

RedeyeStorm
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Everything posted by RedeyeStorm
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Community Keybinds Project 22.1.22 Release
RedeyeStorm replied to Munkwolf's topic in PC Hardware and Related Software
Hey @Munkwolf, I found that the keybinds for the Mirage F1 (the or else keys for two way switches) no longer work. -
F-4E Phantom Development Report - DCS Newsletter 31/03/2023
RedeyeStorm replied to IronMike's topic in DCS: F-4E Phantom
That kinda depends on your own age! -
already reported Sniper BTR80/82's ??
RedeyeStorm replied to Phantom_Mark's topic in Ground AI Bugs (Non-Combined Arms)
Try the same with T-72’s with the 12.7 mm turret guns. Fair change you get shot down. -
Looking forward to it @PB0_CEF.
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[NO LONGER PASSES IC] Improved Contact Dot Spotting (Updated v1.1)
RedeyeStorm replied to Why485's topic in DCS Modding
For information purposes. I am using an Valve Index using 2988 x 3320 and the dot is too big with the mod but it is better then Vanilla where I don't spot anything. Granted my eyesight is pretty bad. What I see looks like a standing brick. -
DCS Liberation only one Site on Kneeboard
RedeyeStorm replied to Golf2's topic in User Created Missions General
No answer for you but I think you will have more luck on Discord. The dev’s are way more active there. -
AI ground units need a night time accuracy penalty.
RedeyeStorm replied to Tom P's topic in General Bugs
Non guided AA is deadlier than guided AA, like Shilka. It is idiotic to say the least. Unfortunately the game is full of AI problems. -
Ground units too accurate vs air targets
RedeyeStorm replied to schurem's topic in Ground AI Bugs (Non-Combined Arms)
@bigcomputerman, if you have time for it do some tests with tanks and roof mounted mg’s. Versus radar guided AAA like Shilka. For some time I have the impression that manual aimed AA are more accurate than radar guided ones. A lazy pilot. -
MT: SteamVR DCS not recognised with 'per-aplication video setting
RedeyeStorm replied to RedeyeStorm's topic in VR Bugs
Indeed I found the option in Steam to use OpenXR overlay. Still no joy onn5he per aplication video. -
Shadows Reduced Impact (Shadows Cascade Reduced)
RedeyeStorm replied to LucShep's topic in Utility/Program Mods for DCS World
I believe what @SPAS79describes is a known issue with MT. It is at the bottom of the patch list.- 19 replies
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Shadows Reduced Impact (Shadows Cascade Reduced)
RedeyeStorm replied to LucShep's topic in Utility/Program Mods for DCS World
Does give me about 3fps extra with shadows high.- 19 replies
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MT: SteamVR DCS not recognised with 'per-aplication video setting
RedeyeStorm replied to RedeyeStorm's topic in VR Bugs
@flyingcyrus, can confirm it works fine with ST. I haven’t noticed if MT defaults to OpenXR. I think not for me as the Index is SteamVR native and not WMR. -
Shadows Reduced Impact (Shadows Cascade Reduced)
RedeyeStorm replied to LucShep's topic in Utility/Program Mods for DCS World
Sounds interesting. I'll give it a try.- 19 replies
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Hi All, I am using the Valve Index so I am using SteamVR which works much better with this headset then OpenXR. The first time I fired up DCSMT I was pleasantly surprised that I gained 20 fps unit I started my jet (AV8B) and the mfd's where much harder to read and flickring a bit. Some investigation showed that is was because no supersampling was applied through the SteamVR. In the App under 'Video' you can set the standard setup. Mine was like this: Under 'Video' you can then setup VR per aplication. I did so for DCS but you can only select it with DCS running. For DCSST my setting was: However in DCSMT I cannot select DCS in the upper bar. The result was that I ran DCS with only the Global setting of 100%: 2016x2240. Which off course explains my fps gain. Still get some but not that spectaculair.
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Your mission(s) are top of the line. Most played for me!
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How to center the mouse cursor in the VR view?
RedeyeStorm replied to VR Flight Guy in PJ Pants's topic in Virtual Reality
@neok that is all ready in the game. Check general keybinds. -
That was 20.61.286. I just updated to 20.63.302. I will report if I see this issue again.
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No I didin't. The airfield in question is Bandar-e-Jask. I bombed the two fuel tanks (these were not the target so no report), The big hanger to the north and the 'hanger' to the east of it (a building part of the scenery). Both buildings are named as targets in the mission brief (airfield attack, 6 hangars from memory). The weird thing is, it only seems to apply to player flights. Pure AI flights make short work of those same targets.
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Hi guys, Question. I am running a Harrier PG campaign. I am tasked to bomb an airfield. Hangers to be precise. I hit it with a 1000 pound bomb but hanger remains. How many bombs does it take to get destructrion?
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If you IFF a Harrier in like a F16 you get a faked transponder return. Like @QuiGonsays the Harrier cannot interrogate other planes. It can only be interrogated and that is kinda simulated.
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Hey @Miguel21. I forgot. If I update the scriptsmod wil the changes also effect an ungoing campaign or wil I have to restart a campaign? PS I updated the scriptsmod trough the server, nr 3 to be precise, without any problem.
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I am using an Index and have the same issue. It works fine for me in Il2 but in DCS not so much. I have given up to use it in DCS.
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Thanks for the report. I am also using Index and I always wondered if it would serve a purpose. Now I know to leave it alone.