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Everything posted by JupiterJoe
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Does the DCS 2023 & Beyond trailer hint at a F-14D?
JupiterJoe replied to JupiterJoe's topic in DCS: F-14A & B
Scrapping the D was one of the biggest crimes in engineering history. Not to mention criminal misuse of tax-payer's money. I know the A's and B's were known to be maintenance heavy, but by the time the D came along they worked out a lot of the kinks and built-up tremendous legacy knowledge. Oh well, spilt milk. -
...Or just wishful thinking?
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Missing F14 Probe Light on latest Beta
JupiterJoe replied to TEMPEST.114's topic in Bugs and Problems
@Elphaba you're a talented guy. I read your thread about flaws in the implementation of weather code. Is there anything you can see in the code that would might help point towards getting the exterior lighting working as it should? It's a problem that seems exclusive to the F-14. The fuel probe lamp has never shed enough light to be useful. The anti-collision and navigation lights don't have the draw-distance (LOD issue?) luminance you see on say the F-16 & Hornet. I envy their awesome looking flashing strobes and glistening green formation lights. -
DECOUPLE 33ft and 1600ft winds!
JupiterJoe replied to TEMPEST.114's topic in Weather System Bugs & Problems
Have the Devs seen this thread? Great analysis by o.p. -
Clouds don't move, only "treadmill in place".
JupiterJoe replied to lastresort77's topic in Weather System Bugs & Problems
Have clouds stopped moving since the last Patch? Either that or they seem to move unrealistically slowly. I appreciate there's a wind speed setting for at least three altitudes, and if they haven't been set-up correctly clouds won't move as they should. I know some missions require clouds to be in certain positions, at specific times, but that should be the exception, not the rule. Overall the sky just feels dead at the moment. A lack of shadows moving over the ground is a huge part of a general feeling of lifelessness. I'm not asking for them to move unrealistically quickly, I'm just asking for a default setting that's realistic. -
Reflected's superb tutorial:
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Yep, it's definitely a thing.
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Of course! That's the way to go. The crew would be wearing masks afterall, so my coughing idea doesn't make a lot of sense. Jester can say something sarcastic like, "Anybody got a light?".
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Can anybody think of a way the player can be 'punished', if you've neglected to switch to Left Engine Air Source during refueling? For example, if you've forgotten to switch your Oxygen on you'll see the effects of hypoxia above 20k feet. It's a nice touch. The crew coughing perhaps, to indicate fuel fumes in the cockpit?
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Game crashes when flying Cage the Bear - Cargo
JupiterJoe replied to Dentedend10's topic in Bugs and Problems
Well done. I've been playing through all available F-14 campaigns on a loop. We eagerly await the release of Reflected's Speed & Angels Campaign. Apparently it's completed and in ED's hands. Hopefully we'll see it released very soon. -
External Lights too dim with 2.8 new lighting effects?
JupiterJoe replied to The_Tau's topic in DCS: F-14A & B
Dear ED, would you please work with Heatblur to get the exterior lights working as they should on the F-14? I was watching a F-16 taxi down a long taxiway at Nellis. It was during the day and you could see it's strobe flashing from the other side of the airbase. There is very little light bloom on the F-14's exterior lights (and disappear after a short distance), especially the green formation lights that shimmer so wonderfully on the F-18. I'm sure the F-14 has been a big seller for DCS and it's a shame to see it treated so shabbily. Thank you. -
After years P-51 navigation lights now work
JupiterJoe replied to Rebel28's topic in DCS: P-51D Mustang
The lights still pop in and out at a certain LOD distance for me. -
Feedback Thread - F-14 Tomcat Patch November 17th 2022
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
Does this mean the release of Reflected Simulation's much anticipated new campaign, 'Speed & Angels' has been delayed 'til December, or is the ball in ED's court? -
Feedback Thread - F-14 Tomcat patch 28th Oct 2022
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
Both recent freezes have happened as I turned my head sharply whilst using IR head-tracking. Not sure if that's significant. dcs.log -
Feedback Thread - F-14 Tomcat patch 28th Oct 2022
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
I recalibrated my flight-stick and this did the trick. Deadzones set back to zero. Thanks for your help @IronMike & @lunaticfringe . Having a few freezes lately though: dcs.log -
Feedback Thread - F-14 Tomcat patch 28th Oct 2022
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
This is an older video but exactly the same thing happens now, with zero Deadzone. Perhaps you can explain? -
Feedback Thread - F-14 Tomcat patch 28th Oct 2022
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
A dead-zone of at least 1 is still required in the roll axis, in order for the Heading Hold to 'grab' and level the plane. I appreciate this wasn't listed amongst the fixes. Just wanted to maintain S.A. The latest improvements are fantastic. Thank you HB. -
That's a biggie Thank you ED.
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Heatblur Mini-Update - September Patch - Jamming & Pilot Body
JupiterJoe replied to Cobra847's topic in Heatblur Simulations
Great timing DCS : -
I have enough trouble remembering to retract full flaps during dogfights. The maintenance crew hate me.
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Heatblur Mini-Update - September Patch - Jamming & Pilot Body
JupiterJoe replied to Cobra847's topic in Heatblur Simulations
Oh well, I'll play through Reforger again in preparation and perhaps bite the bullet and buy the Syria map. Recently spent a lot of money on a Virpil Throttle (humble brag alert). -
Heatblur Mini-Update - September Patch - Jamming & Pilot Body
JupiterJoe replied to Cobra847's topic in Heatblur Simulations
I believe it'll be the continuation of the Operation Reforger - The Iron Heel Campaign, which takes place on the Caucuses map. Part one came out in 2020. -
No in-game footage exists of the fire extinguisher system putting out a fire. I've never seen it work, having tried many times. In my opinion it isn't implemented/working. I'd love to be proven wrong.
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Engine fire suppression doesn't currently work in-game, am I right?
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Some of the knowledge on show in this thread is dazzling. Proud to be a part of this community. Some of those videos you guys shared were awesome.