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cromhunt

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Everything posted by cromhunt

  1. Do not shake it too much, after that it overflows and it makes stains
  2. A helicopter does not want to fly;It is maintained in air by a variety of forces and controls working in opposition each other.And if there is any disturbance in the delicate balance,the helicopter stops flying immediately and disastrously.There is no such thing as a gliding helicopter. Helicopters pilots know if anything bad has not happened,it is about to.:) Editing the curves of your joystick will only serve to lose you in the settings. Start by understanding how it works before wanting to follow all the advice. The advisors are not the buyers
  3. Pareil:) regarde tes messages privés Stp
  4. Tout dépend des missions que tu fais. Par exemple pour mes missions j'intègre la facteur consommation de carburant.Pour réussir il faut être capable de rentrer a la base,une fois l'objectif atteint. Donc en fonction de la distance à parcourir faut préparer un vol sérieux. Mais à titre d'indication: Avec 4 Mavericks et 2 AIM 9 je prends 60% de carburant pour un objectif à 45 nautiques de mon point de départ,ça me laisse environ 25 minutes de vol avant d'être sur la réserve.Apres faut gérer son "fuel flow",on n'est pas obligé de foncer plein pot. Chacun joue comme il le veut,donc pas de conseil a donner. à++
  5. As-tu verifié le MTOW? comme les IA decollent en vertical,faut pas qu'ils soient trop lourds. à++
  6. Hello:) I'm glad to see that there are still nostalgic for these old simulators. Indeed fighter bomber works well with winuae and also with steam for the atariST version. I spend a lot of time on it. But the PC also had its share of simulators: http://cromhunt.proboards.com/thread/349/old-flight-simulator-on-dosbox see you next time
  7. weird landing No so hard,because we are able to land on a carrier without any assistance. I think it's a little bit weird,but that's it I mean, with a little practice everything is possible. Other warbirds: http://cromhunt.proboards.com/thread/342/weird-warbirds-landings just a word: to take off do not use more than 8 to boost push on the stick to raise the tail, so the pedals(rudder) will be more effective and to land take the final at 100, and quietly let the bird settle on its own. no secret only the practice
  8. T'es à la bourre:) https://forums.eagle.ru/showthread.php?t=200724&page=2
  9. Salut:) regarde tes messages privés stp à++
  10. cromhunt

    Frustrated.

    take care
  11. For now with the version of the game as it is, landing on a carrier, seems easy enough.In any case with the mod "Enterprise". I hope they will adapt the game for the WW2 aircrafts carriers, because for now the friction is too high on the decks. I tried with the four modules. http://cromhunt.proboards.com/thread/342/weird-warbirds-landings
  12. Maybe this video will bring part of the answer? I have not seen any strange behavior so far, but I have not tried all the mission configurations, We'll see I know someone who has a good experience of Mig15bis, maybe it helps? it's the author of the 3 videos on this post: https://forums.eagle.ru/showthread.php?p=3474828#post3474828 see you next
  13. Thanks for sharing
  14. Check See you there
  15. ready to test the f86 on a server 2.5.2 last patch if you agree make an appointment GMT time and tell me the name of the server see you soon maybe
  16. It's the same with or without VR. Besides the video is made without VR,but rain Sorry before not having specified
  17. mods let's take a while please up to the end of track when zooming it seems i'm not alone https://forums.eagle.ru/showthread.php?p=3515006#post3515006
  18. logs & tracks AFTER REPAIR https://www.dropbox.com/s/tsny45lhdpcficy/dcs.log?dl=0 thanks for answer SU33ARTIFACTS.trk
  19. SU 33 Artifacts Artifacts will appear on the canopy since the update 2.5.2 Even after the last update
  20. Same here: https://www.dropbox.com/s/i7yrfaceutfj5t6/Screen_180603_233335.jpg?dl=0 https://www.dropbox.com/s/bq4jms72bx42ixa/Screen_180603_233340.jpg?dl=0 A little bit annoying while landing on carrier Always bugged
  21. Train yourself to autorotations with engine cut, and you will find that you do not use the commands as it should. An helicopter as long as it has sufficient rotor RPM keeps an effective sustenance. Of course it does not allow you to climb up. However when approaching the ground you can use this energy to slow down your sink rate by making a more or less accentuated progressive flare, converting speed into lift. Only after that you can use the collective to consume the RPM to cushion the landing. Respect the order in which the controls are activated while approaching the ground. If you first pull on the collective you consume RPM and you lose lift, and your collective will be less effective after. If you make your flare too high you will not have enough speed for the lift and your sink rate will increase. So always first the progressive flare, converting speed into lift, and only after the application of the collective. Of course a correct altitude around 100 meters is necessary to succeed the maneuver while approaching the ground Now you can do it with the engine running, but the differences will be less noticeable. Who can do the more can do the least
  22. As mentioned above, look at your rate of sink by monitoring your variometer. Choose a glide slope with a low drop rate and keep your parameters stabilized, the thing will settle on its own, you'll just have to adjust the collective to transit to stationary. And forget the VRS, a depression due to a large wing load is more common with pilots who do not respect the parameters. Depending on the weight you must choose a different attitude, so different speed and rate of sink.
  23. To"Pmicelli" you may be right, however this is not the only warbirds module that seems far from reality. We are in a game The wind, the temperature, the degree of hygrometry, the atmospheric pressure, the friction of the track, the altitude, the season,the weight,the centering... etc are represented very succinctly.Much of conditions which can transform, in real flight, your experience . You are going to say that I am off topic, but I mention these effects to explain that in a game we are limited by the computing power of our rigs. Fortunately DCS programmers are reasonable, if not,only the wealthiest would be able to pay for offer a PC powerful enough to take into account all the parameters of aeronautics. You want to change the power of the torque, ok.You will have to change at the same time all the code that will be disturbed. For example look at each update the difficulties encountered to stabilize the game.
  24. False! Before the image was not shifted to the left, it was centered.Even in VR. It is by closing an eye that I realized that in VR it is only the view from the left eye is represented. And in reality fortunately that the glasses do not treat only one eye. I used it and it's like when you look with binoculars, after adjustment the image is centered. Visual fatigue is there but that's not the subject.
  25. Indeed the night vision goggles are buggy, or the driver is one eyed.:) With the VR helmet we realize that only the left eye is functional. On the other hand the landing light is truncated in its upper part. In any way thank you for fixing the TV screen,at least.
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