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AussieGhost789

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Everything posted by AussieGhost789

  1. Ah, ok. Thanks for the clarification. I guess I need to do a little more of this :book:
  2. From the way I read it, the range at which you can track the target is 55 nmiles, not 20. The 20 nmile figure refers to the range at which you can track a target in TWS in Interleaved HPRF and LPRF. Beyond that range TWS must be in HPRF, and HPRF is also required for STT. HPRF is good for head on targets, MPRF (and I'm guessing LPRF and maybe interleaved HPRF in the case of the Mirage) is better for side on or tail on targets, particularly when notching is a factor. So I take that to mean that HPRF is good for targets with high closure rates and MPRF/LPRF is better for targets with low closure rate. So a target approaching head on can be tracked in STT or TWS from inside 55 nmiles, but only with HPRF. A target that is side on or tail on would have a harder time being tracked with HPRF, so interleaved HPRF or LPRF is used. This means the target can be tracked in TWS in these PRF settings, but they are limited to 20 miles and can not support STT. That's my take on this. Hopefully I'm not way off.
  3. So, one thing I noticed is that the radar display doesn't seem to display things properly when on the 160 setting. The other thing I noticed is that I'm able to lock onto an Su-27 at 79 n miles (might be 80 or beyond, but with the display not showing contacts on the 160 setting, even ones I can see on 80 or less, I can't tell). I don't really know anything about the capability of the Mirage's radar, but I assumed it wouldn't have the detection range of the F-15C or Su-27S. However it currently exceeds them both quite considerably. For example, the F-15C in HPRF can detect an Su-27 at just outside 60nm and can lock it up at 55 nm. So, is the detection capability of the M2K still WIP, and should that be expected to be reduced significantly? Or should I be pleasantly surprised about the range at which the Mirage can detect targets?
  4. As it works in DCS; if locked in STT you will receive a lock warning and when launched on you will hear a launch warning, be it ARH or SARH. In the case of the F-15 firing in TWS, you wont get a launch warning until the AMRAAM goes active, and you will receive no lock warning (until the missile goes active). My question was focused on the Mirage 2000 in particular, as people are talking about getting launch warnings yet I am not. Just trying to figure out if there's something I haven't turned on, or if people are mistaking the new emitter "ding" combined with an M popping up on RWR as the launch warning. Of course, that does indicate an incoming missile but it isn't the actual launch warning. The only reason we can interpret that as an incoming missile is because we see the M on the RWR. And my point was that doesn't really help when facing SARH equipped opponents because no M will appear on the RWR as there is no detectable emitter on the missile itself. Edit: Is the RWR on the Mirage 2000C actually capable of detecting missile launches? Edit 2: Ok, now I've heard the launch warning and it has left me confused. I'm starting to understand the questions that began this topic. I am hearing the chirp that was described, but only sometimes, and it seems only for AIM-120's. This is weird.
  5. Hang on, are you guys actually getting launch warnings? The only audio warnings I'm hearing are the lock warning and new emitter warning. Of course you can use that information to infer that there is a missile coming at you when it's an ARH missile because an M will pop up on the RWR. But it's of little help when facing a SARH equipped opponent. I was under the impression that the actual launch warning is yet to be implemented.
  6. Blufor lonewolf Callsign: -MDS-SE-Toothless #75 Preferred aircraft: F-15C
  7. Another thing to keep in mind is that the F-15 shows AoA in cockpit units, which is +10. So if your AoA is 5 degrees then your AoA indicator will read 15. Also, your AoA will show up on your HUD only once you have passed 8 degrees (which will read as 18 on the HUD).
  8. Hooray! :D
  9. The ER definitely has a speed advantage at high altitude. It's not massive, but it is noticeable.
  10. I think it's a fantastic idea! Although I do think that the aircraft should get its A/PFM first, so I have voted accordingly. It's nice because it will give people the opportunity to try out a high performance aircraft for free, albeit one with limited capability.
  11. That's just down to the aircraft being incomplete at the moment. It should be able to detect missile launches in the same way that the Eagle does, but currently that is not implemented. As for the A-10C style MAWS, whether or not our version of the Mirage is capable of using that is up for debate. Last I heard/read it was a no. Although I'd like to hope that changes :P Edit: Scratch that, looks like we will be getting it on the Mirage!
  12. You can do as rage primal said, or just use the command that you have found in the controls. Personally, I use the unlock target command.
  13. Fair enough. I've definitely seen it referred to as Range While Scan, though. But as you say, potato, potahto :P
  14. I just checked the manual and it actually shows it as LRS, as Gryphon says. :doh: Guess I should fact check before I post. Although I'm still pretty sure that RWS is range while scan :P
  15. Just for future reference, when you say LRS I believe you mean RWS which is Range While Scan. As for your tactic of searching in RWS and switching to TWS, I would suggest binding your TWS key to something on your stick or throttle (like a hat switch or button that's easy to reach). You'll get the hang of it eventually. I do the same thing, it might take a little while but you can get pretty quick at it. Edit: After having a quick glance at the manual again, it appears you're not wrong in saying LRS. Guess I should fact check before I post :doh:
  16. The priority on the SPO-15 follows the bottom indicator lights from left to right, with the left most being fighter radars. Therefore, a fighter radar will take priority over a SAM (unless the SAM is locking you, in which case it becomes the primary threat and is prioritised). Also, the spo-15 (in game, at least) recognises and prioritises the radars on board ARH missiles.
  17. If we were to get a Tiger, I'd love for it to be an ARH. The fact that it's the variant that Australia operates totally hasn't influenced my opinion :P
  18. Does it automatically manipulate the radar so that the bugged contact stays in view?
  19. ^ Spoilt by western avionics :P
  20. Awesome! I am officially looking forward to this aircraft :D
  21. Speaking from my own experience with the R-27ER, in look down situations it is abysmal. I often see it going for the first chaff deployed when I review in tacview. In look up situations, I find it to be far more reliable. Stat tracking was just enabled on the MDS US server and on it I have a 32% hit rate with the R-27ER. Not sure if that kind of hit rate is what should be expected in the real world, or if it should be more/less? Personally I am disappointed with the missiles performance in look down situations, but whether its performance is realistic in that situation is not known to me. Of course, these are just server stats in a more or less uncontrolled environment, but I thought I'd just throw them out there.
  22. From the way I read Fer Fer's post it is not about uncertainty of the aircrafts capability, rather uncertainty surrounding the specifics of the production arrangement.
  23. Well, that's why it's called a Heads Down Display :P
  24. AussieGhost789

    IFF

    As I understand it, RAZBAM were given a set of criteria (by ED) to meet in order to reach beta status. A set of criteria that they indeed met. Unfortunately, working IFF wasn't one of those criteria.
  25. One of the things in their pending update fix list is "added transonic drag effects." Another one is "corrected fuselage drag for more correct performance." Yesterday, a squadron mate furthered that and said that the drag wasn't scaled with speed. I didn't ask where he'd read that specifically but I assumed it was related to the items in their fix list, and that maybe one of the devs had said it somewhere in the thread or someone had done some tests and figured it out. Either way, there are problems with drag that the devs are aware of.
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