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Everything posted by jurinko
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I totally solved my G2 issues: 1. PCIE USB card, got rid of connection error 2. Switched all PCIE Auto to PCIE Gen3 in BIOS, got rid of blue screens, loss of tracking, Steam VR errors etc. 3070, x570 MB
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I have the same problem, my G2 only works when plugged into the PC case front USB. But you can use USB on the monitor or on the video card, if you have such. Other possibility I read about is, put it into the blue USB on the rear and use only one USB slot from that pair. I am buying today PCIE USB connector for the rear, SATA powered cause I need some more USBs anyway. There is a beta BIOS fix from AMD concerning this issue since yesterday or so. I have Asus x570 chipset mobo.
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1- How do I set the cannon in A2G mode to be aimed by radar? In the training mission it is automatically so from the beginning, but from cold start it is in manual mode, aiming well for some shorter distance but way off for higher ones. Manual says RIO sets the gun to WCS controlled mode by a switch, how can instruct him to do so as a pilot? 2 - I take Rockeyes and Mk80s. I throw Rockeyes in CCIP mode no problem, then switch to Mk80s and got no pipper in the bombing line. I set everything via RIO menu - select Mk80s, 500 ms, fuse nose/tail, pilot computer mode (CCIP). 3 - How do I jettison empty Zuni tubes? I select the stations, ask RIO to jettison ordnance, he confirms and nothing happens. 4 - In a custom mission, time ripple interval works ok, but when trying to select 200 m ripple distance, RIO says unable. But it works in CCIP training mission. 5 - Where are the buttons to shift the diamond up/down/confirm for CCRP bombing mode? They are somewhere on a left side of cockpit, do you map them on a throttle? 6 - How to switch between RIO and pilot? thanks!
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Worst game performance after last OB update?
jurinko replied to DeathAngel1's topic in Game Performance Bugs
After all those 2.5 beta updates since 2018, DCS became unplayable for me. I upgraded the graphic card. Nevada was silky smooth, other maps very good. Now, after the last beta it all sux again. NTTR seems to have updated textures though. -
I set the settings to low, flew a bit and then set it back to high and tuned to my usual settings. Now, it runs smoothly as before the update. Looks like reset of graphical settings we did in old IL-2 Sturmovik.
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I did but after the last patch, it runs very rough and not as smooth as before.
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I suggest the visibility distance slider. Or, this can be done by upgrading the fog parameter. Now, there is a fog with max vis. distance 6000 m and altitude 2000 m (if I remember well). Pump it up to 50 km visibility and altitude 3 km.
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*pins Medal of Honor for defending the BetaBastogne 2.5 crossroads against the onslaught of divisions of impatient simmers
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'Simple' 2.5 Setup Guide.. Starting point to improve your FPS+
jurinko replied to Snacko's topic in Game Performance Bugs
I put both shadow options on flat. Outside looks the same and cockpit shadows are jagged anyway. It runs much better. I swear the more I fly DCS the more smooth it is. I went from 21 fps in P-51 cockpit in Batumi runway to 37 with two tricks - alt+enter after the mission starts, all shadows flat and lot of stick time. Despite fps are low in numbers, sim runs smoothly on my mediocre PC. -
2.5 Settings Comparisons and GPU Impact
jurinko replied to Sideslip's topic in Game Performance Bugs
All I wanted to test but was too lazy to. Thanks. -
Pressing alt+enter in game increases my fps from 25 to 35, when looking to the sky from 30 to 60. Probably that "not really full screeen" bug.
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'Simple' 2.5 Setup Guide.. Starting point to improve your FPS+
jurinko replied to Snacko's topic in Game Performance Bugs
My tip for ATI cards: completely delete any profile in ATI catalyst CC, related to dcs_updater.exe and for global settings, select "as application wish" for everything. Stopping to force AA/AF via graphic card and also in game I got fps jump from 20 to 30. -
Saddled a 100% fueled Mustang with wing tanks from Batumi and flew until the night took over and I was running on the last wing tank. Flew high and low, fast and slow, over the sea and forests, cities and mountains. Being a sim veteran since 2002, this was the ultimate experience. DCS is awesome. Gotta buy more RAM though.
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Anyone saw the Caucasus autumn map video on FB? I did yesterday but then it disappeared. It was, like, hmmm..
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page 237 Launch of guided missiles Р-60 (Р-3S) on air targets R instead of P
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${1} SU33 trailer on 2.5 Caucasus map.
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I started with the newest one and then reverted to some 2009 vintage. IL-2 Sturmovik runs much better with it.
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I have found out that the killer was the "full screen" check. Now it runs somehow with crappy fps (does not matter what settings). I just read that in-game AA/AF settings should be preferred to Nvidia Control panel so will give it a try.
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Not to start almost identical thread.. BS1 used to work well, but BS2 crashes as soon as starting the mission. Screen resolution falls to the bottom and 256 colors. AMD x2 270 4GB RAM (3GB fix) Nvidia 8800GTS 512 Win XP 32bit I tried reinstall (wasted some activations), different driver, 3GB switch, let the application decide on AA/vSync but no success. IL-2 Sturmovik runs on my syste, like butter, but BS2 not. Dunno where the crash file is, BS2 does not have the \Temp folder.
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New "tweaked" frogfoot's AFM - Do you like it?
jurinko replied to Vecko's topic in Lock On: Flaming Cliffs 1 & 2
Su-25T in FC1 flew worse than Fw 190 A-8 with gun pods and 500kg bomb in IL-2 Sturmovik. The plane was not able to make 180° turn without losing 1km of altitude and bellow 1min. Present FM looks much more realistic to me. Our AF had old Su-25s in inventory and the thing was said to be quite nimble, able to compete in maneuvering with faster jets at low altitude. -
Excellent one. Very immersive.
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Slovak Air Force Digital Camo Skin - Complete and Modman Compatible
jurinko replied to VikVaughan's topic in DCS Modding
Looks great! Greetings from the country of digital MiG-29 ;) -
I think the Vikhr AA mode is coded in this way: since there is no real proximity fuse in Vikhr which "sees" the target, when the target is locked and the missile launched, the missile remembers the distance between own ship and target. Then it autoexplodes at some distance, which is a bit smaller than the measured distance. In case of head-on regime, the missile explodes sooner, since the ships get closer until the missile flies to the target, not to overfly and explode behind it. In normal AA mode, it explodes lets say 5m before reaching the target. But if the target flies faster than own ship and is far enough, it outdistances the missile and its explosion is too far behind, causing no harm. Also I think that even the missle is shown very close to the target just before explosion, it looks like the explosion occured far behind the target. Vikhr is no AA missle and its fragmentation effect is probably rather poor compared to dedicated expanding-rod warheads. It works from behind only. Once a friendly Mi-24 flew into the track of my Vikhr (instant mission) and despite direct side hit, it showed no damage.
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Looks very good! What about sharing it? :thumbup:
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That Su-25 is really beautiful skin. Is is really based on Slovak Su? Can we get also version with Slovak marking? Super robota chlapi.