^^amazing
i think that might be the closest thing we've got yet to a "solution" to the resolution limitations of head-mounted displays yet
thx for posting
very interesting...
what i feel should be simulated (to SOME extent) is the fact that the "S-switch" isn't on the HOTAS - yet it is employed in the sim like its on the HOTAS (ie.. quick on and off)
people are "gaming" the sim in ways that you can't "game" the real world jet
the way it should be modeled in the sim, is to only permit engagement/disengagement of the S-switch if the a/c is experiencing less than a specified G-loading threshold ----- say maybe 2Gs or 3 or 4 (get some feedback from aircrew)
have you ever tried to move your hands around the cockpit during a hard turn? it is very difficult...
now, for balance, i am hearing the complaints about the SU breaking up in unusual circumstances - probably straining credibility
okay, maybe we need to look at that
but in the interest of REALISM, we should only permit S-switch operation during conditions where a real-world SU pilot would be able to engage or disengage that switch
we want realistic aircraft in the sim, right?
if ED was thinking ahead and built-in the capability for expansion, then yes it would be "easy"
but if what we have now is "baked in" or hardcoded or what have you, then additional elements would represent a lot of work
i know! its an address given by the two test pilots involved in the YF-23 program - along the way they give comparisons of key capabilites of the two aircraft
and yeah, its a long video
but you learn a lot about the whys and wherefores and relative capabilities - i found it very interesting
you're right, that's why i said "generic aircraft controls" ----- things that are common to all aircraft
ie.. landing gear, flaps, various lights, canopy, jettison stores, engine power on/off, maybe some extra wildcard items..
control of a virtual cockpit is a daunting challenge
maybe not what you want to hear but.. i'm thinking maybe hardware analogs are better - generic aircraft panels with switches, levers and knobs for common aircraft functions
and you could operate these physically - even memorize their locations and operate by feel alone (of course, the "see through" front-facing camera on the vive would be very helpful, even though i concede it would tend to disrupt the suspension of disbelief..)
uhm.. i clicked both your links - where is this DCS/Vive video?
he has a video with "A-10" in the title but unless he made a really really short clip in a huge video, i didn't see any DCS in there...
[[ edit - THIS : [ame=https://www.youtube.com/watch?v=JUuGnt4Uy8Y]THIS[/ame] is not DCS - even though it has "A-10" in the title (??) ]]
My understanding is 90 Hertz is necessary not to reduce judder, although it certainly does that, it's because at less than 90 Hertz refresh rate a significant portion of the population gets physically nauseous