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RedeyeStorm

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Everything posted by RedeyeStorm

  1. Well manual didn't work either @Miguel21. I did find that I had some setting issues where different mics where selected by default. Will try that out now. And that isn't it either. Just checked the dcs.log. It gives this error: 2022-02-21 19:45:34.058 ALERT WRADIO: Error in wMessage::buildSpeech(), event = wMsgAWACSBanditBearingForMiles: [string "./Scripts/Speech/common.lua"]:586: Callname 13 not found for Pack 8 - 13 TFS - Escort 1-1 ! stack traceback: [C]: ? [C]: in function 'error' [string "./Scripts/Speech/common.lua"]:586: in function 'make' [string "./Scripts/Speech/common.lua"]:700: in function 'make' [string "./Scripts/Speech/common.lua"]:1078: in function <[string "./Scripts/Speech/common.lua"]:1074> (tail call): ? [string "./Scripts/Speech/common.lua"]:1155: in function 'make' [string "./Scripts/Speech/common.lua"]:3214: in function 'make' [string "Scripts/Speech/speech.lua"]:180: in function <[string "Scripts/Speech/speech.lua"]:166> I appears in the log every time I call Awacs (either of them) or the tower.
  2. Hi Miguel, I wil try to change the frequency manualy through the upfront display. The odd thing is that in the first couple of missions it all worked fine. I'll let you know.
  3. Hi Miguel, Here is the mission: Falcon over PG_ongoing - Copy.miz
  4. Hey guys. I am having an odd issue with the radio’s. I am not sure if it is a DCE issue I just experience it with DCE. The problem is that I can only communicate with my flight. Tower and awacs are impossible. I do not hear my pilots voice at all. I get zero respons from awacs. Dito from the tower but the comms menu does show the next respons like when asking taxi clearance you get the option to abort. This is with falcon over PG. I am using the preset channels through the backup so I can easily switch between the channels. It could be a Viper issue as well. Anyone have similar experience?
  5. Check the ‘specials’ tab in DCS menu, it already has the option to use rudder for steering.
  6. Great Miguel, looking forward to it.
  7. Hi guys. Got an issue. I have started a 'Falcon over Caucasus campaign' but in the first two missions I allready ran into trubble. On the first mission friendly AI did not attack any ground targets (Hornets with JSOW) and one of my package flights did not take off. The same happend in the last mission. Both flights where from my own squadron 13 TFWS, In the first mission I was escort and the SEAD package did not take off. In the second mission I flew SEAD and the package that did nothing was a strike mission. I checked both missions in the ME to see if I could see anything. I noticed in both cases of the flights that did not take off that they had crazy speed demands in there flightplans. LIke having to fly wiht 400,000 knots. Mayby that's why they didn't take off?? Have one mission included due to size. Falcon over Caucasus_first.miz
  8. If you are being locked up with stt for missile launch the radar are specifically directed at your plane. So you would get hit with a lot of radar energy sufficient for guiding a missile. So the tone changes. With missile like the AMRAAM which can be launched in TWS your plane is not singled out. So launch and lock warning only starts when the missile radar picks you up and starts guiding.
  9. Yes I have to do that regularly but not always.
  10. Well that would explain it Duh. I suppose reading is a lost art at least at my end.
  11. I am surprised I haven’t read any comments on this. Before the last patch any time a red plane locked a blue plane my RWR started screeching. Now it only starts screeching when I am actually being locked up. Very grateful for that.
  12. Yes Quaggles mod is running. In Saved games it adds the scripts data.lua file. Saved Games\InputCommands is also there including your F16 joystick default.lua. So in my book it ‘should’ work. There is no InputCommands error in the log. Will enable Quaggles logging for my next try. I haven’t modified your lua files in any way. There is nothing wrong with the commands. As a work around I added them in the original ED default.lua and they work. So that I believe is not it. I am running open beta and standard a few mods. VR reshape, Tazz smoke and labels. I cannot see how that should be an influence. Those mods are applied to DCS main folder and not Saved Games folder. Further more I manually changed/added default.lua file for a few modules that I apply with JSGME to the DCS main folder. This does not include the F16. It didn’t make any difference with these mods enabled or disabled but I thought I mention it just in case disabling with JSGME does not remove them completly.
  13. Okay I am officially stumped! I wanted to add the laser command, just like Bones1014, but the only F16 command in the customs menu was the stores config switch that I had already programmed. That is not right, it should be way more. I disabled all mods, ran repair but the community keybinds do not show up. As said previously the data.lua is present but does not seem to merge with the official keybinds. Anybody any ideas? PS when I copy the relevant lines out of your default.lua and manually add them to the original default.lua the commands work.
  14. Yep me too and no repair or rearming of the bird. Only fresh planes will do!
  15. For some reason the random civilian an militairy traffic is not spawning for me. Am I the only one? Rest of the mission works fine though.
  16. Hi I have that at times as well and not connected to having Viacom running when updating. Solution search your folder in save games for export.lua. You will find two. One will reside in Viacom folder leave that one alone. Delete the other one and problem is gone. DCS wil rebuild the export.lua so no problems there.
  17. Hello, I am trying to use your files with the F16 but no luck. Quagles loads fine with OVGME (I have his data.lua in the scripts folder of Saved games) but it doesn't load any of the commands in any module. The logs show nothing event logging set to true in Quagles. May not be something on your end but if not then Quagles work may no longer be functional?? Or it's my brain that is shortcircuiting. Never mind. As soon as I loaded into a module the keybinds where there. dcs.log
  18. Well personally I have no issues but do you guys know that in the ‘specials’ menu you can select the option to steer with the rudder.
  19. Can confirm. The Huey is not identfied I. The control panel for me.
  20. Can confirm that the Viggen is not recognised but I can use it with VIACOM. When I use the manual radio though it uses UHF so prety close range. The presets work without problem. In the CTR+ALT+C window I have Multi selected. In DCS no easy comms.
  21. Hmm update. I found a solution to my Rb15 problems. The solution was to actually use Rb15’s and stop trying to get Rb04’s to behave like Rb15’s. Although there is an issue with Bx7. As known when you first select Bx7 the white cross starts off way to the right. After T1 and repositioning the cross, press TV and T0, the white cross jumps back to it’s original position. The repositioned location is remembered though so the yellow marker on the radar ring keeps pointing to it.
  22. Yes I got that working but I like to make things complicated
  23. Thanks will try it out.
  24. Hello all, I am returning Viggen player but I am stumped on the Rb15. I follow Chucks guide on this (mayby outdated?). I fly to the M waypoint, wtih ANF selected, looking for the ships. I find them before reaching M-waypoint. I set a target fix with Bx8 (T1, TV then T0). According to Chucks the other missile waypoints should be auto generated and only Bx7 should show up on the radar. There does appear a cross but way to the right of my flightpath and even before the M-waypoint. After setting the Bx8 point I switch back to M-waypoint and go weapon hot (but red light comes on upper left of radar display indicating something is out of parameters). I have the distance markers displayed on HUD (but I think they show distance to M-waypoint and not Bx8). M-waypoint is some 40 km in front of Bx8 so my missiles have the range to target (70km?). I release the missiles but they go straight ahead like in Quickrelease and do not stear to Bx8. After mayby 20 km they are gone (selfdestruct?). I am not seeing anyone else with Rb15 issues so I guess it's me doing something wrong but I have no idea what. Any help appreciated.
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