

CallsignFrosty
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Everything posted by CallsignFrosty
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Sounds like the same problem as on 1.5 to me Sent from my iPhone using Tapatalk
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Thanks Sent from my iPhone using Tapatalk
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Using the INS for precission bombing Cool! Thanks for the change log. Is this from today or from the last update? Sent from my iPhone using Tapatalk
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I will test this again tonight when I am home from work. Something fishy is going on. I have tried with both HOTAS commands - nav update and INS position update. Sent from my iPhone using Tapatalk
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My GF has some cousins in Rotorua. I however am in SE london! Sorry!
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Yes I am starting to think the same - guess I'll wait till the next update before I play around with this further.
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Not to sound rude but that isn't really what I'm talking about. I can see the geographical position that is the 'true' position of the IP waypoint and it remains offset even after the delta has been zeroed. Obv the longer you leave it the more error is introduced but I am talking about the moment that the error is zeroed this is no change from the original waypoint position. To make this easier I used Inguri Dam as the IP. Sent from my iPhone using Tapatalk
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Is anyone else having trouble with radar updating the INS? I am doing everything by the book but unfortunately the cross doesn't move to the 'real' IP after it should have changed - the INS display shows the offset to apply but I click VAL to 'confirm the update' and the cross has no movement Sent from my iPhone using Tapatalk
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So is the radar INS update borked at the moment or am I doing it wrong?
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ED should use the Combat Mission games as inspiration for vehicle damage modelling. Even calling them games feels wrong, they are more strategic sims. Ground pounding with anything unguided feels very tedious at the moment. Sent from my iPhone using Tapatalk
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erm I think this thread should be renamed - Harrier GR9 thread!
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GR9 is winning and there are less British people here than yankie doodles so that should be a sign
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Would much rather get a GR9 version... I'll settle for a GR7 though. Lets be honest it would be nice to get some British aircraft in the sim! (and no the hawk doesn't count lol) "I counted them all out and I counted them all back in" Vibrating with excitement
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I have killed a Huey on a server before with a 65D. Made him ragequit!
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I have the just flight tristar professional (lots of bugs and performance issues, I don't recommend purchasing it despite saying the following...) and it modelled the INS drift really well, I loved having to recalibrate over the north sea on a simulated tanker route ;). Having such a feature really shows the benefit of GPS assisted INS as in the A10C and other more modern aircraft. I might give that bird another go if and when I upgrade to V3 from P3D V2, that thing ate VAS like nothing else!
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non sense and out of topic :smartass:
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1.5.1.46722.87 Model Visibility removal
CallsignFrosty replied to HornedGod's topic in DCS Core Wish List
And the 1.5km aircraft view distance before was realistic? This is not a bug, please do not report it as such, the rest of the forums are for opinion! :smartass: -
Whilst I obviously want all these things too, I can't help but think that the Soviet/East aircraft may be left out. We need a Mig29 in full DCS glory. There isn't much fun about having a DCS level fighter with only FC3 aircraft to go up against. I recently got back into the SU25 (obviously not a multirole or even gen4) but I know plenty of people would love a DCS level sim of that airframe. Especially due to all the real world deployments allowing for accurate-ish scenarios in the future.
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Speaking of Combat Mission games in another thread on here just had me thinking about their damage modelling and how perfect it would be in DCS. The ability to damage part of the vehicle, i.e. tracks, smoke launcher, optics. In states like; Green - 100% working Amber - Limited use Red - Completely f***** Even if the damage was done like rolling a dice e.g. A nearby blast has a 2% chance of taking doing amber damage to the thermal camera on a vehicle and a 15% chance of damaging the radio antenna. Obviously direct hits would be worked out with hit point boxes on the models. Basically I am bored at work and this is really obvious, especially to the devs lol. I just wanted to type something instead of working!
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get some custard involved
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paid my entry fee ;)
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X52 Throttle bump/detent?
CallsignFrosty replied to itye1970's topic in PC Hardware and Related Software
you can remove the nipple on the inside as I found out by spilling a coffee inside the throttle.... -
What we really need is a system whereby the settings take resolution into account and adjust accordingly. 4K screens have 4 times the amount of pixels compared to a 1080p screen. The total pixel count of the sprite would be multiplied by a factor of 4, keeping the visibility exactly the same for both monitors. If the minimum pixel size was also adjusted by a factor of 4, the sprite would pop out of existance at the same distance from the player on both screens. The only difference would come in terms of definition of the dot. But if its a dot.... there isn't much to miss.
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4.6GHz 4770k i7 16GB 2133MHz Team Vulcan RAM 4GB OC Classified EVGA GTX770 Samsung 840 Pro SSD 1.5 getting about 50ish FPS at 4K!! all maxed (except the absolute frame rape with bokeh and lens dirt on in F2 view mode)
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Turns out GF is off to Cardiff to visit her sister this weekend and won't be back till monday.. WIN