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Everything posted by nighthawk2174
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reported CIWS dispersion and addition of MK149 shell
nighthawk2174 replied to nighthawk2174's topic in Weapon Bugs
Just wanted to bump this, hate doing so but this is still an issue that I hope gets fixed. -
Fight for Honor - A Folds of Honor Charity Event
nighthawk2174 replied to M0ltar's topic in Tournaments & Events
I just don't get the G-limits, the F14 is limited to its pretty harsh peace time 7G limit and yet its fully capable of pulling more and not only that its hard to control the g in that jet not only due to the location of the g meter but also just the handling of the jet. And in the case of the F15, iirc there was a case in the gulf war of a merge between an F15 and mig25 (29?) where the F15 as far as i'm aware did a 12g split S. Even in the FLCS jets its very possible in certain maneuvers or in particular hard jinks to go over the set g-limits even if you don't intend too. Like... I just want to dogfight not have to be constantly staring at the g-meter. You can't limit yourself based off of feel like irl. I was considering participating but the g-limits, no offset turns, and landing requirement are a major and total off put no interest after reading those. -
A-10C Flight Performance Request to Fixed with DCS: A-10C II
nighthawk2174 replied to Habu23's topic in Wishlist
Understood and I hope it comes soon (and to more jets than just the A10), but even while clean (as in no weapons but pylons still attached) the jet is still under-performing the G-loading charts and is less stable while doing it then video evidence would indicate. - Doing this in game right now would cause massive instability and wing rocking. -
A-10C Flight Performance Request to Fixed with DCS: A-10C II
nighthawk2174 replied to Habu23's topic in Wishlist
I'll just quote what i've said in the past as my view on the matter hasn't changed Lets hope ED takes a serious look at this. -
Well ED did say they were taking over all missiles
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Request - Ability to set random start time
nighthawk2174 replied to nighthawk2174's topic in DCS Core Wish List
Yeah just more ability to add randomness would allow the creation of more dynamic missions and give more power to creators to make cool stuff. Even adding a radius where the wypt will spawn like in ARMA would be amazing as well ontop of time randomization. -
I think an amazing feature would be able to set up a mission with a randomized start time. Such as it could start at 8:50AM or it could just so happen one time to start at 9:30PM. I think this would be quite a nice feature to add and I can't imagine its too difficult to implement.
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Hmm if there's enough info to get a reasonable guess say 80% there then I see no reason not too.
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Ehh tbf it takes time to do stuff like cfd and the AP. There was always going to be one missile that was first and acted as the testbed to make sure stuff works. And well they chose the most popular missile in the game. Others will come in time, ED time that is, and things will improve.
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Seems notching may have been adjusted last patch? Maybe in the base code you could try turning it off in the files I think its in the file called missiles_prb_coeff.lua
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S-75M (Sa-2E) V-755 missile performance and caracteristics
nighthawk2174 replied to Rex854Warrior's topic in Weapon Bugs
Not a new issue but I'll dredge up my post and others https://forums.eagle.ru/newreply.php?do=newreply&p=4052530 https://forums.eagle.ru/showthread.php?t=259209 https://forums.eagle.ru/showthread.php?t=250138 -
Agreed the tolerances do need looked at but certain extreme cases are probably not worth simulating as other things are just more important.
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So something that is severely impacting a few of my more ground heavy missions is it seems that if a ground unit is told to go to waypoint with a go-to action that is triggered by a trigger or wypt action it will set a direct off road path even if both the previous waypoint, their current formation, and the target wypt are all set to on road. In addition to this if there is buildings or some other obstacle in the way it will cause the group to just go around in circles and not move anywhere Edit: Seems the moving in circles issue is a Syria thing only on Caucasus the unit just stops moving could be related to the impassable bushes bug.
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Agreed especially on the alt map on the desert maps it can be next to impossible to see the borders.
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known P-51 cooling system not workin properly
nighthawk2174 replied to KenobiOrder's topic in Bugs and Problems
Seems the P47 had some of its cooling/heat parameters adjusted last patch, maybe something got broke or changed by accident for all the warbirds in the background? -
Seems it may be dysnc related, if this was in MP that is.
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Yeah if its the non-M version it shouldn't be all aspect.
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+1 for sure would want this too the more airbases the better imo.
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The seeker range limit is part of the new model as far as I can tell whether or not it currently works is well unknown. But keep in mind for the seeker range is for a 2m^2 target from a CW transmiter from an F4 (F15?) but the F and up can home in on a PD signal which will substantially increase the seeker range. The missile battery was set too 75 sec as well iirc.
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The dashed line is for when you launch on a bandit at .8 mach at the speed listed in the second row of the top left box with the solid being a launch on a M1.0 target at the speed in the top row of the chart. At least that is my current understanding of the chart. How that lines up performance wise this is what I got from cfd: https://forums.eagle.ru/showpost.php?p=4136423&postcount=1
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DCS - Nhawk's Weapons mod
nighthawk2174 replied to nighthawk2174's topic in Utility/Program Mods for DCS World
Hmm hadn't seen that before maybe i'll mess with it and see if it works. -
DCS - Nhawk's Weapons mod
nighthawk2174 replied to nighthawk2174's topic in Utility/Program Mods for DCS World
Unfortunately not that needs to be fixed by ED. -
DCS - Nhawk's Weapons mod
nighthawk2174 replied to nighthawk2174's topic in Utility/Program Mods for DCS World
Ok for the stable try deleting the CoreMods folder in the mod and it should work but currently the OB and stable are not fully compatible. -
Yeah biggest issue as always is getting enough info but if that other prop game could do it i'm sure some 3rd party or ED could at some point.
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DCS - Nhawk's Weapons mod
nighthawk2174 replied to nighthawk2174's topic in Utility/Program Mods for DCS World
stable version you said? If so I remember that being an issue introduced by an update for an earlier version of the mod for the openbeta. Which is what this mod is updated for with some versions being incompatible with previous ones.
