

RedeyeStorm
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Everything posted by RedeyeStorm
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I had it as well with the Hornet on the supercarrier. Turning MSAA off stops it but disable bloom in the VR-settings solved it as well.
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How to set up toggle switches (a tutorial)
RedeyeStorm replied to Spy Guy's topic in PC Hardware and Related Software
Hoi LeCuvier, Didn't mention the plane because I assumed the problem wasn't so much with the plane but more my own inaptitude. Which you confirmed because I was indeed trying to modify the Default.lua. -
How to set up toggle switches (a tutorial)
RedeyeStorm replied to Spy Guy's topic in PC Hardware and Related Software
I have an issue. I setup a command but it is only a selectable option for my Flight Quadrant and not for my Warthog throttle or stick? Where should I look for a solution? Thanks. -
I have recently been flying the A-4 and loving it. I am verry impressed with the quality of your work dev's so hat off and thank you for your efforts! It is appreciated.
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reported S-3B Tanker flown by VKS
RedeyeStorm replied to Gierasimov's topic in Aircraft AI Bugs (Non-Combined Arms)
Hmm, they even took the aircraft engine with them! -
Oke so it sounds like a known issue. I will try your suggestion @MAXsenna. Another solution I thought of would be using easy comms. Anyone try that?
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Hi all, I have been trying out the Skyhawk and what an awesome job they did. But I have an issue with the Scooters radio. I have easy comms off. So I set the freq of the airport and I can talk to the ground crew, request taxi and take off but as soon as I am in the sky I loose the ability to transmit. I switch to awacs freq and I hear other pilots (AI) talking but when I talk nothing. My alter ego is not speaking at all. No idea if it is a Viacom issue or not but could not find anyone with this problem.
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DCS World TARGET profile for TM Cougar and Warthog + MFDs
RedeyeStorm replied to Home Fries's topic in Thrustmaster
@karika Worked like a charm thanks.- 2260 replies
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DCS World TARGET profile for TM Cougar and Warthog + MFDs
RedeyeStorm replied to Home Fries's topic in Thrustmaster
Well I live in the Netherlands so it could be the same issue. I have absolutely no idea how to setup a VPN with Seattle IP. I’ll wait patiently.- 2260 replies
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DCS World TARGET profile for TM Cougar and Warthog + MFDs
RedeyeStorm replied to Home Fries's topic in Thrustmaster
I am getting an error that the server is not available. First time install for me so no conflict with old install. Cleared it through the firewall and ran the program as administrator but no joy either. Any help welcome.- 2260 replies
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*** AI J-35 Draken AI coming to DCS World!! ***
RedeyeStorm replied to Cobra847's topic in Heatblur Simulations
It is such a beautifull plane! -
Being a nit picker. The Arado seaplane is at the wrong location. In reality it was positioned midship not on the stern of the ship. Building the the Bismarck at 1:200.
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Hey CEF, I will check it out. Not much time at the moment. It really is weird. I even removed everything except two sidewinders. Saved the lua. Used first mission.bat but got the same weird loadout. Further more there are no Viggen in any mission not as statics and do not show when I got a mission to escort them. No errors where thrown up either. They where in the luas like other planes an where in the order of battle.
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Hi CEF, This is what I had: ["Escort"] = { ["AIM-54C-MK47*2, AIM-7MH*3, AIM-9M*2, XT*2"] = { attributes = {}, weaponType = nil, expend = nil, day = true, night = true, adverseWeather = true, range = 500000, capability = 1, firepower = 5, vCruise = 255.83333333333, standoff = 80300, -- tStation = 7200, LDSD = true, -- --- self_escort = true, sortie_rate = 8, stores = { ["pylons"] = { [10] = { ["CLSID"] = "{LAU-138 wtip - AIM-9M}", ["num"] = 10, }, [9] = { ["CLSID"] = "{SHOULDER AIM-7MH}", ["num"] = 9, }, [8] = { ["CLSID"] = "{F14-300gal}", ["num"] = 8, }, [7] = { ["CLSID"] = "{AIM_54C_Mk47}", ["num"] = 7, }, [5] = { ["CLSID"] = "{BELLY AIM-7MH}", ["num"] = 5, }, [4] = { ["CLSID"] = "{AIM_54C_Mk47}", ["num"] = 4, }, [3] = { ["CLSID"] = "{F14-300gal}", ["num"] = 3, }, [2] = { ["CLSID"] = "{SHOULDER AIM-7MH}", ["num"] = 2, }, [1] = { ["CLSID"] = "{LAU-138 wtip - AIM-9M}", ["num"] = 1, }, }, -- end of ["pylons"] ["fuel"] = "7348", ["flare"] = 60, ["chaff"] = 140, ["gun"] = 100, }, AddPropAircraft = { ["LGB100"] = 6, ["M61BURST"] = 0, ["IlsChannel"] = 11, -- preset ILS channel ["LGB1"] = 8, ["KY28Key"] = 1, ["TacanBand"] = 0, ["ALE39Loadout"] = 3, ["UseLAU138"] = true, ["LGB10"] = 8, ["INSAlignmentStored"] = true, -- fast alignment, remember to modify also the value: "startup_time_player" in this file ["TacanChannel"] = 37, -- preset TACAN channel ["LGB1000"] = 1, }, }, }, ["Fighter Sweep"] = { I just flew a mission where Viggen's where supposed to attack shipping. They didn't spawn in at all. In Conf_Mod.lua I have PruneStatic=false and also Triggerstart=true. If I understand correctly then the Viggens should have spawned in. I have Prunescript=true and set to 1.5. I almost is like they got pruned (their base is far from the carrier). I also noticed that at spawning in Strike Eagles and F-117 where on the apron at first but got deleted when the mission progressed. Thanks for the help. Edit: I have continued to muck about with the Loadout.lua. I am now officially buggerd. I can change the pylon numbers anyway I want but the placement of the weapons remains unchanged! The above loadout misses one sidewinder, and one sparrow. Edit 2: Something weird is going on. Even if I remove all weapons under escort it continues to spawn the same 2 phoenix, 1 sidewinders, 2 bags and 2 sparrows. Also something funny with prunescript. I redacted out all the lines for the prunescript. Still no Viggens and no enemy fighters on the tarmac.
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Hey CEF, I have been trying it myself but I do not get it. I made a loadout in the editor. That saved loadout you can find in 'C:\Users\******\Saved Games\DCS.openbeta\MissionEditor\UnitPayloads'. I copied the pylon/weapon information to 'db_loadouts.lua' under the heading for 'escort'. Replacing the loadout already there. This didn't work because the weapon systemd where hanging on the wrong pylons as I posted earlier. This is a entry in the loadout.lua: [10] = { ["CLSID"] = "{LAU-138 wtip - AIM-9M}", ["num"] = 10, I noticed that the Mission editor loadout formulates it differently: [1] = { ["CLSID"] = "{LAU-138 wtip - AIM-9M}", ["num"] = 10, So what I did was replace the [1] and changed it to [10] because I noticed that in the db_loadouts.lua the number in front is the same as in the weapon entry. That didn't work. I don't mind you 'fixing' it but I would like to understand the proces so I can modify my own loadouts to my own preferences. Wouldn't want to bother you everytime I wan't to change something. Any help appreciated.
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What’s your VR-headset? Sorry Rift S missed it at first. You will have to provide more information as to what you are doing and what exactly happens. Are you on steam or not. What is your starup sequence. Any VR mods etc.
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Yes got a new rig as well and for the first time I am happy with the performance I get. But to run it decently in VR you need a pc that is way and way above the minimum specs. I get 120 FPS with everything maxed on flat screen and only 45 FPS on average in VR. Settings high for most. Pc 9700k OC’d to 5mhz, 3080, 32 ram. VR optimization is not on par with 2D.
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Hello @PB0_CEF I did but that did not change the error. The error indicated the name of the aircraft. After spending most of the afternoon on it I decided to give up on the F-14A-135-GR. Then I decided to change the escort loadout for F-14B of VF-101 but that yielded unexpected results. See the loadout file I posted earlier. I had a fuel tank on the starboard sidewinder pylon then a Phoenix that should be on the belly, af free floating sparrow that probably should also be on the belly. Don't remember the rest. Loadout aimed to get 2 phoenix, 3 sparrow and two sidewinders. So I figure the loadout for the A model would not work as well. @71st_AH Rob, No I did nog. If I get the loadout on the B figured out, I might try again. But thanks for the tip. RedeyeStorm
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Another issue. I try to modify the escort loadout of the US Tomcat to Two AIM54C's, three AIM7MH's, two AIM9M and bags off course. I have my changed loadout.lua attached. In game all the weapons are on wrong pylons. I can't see what I did wrong. Any help appriciated. db_loadouts.lua
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I searched but I did not find an answer. For the campaign Tomcats over PG I am trying to swap out the Iranian F-14B for the F-14A-135-GR. When I change the type to "F-14A-135-GR" in the 'oob_air_init.lua' I get an error when running the first mission bat. Not so when I change it to "F-14A". But that is also the name of the default AI F14A that comes with DCS. How do I differentiate between HB F-14A and the default F14A?
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@lefuneste, I have an issue. When I have your mod running and activate the F10 Map My fps drops badly. Al the way down to 11 from a steady 45 fps (VR). I haven't read any one else with this issue so it is probable something on my end. Any ideas what might cause this? Using Steam VR with Valve Index, 4x MSAA and have the frames fixed at 45 fps in steam.
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Congrats, always check the cabled stuff first!
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Same question......but apparently no one knows??