

RedeyeStorm
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Everything posted by RedeyeStorm
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VR Shaders mod for better VR experience
RedeyeStorm replied to Kegetys's topic in Utility/Program Mods for DCS World
Is it me or does this mod make no difference anymore since the introduction of the F14? -
Hi Deadly, That would be nice. Although I will look into it some more today. I have the impression that reinforcments work fine at least if I am on the Gudauta. I can before take off and landing call the F15 and F16 without problem. If I call the F18 I get an anti shipping strike. If I am airborne and away from the airfield I get additional enemy fighters when I call the F15 or F16. I want to try out if the script works if I call the reinforcments when near the Carrier or Airfield. Might help you solve the issue. RedeyeStorm Can confirm that calling reinforcments work when within 5miles of carrier Or airfield.
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Hi there, Engage bandits only works when HE detects enemy aircraft. If so he will report them. Then you can order engage bandits. In the situation you describe I order Cover me. Then he will engage any enemy that threatens me. This, I think, includes a bandit that just locks you up with radar. You just have to watch where he goes because with this command he goes a bit berserk and can fly across the map. Rejoin fixes. Hope this helps you. And it doesn't change the fact that the AI is in need of attention. RedeyeStorm
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Hoi Deadlyfishes, Got a bug I think. Has to do with the menu. After playing a while the reinforrcement menu starts calling hostile air missions instead of support. Got swarmed by 6 enemy planes before I figured it out!! :)
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Hi Deadlyfishes, I have an idea for more variaty in ground targets. I feel the present ones are more suited for dedicated CAS aircraft like the A10 and Su25. On the mods section someone made a template for a railyard so something like that or a truckpark would make nice targets for more strike oriented aircraft like the Viggen. Also nice would be convoy like targets (some only soft others mixed with armour). Mobile would be amazing but static would be fine as well. As ussual I have no idea what I am asking effort wise. Thanks for a great mission. RedeyeStorm
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[USE IFF] TD Box in HUD always square now
RedeyeStorm replied to 104th_Money's topic in DCS: F/A-18C
Have you turned the knob on the right console panel? If not then iff doesn’t work. -
[MISSING TRACK FILE] AGM-65/88 not disappearing stations 2/8
RedeyeStorm replied to DD_Fenrir's topic in Bugs and Problems
Can confirm with mavericks both E and F on outboard pylons. -
Hey guys, I did a search and found some posts with the same issue but no clear solution. When using VR-zoom none of my other buttons work. Can’t fire my guns or lock ground targets etc. I tried zoom programed key press in target and, with warthog, and button press directly assigned but neither works. Does it simply work as intended or is there a way?
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Pochi, the RB75 works as described in the manual. I recommend you read it.
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Don't think that is what OP means. When he uses standard view the bomber on F2 view is bigger then in standard view in cockpit. Perspective wise the bomber in cockpit should be bigger then in F2 view because your viewpoint is closer to the subject. Not smaller as shown in pictures. My two cents. I have no answer to the OP's question though.
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Hello, I play through the inferno sp mission a lot. Because this mission generates random targets I have to use th F10 mark options. I have been using the ‘attack’ marker. I have given myself an AI wingman. I equip him with RB-04 ai version missile. Wingmen however cannot fire the weapons. Not with engage ships or using execute mission and rejoin. The first returns an ‘unable’ voice respons the latter gives an ‘affirm’ immediatly followed wit ‘rejoining’. I almost forgot. I did set the mission task to anti-ship. My search has returned a number of posts with this issue but I have found nothing about a solution. Is this an issue that is being worked on?
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Hoi Deadly, I have been enjoying your mission doing anti-ship missions. I have changed all the ships to return fire and combat status auto from green. The problem I have is that they only open fire after being hit. Is there a way to make them engage incoming vampires or better to open fire as soon as I launch at them?
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+1 Using the AFK button under autopilot by assigning joystick button only activates the AFK but doesn’t turn it off. Will check the other one.
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Check under mod section. There is a kneepadbuilder program available that works like a charm. Using it with the Viggen and other aircraft without problems.
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It is to your right, a small knob with three settings. Chaff, chaff/flare and flare. It is in between two big dials for the countermeauserus programs.
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Kronos, you got it correct. That is all that it takes. Have Dutch version myself
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Can this be played as a single player? Sure hope so.....hint!
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Hello Hollywood, one idot here. Was solution for joystick button... Now if you excuse me I am going to hide somewhere!
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I have the same problem with the Viggen. Further more, but I do not know if this is your problem or Voice Attacks, but I cannot use joystick buttons presses directly. Using a Warthog i can assign the button (nr 29 an 27) fine but when trying to give a voice command me pressing those buttons does nothing. The joystick buttons themselfs are fine because I now assigned them keypresses and those work fine. When setting them up I changed nothing only the button itself (standerd button 3 or 4 etc is assigned).
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Problems with my wingman
RedeyeStorm replied to Tiramisu's topic in Aircraft AI Bugs (Non-Combined Arms)
Yes but those are not preceded by mudspike but a call out of target spotted. Can't say I had my wingmancall out vusual spotted targets that high. Only closer to the ground and much later then me (cheating a bit with blurred labels). Usually when I am starting my attack run. -
Problems with my wingman
RedeyeStorm replied to Tiramisu's topic in Aircraft AI Bugs (Non-Combined Arms)
No you get it wrong. It means not that he spots anything. He is reporting what his RWR is telling him. -
Well I also have specs and rarely get more then 45 fps but do not havd any HUD problems that you describe. Do yoj have this problem with the WOII modules? Then it might be in connection with the propelor and sight. There is also an option go limit fps to 45 with AWS enabled so mayby you are flying with that on.
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Problems with my wingman
RedeyeStorm replied to Tiramisu's topic in Aircraft AI Bugs (Non-Combined Arms)
Canrelate to AI problems. Mudspike means that he is being painted by a ground radar. Spike means an air radar is painting him.