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Everything posted by droopy114
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Sure there is a problem with RAM usage, the more units, the worst it is. Even just a few players without nothing else or just a fews objects/ can lead to a crazy 12/13 GB RAM usage. One thing that was really annoying for me was the freeze when you zoom in, or look around in a new area....that was (partially) solved by the new Starway's texture mod, he tweaked some lua's files and it help.
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Game options: tick "enable users snapviews", while in your cockpit, disable TrackIR, set your view to your own preference, hit left alt+numpad 0, now this is your new default view. Note that you have to press the "zoom: default" each time you sit in your cockpit for the first time, and not sure about this, but the TrackIR Z axis have to be assigned to the " camera: move forward/backward", not the zoom function.
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DCS is know for eating alot of RAM, especially in MP. With 8GB, you can play SP fine, as me before, but for MP, you will need to put more RAM. With 16GB now, it's perfect for me, no stuttering, no crashes. Don't know your in-game settings, but both shadows settings to flat, visibility range to medium, trees at 10000, no clutters/bushes, HDR off can help you. We are all experiencing the same problem, BTW, 16GB RAM is the recommended system requirements: Recommended system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i5+; RAM: 16GB; Hard disk space: 30 GB; Video: NVIDIA GeForce GTX780 / ATI R9 290 DirectX11 or better; Joystick; requires internet activation.
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Mirage patch observations Latest 1.5 OB (20.05)
droopy114 replied to Rlaxoxo's topic in Resolved Bugs
Yes, because SP is fine :thumbup: -
Mirage patch observations Latest 1.5 OB (20.05)
droopy114 replied to Rlaxoxo's topic in Resolved Bugs
Yep i noticed this in my last MP game, when you spawn in your aircraft for the first time, and only for Magic, outboard pylon. Once you ask ground crew for a rearming, they appear. -
Ohhh yeees give us this baby!!!
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Mirage patch observations Latest 1.5 OB (20.05)
droopy114 replied to Rlaxoxo's topic in Resolved Bugs
Thank you,hard to describe, but I have the feeling that the brake a less powerful, for ex. when you are rolling and apply full brake, the front gear is less compressed than in the previous update (not sure if it's clear). Also park break don't stop the plane. -
Mirage patch observations Latest 1.5 OB (20.05)
droopy114 replied to Rlaxoxo's topic in Resolved Bugs
Yes i just leave a server and i confirm the problem. Just to be sure, i try a repair before, it cost nothing.... parking brake engaged: plane move a bit, same with "normal" brake. edit: i also try with antiskid on/off, same behavior. -
GTX1070 (ten-seventy) who's buying it?
droopy114 replied to hughlb's topic in PC Hardware and Related Software
About the performance in DCS World, my current GTX 970, coupled with an I5 4690K @4.5ghz + 16gb RAM @ 2133mhz perform very well on my main 1920x1080 monitor, I rarely see FPS going below 60, maybe in some areas, for ex. airbase with many people's and air defence. I'm not sure if it will rise the performance on this screen,DCS is heavily based on the CPU performance, I will buy it only with VR in mind. -
[M-2000C] Cockpit Views with proper Neck
droopy114 replied to droopy114's topic in Utility/Program Mods for DCS World
Self bump, edited server.lua for the new 6DOF limit and also added the modified Views.lua, so you just have to choose wich files you want to install: Server.lua or Views.lua. -
GTX1070 (ten-seventy) who's buying it?
droopy114 replied to hughlb's topic in PC Hardware and Related Software
I'm seriously thinking about VR later this year, i think this card will offer the best price/performance ratio, compare to a 1080.... anyway, i'm a geek, and it's on my "to buy" list :D -
Mirage patch observations Latest 1.5 OB (20.05)
droopy114 replied to Rlaxoxo's topic in Resolved Bugs
Great update, but i think parking brake is buggy. I've noticed this first in MP, start the engine, all was fine. Take off, flew, land then park. When parking brake was on, plane was still moving (a bit). I've made a simple mission for testing purpose, what i've found: -When you set your parking brake to ON (normal procedure) before starting your engine, then after you start your engine, plane will not move. -Disengage it, re-engage it, plane is moving a bit. Track below. (edit: running last stable version, 1.5.3.53279) M-2000 parking break.trk -
The default FOV for the F-15 is 88.727844, according to the Snapviews.lua. Maybe too much, you may try a setting like 80 or 75. First be sure you tick "enable user snapviews" in game options, then go to: c:\Users\Saved Games\DCS\Config\view Open SnapViews.lua with WordPad, type left Ctrl+F, search for F-15c, edit this: [13] = {--default view viewAngle = 88.727844,--FOV <<<change this value to 80 or 75 hAngle = 0.000000, vAngle = -9.678451, x_trans = 0.264295, y_trans = -0.064373, z_trans = 0.000000, rollAngle = 0.000000, Save and enjoy. For the target spotting problem, you can try this mod, work nice for me: http://forums.eagle.ru/showthread.php?t=160634
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Yeah nothing better than this, great work! the Mirage, then Gazelle, and now this mod.... :pilotfly:
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Tab "User CP" , top left :thumbup:
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Caucasus Map Texture DLC by Starway
droopy114 replied to Starway's topic in Utility/Program Mods for DCS World
I vote for "$10 at least", and i agree with OP, more screenshots would be nice. -
replay still unusable inaccurate ?
droopy114 replied to bbrz's topic in Release Version Bugs and Problems (Read only)
And the Mirage, seems to be all perfect. I try a simple flight with the TF51, taxi/TO/landing....my flight was nice, but the replay crash me when taking off.