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JupiterJoe

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Everything posted by JupiterJoe

  1. @Rick_NSX Thank you for helping make Mission 2 playable. Are you working on Mission 3? Will you be making a F-14 campaign yourself? Even a single mission would be appreciated.
  2. There was a bug where this strip would stay in position when the canopy was raised. I don't know if that's still a thing.
  3. I love your sense of humour that comes across in the dialogue written for this wonderful campaign. Thank you for putting so much effort into continuing to improve it. Strange to see a real life news story today, that echoes one of your missions in the Strait of Hormuz.
  4. I have noticed that if I do an external view (F2) to an aircraft in a different part of the map, when I revert back to my own aircraft the weather changes to what was just seen at the other location. For a short while at least. I am using multi-thread obviously. You'd be mad not to.
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  5. It's refreshing to have a developer who isn't trying to please all the people, all the time.
  6. No pylons (rails) for the Phoenix. The loadout included one Sparrow behind the Aim-54's. MP server. Nellis.
  7. @fat creason It's an awesome sound. First time I heard it I got goosebumps. Be very cool to hear it from the cockpit, with the canopy open and helmet off (I'm aware NATOPS procedure means you'd have the canopy closed and helmet on before extending wings), in the event you were 'testing systems'. With canopy closed, helmet on and ECS operating it'd probably be something you'd feel rather than hear in real life, but haptic feedback etc
  8. @IronMike @Silhou Bump.
  9. Jester can get stuck looking off in one direction, (after almost every engagement really). You have to select 'Spot', in the Jester Menu to reset him.
  10. No doubt. Those hand signals look cool. Thanks.
  11. This happened for me in a single player campaign (Reflected Simulation's Zone 5 - Event 3) mission yesterday:
  12. I have posted this in the feedback thread for the last patch. The Devs should see it shortly. Thank you for your help Draconus.
  13. Sorry, because this happened in one of Reflected Simulation's campaigns it was originally addressed to him. My mistake. Yes it was at mission (cold) start, on the ramp at Nellis. The screenshot shows the left engine is running, there's fuel in the tanks/fuel line, the crank switch is set to right engine, the right throttle has been set to idle after the engine spooled to 20% and yet there's no fuel flow. Ideas?
  14. Apparently a 'right engine crank' bug that used to be a thing has returned/raised its ugly head once again. The link above will provide further detail.
  15. I reported an issue with Event 3 a couple of weeks ago , where my Wingman wouldn't get going. I was just surprised the next time I tried the mission I couldn't get my F-14 going. Perhaps I'm cursed. Joking aside, I did wonder if the two things might be related, but it's obviously just coincidence. I shall move this thread to the F-14 Bugs & Problems Forum. It must be frustrating when people come to you with problems created by other parties. In this case Heatblur, and/or DCS. It's difficult for laymen like myself to keep track of who's responsible for what. I love what you do and I'm sorry I've wasted some of your time responding to this. Time that would be better spent building another awesome F-14 campaign By the way, is it possible to script systems failures in the Mission Editor? I thought for a second you were striving for all new levels of realism and had scripted one in for Event 3 and that was what I had encountered . I was searching for a workaround by draining the fuel and cycling the fuel transfer pumps. I had 4200 lbs of fuel trapped in the wing tanks for some reason. Very bizarre, but a problem that could occur in real life I guess. I for one would like to see what happens when you do the bi-di test at start-up and the hydraulic pump fails and doesn't pressurize the combined system within 5 seconds. Does the needle quickly drop to zero? Anyway, I've wasted enough of your time. Have a pleasant evening.
  16. This is a strange one: Currently draining and refilling the tanks to see if it resolves the issue... ...No joy. Plane wouldn't empty below a 26% fuel load (4200 lbs in wing tanks).
  17. I don't pretend to know how all this stuff works, but I've heard the Super Carrier is optimized for the Hornet, so that might be a factor.
  18. I just heard a whine coming from an a.i. F-14 as its wings extended on the ground, just prior to take-off. First time hearing that. Was that always a thing? The wing sweep on the player's F-14 doesn't make any noise that I'm aware of. It was after I'd landed at the end of Event 2, in Reflected Simulation's Zone 5 Campaign. An a.i. F-14 was taxing to runway 31R, just as you arrive back at your designated parking (16). It's wings were swept and as it held short. It extended its wings and you could hear a whine from the system as it did so. It was very cool.
  19. It must be silent, because I don't hear a damn thing. Even with ECS off. EDIT:...Wait! I heard it. I wasn't airborne before. Perhaps that's why. It's quiet, but it's there. I can understand needing this at night. Thank you.
  20. Has anybody heard the DLC deployment? Is it wind noise (like you hear with fuel probe extended), or mechanical deployment we're supposed to hear? I haven't noticed anything different yet.
  21. I agree the lower part of the strut appears to compress to max, nose and mains. Could be a two-stage shock-absorber, as you suggest. Perhaps there's an upper half that also compresses, at a higher pressure? The main struts are after all huge. They must be about 5 foot tall, all told. As I've said, if the plane was maxing out suspension travel every time it landed it would quickly become a serious problem. Anyway, it's great to see so realistic physical behaviour being modelled.
  22. I'm not sure the mains should be bottoming out at max trap weight. There should still be something in reserve, otherwise it'd be a hell of an impact on the airframe, not to mention the crew.
  23. Are you able to provide video of this?
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