sur retournement» with the Flanker to see how it goes. Unfortunately the tracks do not want to record my landings correctly. I always end-up misaligned. The tricky part is to find the right parameters to remain in the exact flight limits : lowest altitude and speed to end the split-s with the (smooth) landing. So far I achieved the landing starting the split-S at 750m AGL and 350+ km/h, deploying the speedbrake first, idle thrust, then the flaps and gear during the dive. On several landings I managed to reach -2 to -1 m/s sink rate just before the touch-down at 270 km/h (or something around those values). I find it difficult to land on the split-s exit, but you should try it, it's really fun to do ;) (on the attached track, I end up in the grass even if I was centered on the runway during the live landing) SU27 - LND_Rafstyle_2.trk
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Su-27 Cobra Maneuver Into Landing
Bourrinopathe replied to CHRISXTR3M3's topic in Su-27 for DCS World
Nice tricky landing Chris! Congratz! I was attempting some Cobra landings on the Kuznetsov but so far it didn't go well. What I was trying is to fly low at rather low speed (350+) and try to touch-down right on the Cobra exit. It's a really tight spot if it's even possible. -
Should I get Rudder "Feet" Pedals?
Bourrinopathe replied to sethshark's topic in PC Hardware and Related Software
Imho, the rudder pedals are a must-have if you want real precision flying. The fact that the yaw control is completely independent remove any pitch and roll parasite input (compared to the twist sticks). + use your feet! It's great for the coordination skills ;-) + more realistic + NoE fancy flying gets easier + taxi with one hand only! - oops… the budget took a bullet again. -
It's great to ear you finally chose the T-Rudder and you're fully satisfied ;) Since I greased the spring they're perfectly silent. All you have to do is to remove the main mechanism and grease the contact points. In the following picture, I greased the spring contact/anchor points and the ball bearing (rolling side)(for good measure). [yellow points] There are four bolts you'll need to remove to extract the mechanism [blue points]. (remove the ball heads on the clamp first) I used that Teflon grease but any good grease would do the trick.
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Armoured glass refraction must see video
Bourrinopathe replied to MA_Goblin's topic in Military and Aviation
Thanks for the confirmation, AndyHill. I have no idea how difficult it could be to implement refraction rendering in the upcoming engine, but with the current WWII aircraft popularity, it would certainly provide a valuable realism/visibility improvement. Apparently, the Unreal Engine can render different indices of refraction: (the MiG windscreen above is just a wild guess based on what I've seen in the OP's video) -
Armoured glass refraction must see video
Bourrinopathe replied to MA_Goblin's topic in Military and Aviation
Very interesting thread. I assume a refraction rendering should modify the MiG-15bis (and similar windscreen designs) view accordingly? -
Very smooth touch-down. Congratulations! :thumbup: It didn't even wake the baby (or the nitroglycerin) sleeping on your knees. Next step could be to attempt a Rafale demo landing («posé sur retournement») ;) (@ 8:17") (sorry the commentary is in french) (another view) Nice one too, Weta :thumbup: It's always challenging to land softly, right after a turn. (next step: John Derry turn and land?)
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I tried. It's confirmed stable for a few seconds ;) Then the kerosene doesn't want to jump into the engines. I can't remember where I've read that, but the inverted flight can only be sustained during 8 to 15 seconds. Something like that. If I find the line about the fuel system and tank design, I'll post it here. [edit: more precisely: (partial translation below) Su-27SK Flight Manual, again (what would we do without it?) ;) And I hope that was what you were wondering about.]
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Su-27 instruments functions (?)
Bourrinopathe replied to Bourrinopathe's topic in Su-27 for DCS World
Thanks for the help guys. The tank 5 label on the warning light has to be the feeder tank, indeed. Even if there's no Бак 5 on the structural schematic. The remaining fuel quantities I've posted are from the game. We'll have to wait for a obsessive-DCS-level Su-27 to simulate the gauge error margin and fluid simulation ;) ------ About the sensors slew and control: If I'm not mistaken, the radar (and OLS/IRST) elevation and functions are controlled by the weapons control system (СУВ) panel (left console): The three arrow buttons on the upper left are used to move the "field of view" of the radar and OLS/IRST. The control knob on the left is used to set the expected target relative elevation (ΔН). The toggle switches are for the different modes and the laser range finder (ЛД). The "Su-27 for DCS World" russian manual call the Target Designation Cursor: Строб захвата and as the joystick label on the control stick is ЦЕНТР ЗОНЫ СТРОБ., I'm thinking it's the TDC slew control. Please correct me if I'm wrong. -
Su-27 instruments functions (?)
Bourrinopathe replied to Bourrinopathe's topic in Su-27 for DCS World
If I'm not mistaken: neither of the two. The autopilot trigger is used to briefly disengage the current autopilot mode(s) (barometric altitude, …) when pressed (and held), to let you adjust the new flight parameters (altitude, attitude, …) and re-engages the previous modes when released. It acts like a quick bypass and adjustment command. Here's the original text if you want to translate it: (Совмещенное управление = combined control) (the Transition to Level Flight mode is activated by pressing the button to the right, labelled: ПРИВЕД К ГОРИЗ - "Autopilot level" on the picture you linked) -
It's nice to hear it's working! I'm not sure what you're comparing. OpenTrack does not have any facetracking feature (no IR emitter), unlike FaceTrackNoIR. I tried FTNoIR and the (face)tracking has a horrible lag. Imho, it's unusable for the flight sims. For the curves, each profile will depend on the user's setup/rig. Too many variables to share a profile, imo. First, you should define the maximum view angle for each axis in a specific cockpit. And then, set up your curves depending on the sensitivity you want (e.g. smooth in the center, linear, short (real) head movements, etc.). Here's an example with my curves for the Su-27 for DCS World: Pitch: -60° to +90° Small deadzone for stability and comfort, smooth above the horizon (0-10°), for precise target/alignment tracking, then faster on the high angles for fast target acquisition/lock or situation awareness (checking above/dogfighting), soft edge near the max angle (it provides a useful feedback (less sensitivity near the max angle) and soften the end of the movement). Roll: 50°+ left and right Small deadzone for stability, smooth around the neutral position and very soft edges (very slowly reaching the extreme angles - not like brutally hitting the canopy) Z (zoom in/out): -30° to +26° Small deadzone for stability, soft backward move with soft edge, faster forward zoom to check the instruments/target/detail. I don't need to move a lot to reach the maximum zoom level but I don't use a high magnification like some in-cockpit binoculars you can see in some videos. As you can see, it's a very personal setting, fitting the way you'll enjoy moving your view and head in the cockpit. I'd suggest to try different configurations but keep in mind, each cockpit has its view angles limits (there's no point in looking right behind you in a helicopter cockpit) - so setup your curves within those limits. Have fun tweaking around ;)
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Well, I have considered buying the Crosswind pedals as I'm not on a budget, and I think there should be several factors to think about. The Crosswind are way more bulky and as Sokol perfectly described it, the motion is less appropriate for a pure desktop configuration with a classic desk chair body position. At least, that's my opinion too. The separate brake axis are a significant difference too, and the Crosswind pedals are the weapon of choice for a perfect control in that regard. It depends on what you're going to fly. I'm mainly flying the Su-27 for DCS World and the other Russian aircraft in some extent. So far, the T-Rudder feels perfect for that. The price is also different: 320€ for the Crosswind and about 220€ for the T-Rudder MkII (including VAT for both). As always we'll need to choose the right tool for the right task. I think the Crosswind and the T-Rudder are on a different game.
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Thanks for the tip Sokol! That configuration tricks should be really useful for some aircraft. I think the MiG-15bis also uses the rudder+brake behavior you described. It's easily manageable with the T-Rudder pedals.
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At least the replay did not show any weird crash landing. Thanks for the info. The place is a good spot to learn how to land the Flanker without using the drogue chute, and having fun. I hope we'll see more "best landings" attempts in that thread!
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Unfortunately, my version is not interesting in the current state, really. I barely modified the parts I was wondering about lately. The layout is very messy and all the vector graphics are segmented (as its converted from the pdf to a simple .docx format). It's more like an rough annotated version. But of course, I'll gladly share it, if some chapters are polished enough.
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Which joystick to buy
Bourrinopathe replied to qmaster312's topic in PC Hardware and Related Software
You should take a look at the VKB Black Mamba and its great metal gimbal but if you're mostly flying western aircraft the Warthog replica may be more attractive. You can also use a Warthog grip with the Black Mamba and use an extender. -
Voice commands software - which one ?
Bourrinopathe replied to tob.s's topic in PC Hardware and Related Software
I've only read good things about DWVAC and it seems really powerful. Yet, I've bought Voice Attack as I felt more comfortable with its UI and I've seen several demonstrations about the configurations. Two things I like with VA is that it can play a random sound when you trigger a command, and the function that plays a sound when you hit a key. I've set the Su-27 autopilot modes with custom (Russian) voice feedback, so when I press a key, VA tells me what mode I activated . :) I love that. Same goes for the ECM on my HOTAS: I have an audio feedback when I use the toggle on the throttle (the related light is not very visible (on the right console)). Is this possible with DWVAC? -
Hi there, I now own the T-Rudder pedals MkII. They're my first rudder control device, so I won't be able to compare it to the different popular pedals around like the hi-grade MFG Crosswind rudder pedals or the more common Saitek Combat rudder pedals. I used them for about 15 hours of flight mostly with the Su-27 for DCS World, and a bunch of hours with the helos and other aircrafts. They don't have differential brakes axis. They only provide a rudder control axis. I know it's possible to configure the axis with the VKB Device Config software to simulate two brakes axis (with compromises) but I didn't test it yet as I don't use them. I've chosen the T-Rudder pedals for two main reasons: I didn't want a bulky device under the desk with oblique/frontal feet movements, and the T-rudder pedals and my Black Mamba control stick will use the same USB port (when the integrated controller will become available) (and share the same configuration/profile). I really like the simple design and build. For me, less mobile parts means better durability and reliability. Plus, it's easy to move, put aside or away as you desire. The build quality is excellent. Everything is steel w/ aluminium pads, ball bearings everywhere (the two cylindrical pedals roll freely), and 11bit magnetoresistive sensor. The axis plate mecanism (two-way cam ?) is reversible if you need a smoother center position (helos). The mecanism is really easy to disassemble. After a few hours, the pedals start to make a very light creaking noise. Nothing distracting but it was that distinctive sound a spring friction makes. I greased the spring contact points and the rolling part touching the "plate" with a Teflon grease I use for my bike and it's now perfectly silent again. Imo, the default tension feels really comfortable. Firm enough with a clear center position and smooth enough for the precise adjustments (runway alignment and such). Assembling and adjusting the pedals was super-easy (no tech skills required) and it's fully plug-and-play. All I had to do is to connect the RJ-45 cable to the pedals and the Tiny BOX, and the USB cable to the Tiny BOX and the PC. Next, I launched DCS and configured the new axis in the controls option menu. I set the curve to 30 for a smooth control around the center position (very comfortable for the tight turns a few meters above the ground, for example). So far, I'm absolutely satisfied. The pedals are easy to use with or without shoes and you can easily rest your feet by moving them under the cylindrical pedals (keeping them on the pedals is also comfortable). From the neutral position to the bottom, the pedals motion is about 5 centimeters (2 inches). It's a perfect match with the helos and it's a delight to fly the Flanker with it. In the past, I only experienced the rudder controls with a twist stick and a rotary. I'm amused how wrong I was about that essential part of the flight controls :D If you have any question about the T-rudder pedals MkII, just ask. I'll do my best to answer. And thanks to ВКБ for such a great device ;)
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Sorry if it was confusing. It's my own modified version of the manual you can see on the picture (left side). It's not an official version. Also I can confirm you should have the Su-27 manual in the FC3 documents folder. It should be here: …\DCS World\Mods\aircraft\Flaming Cliffs\Doc\Su-27 DCS Flaming Cliffs Flight Manual EN.pdf
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A few pictures also need to be updated. The HUD display/symbology has been slightly modified with the module/PFM release. Here's an example with the current manual picture on the right (and the correct display on the left): Nothing important but keep in mind a very few pictures differ from the current simulation.