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Everything posted by JupiterJoe
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I switch on all exterior lights (excluding taxi light) when at mil+ power on the catapult (day or night) and when within 7 miles of the carrier (day or night). When on-shore all exterior lights are illuminated (excluding taxi light during the day, with good visibility) when the engines are running. Is this correct procedure? Should the taxi light be used during the day on the runway?
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When on the ground/ship the plane currently trims all teh way aft when you activate the AP. You can watch the stick move all the way aft. Is it supposed to do that?
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"Training Day" SP mission - Thank you for this masterpiece!
JupiterJoe replied to Chimango's topic in DCS: F-14A & B
There's no tanker on 31Y. ...Oh, it's on 31X and not Yankee, as it says in the mission. Tricky ...Nope it's disappeared from the TACAN after you finish at the range. It's a bug I guess. -
Think of all the spare parts that got scrapped, as well as the air-frames. Heartbreaking. Was it simply a case of the carriers being able to hold more F-18's?
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You made a Campaign? What's it called? Is it available for purchase? I'm looking for a new challenge.
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Datalink contacts hooking themselves (RIO seat)
JupiterJoe replied to WelshZeCorgi's topic in DCS: F-14A & B
Is it possible you had your datalink source set to the Carrier, rather than AWACS? -
Slight inaccuracy in the Oxygen Indicator?
JupiterJoe replied to Salty Buckets's topic in DCS: F-14A & B
...Wait, there's a problem with the modelling of weight/drag for pallets and fairings? -
Is this still an ongoing issue? I noticed with the last patch that Heading Hold is offline. Ground Track holds, but Heading Hold seems to do nothing. I did mention it in the July 21st Patch discussion thread, but got no confirmation from the community, so not sure the Devs are aware that's all.
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Slight inaccuracy in the Oxygen Indicator?
JupiterJoe replied to Salty Buckets's topic in DCS: F-14A & B
You're of course right to point this issue out, but my hope is Heatblur consider things like this a low priority when compared to getting systems like Heading Hold and Wing Sweep to work as they should. I would put items like this in the 'finishing touches' category, with other cockpit lighting issues like the bright white night lighting of the Electronic Instrument Group (Engine Parameter Bars) on the F-14B. I would even put these items lower on the list than getting previously unimplemented systems like the engine fire suppression up and running for example. I suspect these days most of HB resources are allocated to projects like the F4. Projects that are going to bring money in more readily and that's of course as it should be. The F-14 remains one of the best modules in DCS. HB's reputation for producing a quality product and expectation for future products couldn't be higher. Continued polishing/development of their modules helps maintain that reputation, but there must only be a skeleton crew left working on the F-14 by now. I'm sure they're aware of how beloved their F-14 module is. -
Feedback Thread - F14 Tomcat Patch July 21st 2022
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
HEADING HOLD doesn't seem to do anything. I've removed the deadzones that were a workaround after the last patch. Engaging AP on the ground makes the plane trim all the way aft. -
Thank you Draconus. Is what I'm doing here correct? DCS is on its own SSD: null
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Game crashes when flying Cage the Bear - Cargo
JupiterJoe replied to Dentedend10's topic in Bugs and Problems
I too am having the same freezing issue with this campaign. Around 60 miles out from carrier, heading home. Has happened on multiple missions, but sometimes they play straight through with no problems. Here is a log from the latest crash. Hope it helps: dcs.log -
I too am having the same freezing issue with this campaign. Around 60 miles out from carrier, heading home. Has happened on multiple missions, but sometimes they play straight through with no problems. Here is a log from the latest crash. Hope it helps: dcs.log Also posted in this thread:
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Running request - Bindable Button / Axis options
JupiterJoe replied to maverickturner's topic in Bugs and Problems
Unfortunately my Thrustmaster T-Flight Stick X only has joystick and throttle as axis controls. The little thumbstick is digital and I currently use it for full in/out DLC. It ain't pretty, but it works. Out of curiosity I just switched the throttle axis slider over to DLC, just to sample how good life could be if I had another axis. It was a beautiful thing Albeit whilst I was stationary. -
Running request - Bindable Button / Axis options
JupiterJoe replied to maverickturner's topic in Bugs and Problems
I was thinking the mouse wheel would've been ideal for this application, but I can't bind anything to it. Anyway, if real life pilots didn't have variable control of DLC, meaning they could only have it fully deployed/retracted and nothing in between, then that's the way I want it in the sim. -
Running request - Bindable Button / Axis options
JupiterJoe replied to maverickturner's topic in Bugs and Problems
Okay, thank you RustBelt. I was just watching the smooth inputs the ACLS made with the DLC and was wondering if we were missing a trick. Forget what I said. If it's modelled accurately then I'm happy. -
I'm not a VR user either. It's an internal sound issue when airborne. To reiterate, after AB use in the F-14A one or more internal sound files stops playing (cockpit avionic cooling fan sounds, or whatever. It's a perpetual/looped file that doesn't change tone with speed, but is noticeable when it's absent). The file begins playing again when the aircraft falls below a certain speed/throttle position. This sudden change in the soundscape of course hurts immersion a little, but is not a huge deal. Would HB maybe consider posting a spreadsheet/snagging list of currently tracked bugs (Ejection arming switch sound file looping for example) and not yet implemented features (engine fire extinguishers for example)? Colour coded for priority of course. Perhaps if there was an updated spreadsheet/snagging list for everyone's reference, pinned to the very top of the Bugs & Problems Forum? The F-14 is the jewel in the crown of DCS and is a landmark in the field of simulation. What you guys do with the resources you have is nothing short of incredible.
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[NOT A BUG] HSD partially see-through on the sides
JupiterJoe replied to Morrov's topic in Bugs and Problems
Nice find. Your images reminded me of a related issue. Is the Electronic Instrument Group (Engine Parameters) in the B missing its tinted lens/glass cover? Is that why it's so much brighter than everything else? Currently looks a little silly at night. -
Engine failures not included, our apologies
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
Yes there's a scripted failure in one of Reflected's campaigns and it's an awesome touch. I understand adding random failures could interrupt a carefully scripted campaign missions. Managing the failure and still completing the mission would increase the sense of accomplishment, but if you can't find a workaround and have to return to base then so be it. You can always fly the mission again, or choose to skip it. -
Engine failures not included, our apologies
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
Well then I guess either no one is enabling random failures in the construction of their F-14 Campaigns, or they're not working. As I've said, I've never encountered a single system failure that wasn't brought about by damage. IRL the Tomcat was known to be quite maintenance heavy and crews did experience various systems failing on occasion. Be nice to have to work around an issue mid-mission every now and again. -
Engine failures not included, our apologies
JupiterJoe replied to IronMike's topic in DCS: F-14A & B
Engine failures? Is this a thing? I've never had a 'Random Mechanical Failure', engine or otherwise, are they modelled? The fire extinguishes don't do anything, never have. -
Post your favorite F14 Screenshots here!
JupiterJoe replied to Matic_Prime's topic in DCS: F-14A & B
The Philadelphia Experiment -
My I recommend checking out the Grim Reapers' Dogfight Technique videos:
