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Everything posted by JupiterJoe
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DECOUPLE 33ft and 1600ft winds!
JupiterJoe replied to TEMPEST.114's topic in Weather System Bugs & Problems
Could a Dev please take a look at the original post and comment? -
Mission 2 didn't work for me either (in terms of triggers not activating etc), on the first attempt. Retrying now. Will post Track if I get the same result... ...Shortly after I arrive on station for CAP (North), I hear Venom telling Magic their mission is complete and I get a call from Magic to tell me to cover Venom and expect RTB shortly: null ...Then this happens, but no Mig 29's are in sight: dcs.log
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...Sorry, ECS. Edited accordingly. My current solution is to adjust In-cockpit volume to a level where the ECS doesn't give me tinnitus, whilst being able to hear the full spectrum of sound effects. Love being able to hear other aircraft on the carrier deck, even if only for atmosphere/immersion's sake. Would you be able to feel/hear a nearby F-14A on the catapult, at full afterburner IRL?
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Understood. I guess IRL pilots wouldn't hear much beyond the white noise of the ECS and comms? They would feel various vibrations through their bodies though, which of course cannot currently be simulated, only artistically interpreted through sound design?
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I will say that ECS is a little loud without helmet though. Perhaps that could be dialled back 15% to simulate wearing a helmet, whilst keeping all the good stuff in the mix.
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I didn't know this. I shall go back to 'hearing without a helmet'. EDIT: A huge improvement of the soundscape. I'll never put my helmet on again.
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Happy to be wrong. I love that these subtleties are modelled. I'm guessing this load-out was not used IRL then? Makes takeoff etc pretty hairy. Can we jettison the empty rocket dispensers from the front seat, without a human RIO? I didn't realise we could set unsafe/unstable loadouts. Cool! EDIT: After today's patch, loadout variation has changed. I look forward to trying it out when I get home from work.
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When you have a LANTIRN on 8B and rockets on 1B, there seems an excessive amount of drag to the starboard. As if the LANTIRN has no drag assigned to it. A double rocket pod looks like it has more surface area at the front to create more drag, but still feels excessive. Am I wrong?
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It did help. Thank you so much for all your guidance with regard to the Virpil Controls. Is your profile image a reference to Frank Zappa? Very cool.
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Hi, I have an unbalanced output when the throttles are split in the F-14. I have both cutoff/idle and afterburner detents installed. Even when the throttle are joined I get slightly more power from the left engine than the right. For example, I gradually go off centreline when taxiing. Any advice? Thank you: null
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Feedback Thread F-14 Tomcat - Update 10th March 2023
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
When the sun is low in the sky, I think the canopy is milkier/more opaque recently, especially the tinted green glass of the front window. Am I wrong? It's probably the MT business. Clarity could be increased by about 15-20%? EDIT: I think this situation will improve when shadows are fixed. On the subject of canopy, I'd love canopy fogging to be modelled like the J-17, but I guess that's a distant possibility: -
Feedback Thread F-14 Tomcat - Update 10th March 2023
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
Thank you. So only being able to slew to targets within 20 miles, if you've selected them as a map marker, is a limit of the real-life LANTIRN system, or a limit of the sim? -
Feedback Thread F-14 Tomcat - Update 10th March 2023
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
Is it true that MT has increased the draw-distance for the LANTIRN/TCS feed? If so, it is still only able to slew to targets within 20 miles if you've selected them as a map marker. Is this a limit of the real-life system, or a limit of the sim? Thanks. -
Feedback Thread F-14 Tomcat - Update 10th March 2023
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
Thank you IronMike. I think I may have spotted two dynamic cockpit elements in the B: -
Feedback Thread F-14 Tomcat - Update 10th March 2023
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
First of all let me say thank you for continuing to improve this incredible module. It has brought a tremendous amount of joy to my life. The attached images are from the 'Night Hunter (Top Secret)' mission, using Multi-Thread. I use this scenario as a probe light test because the bad weather and absence of moonlight means it's very dark. The Patch notes mention improvements to the refuelling probe light. I'm still finding the basket is only illuminated immediately in front of the aircraft. As the F-14's fuel probe is significantly off-set to the right, I tend to look above and right of the canopy arch (as seen in the image below) and the basket remains in near total darkness. IRL the basket and part of the tanker should be bathed in red light, making night AAR at least possible without NV goggles. This is not the improvement I was hoping for. The above image shows the basket almost directly in front of the probe. Surely it should be illuminated in this position? The image below shows the basket almost directly inline with the ADL. It being illuminated in this position is not of much use. Were the probe light improvements included in the MT version? On another matter, the shadow of my plane at Nellis seems to be a little bugged (also using MT of course): -
AI problem after AAR (day) in mission 2
JupiterJoe replied to Jayhawk1971's topic in Bugs and Problems
Night AAR mission. Same issue. Paco not leaving Tanker: Saved Track.trk In the wider game, if the wingman gets stuck with the tanker, asking him to rejoin formation usually works. I am unable to do that in these Campaign missions. -
Can we please make gamma more dynamic? Two separate settings for day and night perhaps. I would set mine to 2.2 for day and 2.8 for night. Thank you.
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Let's see your grade sheets!
JupiterJoe replied to Reflected's topic in F-14 Speed & Angels Campaign
I realised quickly that I needed more practice before even attempting the Fam. Flight. I used Paco's Whiteboards from the Mission Brief doc. to practice the manoeuvres on my own at Nellis. Much to my delight I have been making my way through the missions without disgracing myself. I think I have an average score so far. Obviously in the future I'll play through this incredible campaign again and again, to hone my skills. Thanks for all your hard work Greg. There's so much wonderful detail. You, Meagan and Paco etc have really help make DCS come alive. It has made me respect and admire what people like Meagan went through in the real world. What a wonderful companion this campaign is to the amazing Speed & Angels documentary. P.S. As you suggest, increasing gamma on the night missions is a necessity. It makes night time look far more realistic. DCS needs to make the gamma range more dynamic. Two separate settings for day and night perhaps. I would set mine to 2.2 for day and 2.9 for night. -
Missing F14 Probe Light on latest Beta
JupiterJoe replied to TEMPEST.114's topic in Bugs and Problems
Oops, as usual there is already a two year-old thread about this subject I didn't see. Apparently it's a problem that's yet to be addressed: -
Missing F14 Probe Light on latest Beta
JupiterJoe replied to TEMPEST.114's topic in Bugs and Problems
I think the fuel probe light is aimed at the Aircraft Datum Line, to a point just in front of the aircraft. This is no good to anybody, as the the probe is off-set from the ADL by quite a margin. The refuelling probe light needs to be pointed more to the right too, to highlight the basket and some of the tanker. An increase in brightness wouldn't hurt either. Anyway, hopefully the image below helps illustrate what I mean: -
The jammer is the domain of the RIO. If you learn the backseat you will see how the jammer operates. The mysterious world of the backseat is something I'll attempt to tackle this year.
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Does the DCS 2023 & Beyond trailer hint at a F-14D?
JupiterJoe replied to JupiterJoe's topic in DCS: F-14A & B
I was being a little sarcastic and a little obnoxious I suppose. Apologies. This thread was partly click-bait, to see if Heatblur could be coaxed into making any comment on whether a D is even being considered these days and partly to see what the community felt about a D. Personally I'd like to see some finishing touches added to the A/B: Exterior lights (including the fuel probe light), having the brightness/bloom draw distance work similar to the Hornet/F-16. A partial/complete OBC (On-board Check) system. The ejection seat arming sound loop problem fixed. The RIO's ejection priority handle position indicator implemented. Transonic shock cones. Canopy fog/defog implemented, including windscreen hot air system. -
Does the DCS 2023 & Beyond trailer hint at a F-14D?
JupiterJoe replied to JupiterJoe's topic in DCS: F-14A & B
So it shouldn't be too hard to produce a D variant for DCS then? Isn't it just a glorified B, with a HUD from a Hornet and MFD's? Both of which already exist in DCS. Could you elaborate on the maintenance issues with the three systems you mention? I find it a fascinating subject.