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T_A

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Everything posted by T_A

  1. Can someone put a photo to show these canards? google isnt helping much
  2. hegykc , can we get some more grip porn shots? would love to see more of the process , maybe a timelapse video.
  3. Great news , thanks for the update hegykc.
  4. Guess i`ll be the one to say it - you can do all that with the C model, just dont use the TAD , TGP ,PAC etc. and you can use easy communication and not have to deal with the radio also. and there are plenty of cluster bomb options on the C in the sim.
  5. Actually i made that mistake last year and bought X280 just 4-5 months before 970 GTX came out for the same price , much less wattage and more performance. i`m not making that mistake again. at the moment the only option for me is 4790K, i`ll wait for 14nm cpu`s waiting 6 months for hardware upgrade that happens once in 4-5 years is fine.
  6. I mostly fly by feel , but i do read the specs before hand , like at first i crashed the mig21 at landing before i did the training that said to come in pretty fast at about 350km/h with almost no flare at all (hard for someone who flies RC planes to get used to)
  7. 6 months or not doesn't matter , it`ll be out when its out , done or less done. I for one don't mind the wait anymore, it is obvious plenty is being done to bring this to the market asap. also i`m not in a rush since i`m atleast waiting for EDGE before upgrading my PC and there is no point in upgrading at the moment before new Intel chips are out (Skylake or Broadwell-K) and that could be much closer to 2016
  8. The really cool part is taking this million poly model and by using some impressive technics and texture magic - reduce it into 5% of the polys here to make it playable ...
  9. I`m not a lefty but i cant figure why it should matter when flying. who said the main hand cant be on the throttle instead of the stick? what about driving? some countries (ie. UK , AU ) drive with the right hand on the steering wheel and in most of the world with the left hand. in my opinion its really just a matter of getting used to it.
  10. I played around with the A-10C with your program, was very impressed by how plug-and-play it was , was alot of fun to use.
  11. Well thats a great update , the 2015 estimate seems optimistic but we still dont have a clue how far they really are , and well - its Leatherneck , if anyone can its them. now we are all waiting for the March update to hit with some progress report.
  12. very nice ,added to my wishlist
  13. Would love those screens at hires
  14. When we fly the F-15C in Georgia map , fuel is very much an issue in Multiplayer. In missions that use nearly the whole map , in 2-3 hours we can go back to refuel several times. if it there was an engagement and tanks were dropped or too much afterburner then we would have flights last as little as 20 minutes. anyway , those numbers you posted are for the F-14D and it has totally different engines than the A model.
  15. Look up about 10 threads http://forums.eagle.ru/showthread.php?t=116893
  16. Well the F-15 has the advantage of being able to carry 3 fuel tank and also conformal tanks the F-14 has just the 2.
  17. The money notes hit the screen , but nothing is happening! hehe about adding buttons that don't exist on the real deal , it could be interesting to add some , it would be a shame to have less buttons then the Warthog stick. perhaps a master mode button like the a-10 or a second pinky button or something can i assume from the pic you are adding a lever switch?
  18. Just FYI , F1 have historically been used by companies to spearhead new technologies before they can be integrated into mass production, so bsaicly your honda F1 will have ALOT to do with whats in the dealership
  19. Some guys got 20% refund from Amazon on the GTX 970 you can read about it here , including the chat with service rep.
  20. btw not exactly specific to this HOTAS , but in the F-18C , can you have almost full control of the MFD`s like in the A-10C ? what is the purpose the castle button?
  21. OH SNAP! incredible work so far , i want it sooo bad
  22. Well the DCS ecosystem is modular , meaning when you develop an aircraft for example , you will create all sort of assets ( 3d model, flight model, system modeling), you will be importing all of that into the DCS system using tools from ED. ED , being the one that created the system and those tools, knows exactly how to take an existing asset (say a 3d model) and display it on a different system they are creating (DCS 2.0) or if needed - convert some of those assets to work on the new system or give developers updated tools to do that. its a superficial explanation but i think it answers your question. As far as not everything taking advantage from EDGE: if say you create a surface and not setup parameters that tell the game engine if that surface is smooth concrete , hard ground or something similar (that is , it was not an existing parameter in the older system) then the new system wont be able to 'guess' what something is, assets need to be updated.
  23. Whats the fuss all about , there is nothing new in the time-frame here , they said they were aiming for public alpha first half of 2015 that means, if not this month then sometime in March till June, so if anything they are still on schedule set in the Mudspike interview last month. People need to relax. p.s after that thread someone opened in bug report section about stuff in Waggs`s video not being exactly 1-1 to RL then i get why they delay this.
  24. T_A

    Mig 21 and Trackir

    If all axis are enabled in TrackIR software then Check your axis settings ingame for the mig21 there should be irc 6 axis (X Y ROLL YAW PITCH ZOOM ) or post a screen shot of your options menu in the mig21 section under axis page
  25. read again, average GAMER rig. both those CPU and GPU are on par with what a gamer would buy today (GTX 970 probably a better choice price wise but still) a hardcore gamer would buy a i7 socket 2011 series 5xxx cpu and atleast 2 GPU SLI combo. i`m fully aware that the most common GPU today is still intel HD3000 or some other intergrated graphics solution.
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