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SinusoidDelta

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Everything posted by SinusoidDelta

  1. I just had a look at Fleeman's book, it has some info on the subject.
  2. Indeed. I was just observing how the contrail altitude must be different for the aircraft vs missile. I wonder what variables influence this?
  3. On YouTube you'll find a lot of missile test launches. I've seen at least 3 where the jet is not producing a contrail but the missile does.
  4. A2A missiles in DCS don't produce contrails? (Serious question, its been a while since I fox 3'd)
  5. meant to comment on this earlier. I totally agree the reflections could be improved. I think it's just a matter of For a long time I was using c@sper's HD F-15 Cockpit. At some point the glass reflections on the gauges became so over bearing I had to stop using it. I don't have photoshop and at the time I didn't know a .dds plugin / previewer called normalmap existed for GIMP 2.8. Any changes I made here were a complete shot in the dark. I've read a lot more about texturing dds but still don't fully understand it. :dontgetit: I'm still experimenting with how alpha layers work with rgb maps work with in general and DCS specifically. Maybe some more people with knowledge of texturing can chime in?
  6. Thanks for explaining! I understand the issue now. :doh: I re-packed the texture .zip's without the folders, just the textures. It should work fine with JGSME now: Su-27 Cockpit glass quick fix JGSME v1.2
  7. Try selecting Axis Commands from the drop down menu, then look for zoom.
  8. Also, if foveated rendering is introduced it will dramatically reduce GPU usage, possibly by ~40%. https://community.arm.com/graphics/b/blog/posts/circuitvr-implementing-foveated-rendering-with-multiview-and-eye-tracking-on-gearvr
  9. asdasdsad Thanks for the info! The changes I made were basically guesswork. I'm still trying to understand how texture maps work. Thanks for letting me know. I downloaded and unpacked the .rar to check for this problem but I don't see it. The textures were archived as .zip files not as folders when I checked. Let me know if I'm misunderstanding somehow :) Here's the updated JGSME compatible version with KnockKnock's su27_cpt_glass_spec.dds: Edit: Fixed .zip texture structure according to 238thFalcon's post Su-27 Cockpit glass quick fix JGSME v1.2
  10. I think part 2 of the flight manual explains an overload control system, I think it was called ODA? I got the impression the pilot manually adjusts the flight control law gain via knobs according to the locations of stores and gross weights. I was only reading sections through google translate so I could be way off.
  11. Here is a version that should work with JGSME. https://www.dropbox.com/s/gbyfbz159unu03b/Su-27%20Cockpit%20glass%20quick%20fix%20JGSME.rar?dl=0 It tested out ok on my end but use at your own risk. It's twice as large because it contains two directories. One for those with the standalone su-27 and one for those with flaming cliffs.
  12. I did test with the sun behind me. My reflections don't seem nearly as bad as yours for some reason. I modified another dds in the texture zip for glass transparency. It may have helped with the HUD glare/reflections. Check the screenshots out. New .zip is here: https://www.dropbox.com/s/swr1twaf5cp0vx6/SU-27S-CPT-TEXTURES.zip?dl=0 Sun location: Cockpit view Sun location: Cockpit view: Let me know if that works better for you.
  13. I edited reduced the opacity of some of the dds files related to reflections and transparency. Some I just cleared entirely. I actually don't know if it's an improvement since I haven't tried the unmodified textures :doh: I re-zipped them here if you want to try. https://www.dropbox.com/s/swr1twaf5cp0vx6/SU-27S-CPT-TEXTURES.zip?dl=0
  14. Good catch, I didn't check if the .edm had been updated. If anyone does decide to test it, I'd recommend replacing both the textures and edm at the same time. This should be the previous version of the Cockpit_SU-27.EDM: https://www.dropbox.com/s/gary7iqkzdkrka9/Cockpit_SU-27.EDM?dl=0
  15. If it hasn't been reported, it should be. The cockpit textures are located in this directory: Mods\aircraft\Flaming Cliffs\Cockpit\Textures\SU-27S-CPT-TEXTURES.zip The latest update is clearly using a different SU-27S-CPT-TEXTURES.zip than previous builds. I saved the previous .zip so I could compare. Perhaps using the old SU-27S-CPT-TEXTURES.zip would fix the problem. I haven't tested it but I uploaded the old textures to my dropbox if someone wants to try it: https://www.dropbox.com/s/swr1twaf5cp0vx6/SU-27S-CPT-TEXTURES.zip?dl=0 Old textures: New textures:
  16. Interesting! Thanks for sharing. The linear glide model is capable of higher force than most FFB systems I've seen. Although it looks like it consumes a lot of power.
  17. Technically we're talking about the cowl rotation angle. The inlet ramps are the devices that change the inlet's internal geometry. This graphic should help describe the general operating principles.
  18. My understanding is the LERX's were not a band-aid, they were present from the initial concept. The LERX required many hours of wind tunnel testing to perfect a shape that generated lift and also enough pitch downforce at positive AoA due to the aft CG. IMO the su-27, in addition to being an answer to the F-15, was the product of concepts deemed cutting edge at the time and were actively being developed in the west. The development took a very, very long time. The T-10 design was a failure and required a complete rework known as the T-10S which added the leading edge flaps and flaperons. Still, multiple prototypes were destroyed or damaged from in flight break up due to nature of static instability and the heavy, complex wings it required. This required several further iterations to correct. I don't think it's as black and white as one airfoil being superior to another. I think the su-27 was obviously more difficult to make air-worthy. No F-15 prototypes were lost in development but that doesn't make its airfoil superior, only more predictable.
  19. Check page 3 in this article. Without disabling the limiter you can exceed the AoA limit by pull with an extra 34lbs of force. I don't know if this was common to all us-27's. Maybe thats the function the W key is supposed to provide.
  20. Have you seen this NTRS paper from 1981? https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19820005275.pdf Its certainly preliminary but theres some useful information. Theres also another NTRS paper from 1980 regarding ARI but it's simulation based, not actual flight test data.
  21. What do you have cockpit resolution set at? Does it look like low texture quality or just blurred?
  22. Radar, Heat, Guns written by James Frederick, a former F-15 pilot. In my opinion it's an incredible book. Incredible detail about what it takes to be a fighter pilot and especially to fly the eagle in the 1980's. The story itself is fiction and excellent. It's one of the few books I've read twice. Highly recommend it! https://www.amazon.com/Radar-Heat-Guns-James-Frederick-ebook/dp/B00BG920AC
  23. I'm glad I saw this thread. I'm started having the same problem out of the blue yesterday. My rift has worked flawlessly up until now. I don't have touch, just the single sensor. Running the full setup again didn't help. When the sensor scanning animation happens the sensor is clearly "hopping" up and down. This is really frustrating. I tried switch USB ports and ensuring all were 3.0 but nothing has helped. Wish me luck.
  24. The eagle has a tail hook for arrestment in emergency landings. It's not functional in DCS. I'm not sure but it may have an animation argument if you check in model viewer.
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