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Everything posted by Tango3B
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RNAV totally showing wrong direction, distance correct
Tango3B replied to gulredrel's topic in Bugs and Problems
Okay, interesting. Let‘s see how this works out, then. Anyway, I would like to hear from the Dev team itself where they currently stand with their progress. Also, while Discord might be a nice supplement to the official discussion around a DCS module I feel the place to share such vital information in the first place should be this very forum, not any third party source. Thank you. -
RNAV totally showing wrong direction, distance correct
Tango3B replied to gulredrel's topic in Bugs and Problems
@6S.Duke Hey, has there been any progress on this bug? I mean it is the middle off april now, right? And since there was zero love for the Macchino in the most recent patch I think now is a good time for an update on your part, right? Right. This extremely annoying bug has been there for much too long, so I would really appreciate an answer. Thank you. -
Fuel transfer indicator lights not illuminating correctly
Tango3B replied to bones1014's topic in Bugs and Problems
This has already been reported as part of this bug report, too: A seperate bug report may help, though. Can you please, by any chance, add a track of this happening on your system, bones? -
Yup, can confirm the BARAX controls do not work when you cold start the F1EE. The clickable functions are not working at all, currently. Air start/hot start however does actually let you activate the korry to start transmitting from the BARAX pod. The rest of the controls are dead, though. So the BARAX is basically borderline useless in its current state. Concerning the underwing drop tanks I can also confirm that the tank empty lights do not come on. I think, we do not need an additional bug report for this. It is 100% reproducable for all clients in MT/ST and SP/PvP. Something really went wrong with this patch, apparently. Can happen though, no hard feelings. Aerges will fix this, eventually. ++ One thing to add concerning the BARAX pod, though. Even though the PHIMAT pod and its controls do not seem to be ready yet, please add the Phimat pod as a dead loadout to the loadout options to counter the BARAX pod. Aerges, you would do us a very big favour, if you would do that. Unless the BARAX is not "balanced" out by the PHIMAT many guys struggle to equip it as a viable combat loadout which is sad because the pod is really really working well - and it should be, the French pods had a very good reputation for being very effective and as a bonus very light, too. Also keep in mind to balance the BARAX pod drag a little bit more. The pod weighs only 89,275 kg compared to a MIAGIC II at 89,357 kg. So, the BARAX really should not have that much drag to it. It is very slick, actually compared to the comparable Iraqi Remora pod, which was slightly heavier and more bulky. I think, we need to adjust the drag values a little bit more to make it more realistic since it currently let´s the wing drop like a sinlge MK-84. ++ Aerges, thank you for the recent FM fixes and an overall good patch - and the F1 in general, I really love it. It has become my most loved module in DCS - by far. The above mentioned issues concerning the F1EE do have to be addressed a.s.a.p., though. Greetings, Viper.
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Good spot. Yup, I just noticed the same. The "centerline tank empty" light does not come on. In fact, this seems to affect the entire fuel sequence lights - only tank group No. 3 lights come on when you get down to 1200lbs or less. Dear Aerges team, please add this to the above bug report. Also, this seems to exclusively affect the F1EE. I didn´t notce this behavior while flying the F1CE.
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When flying the Mirage F1EE the radar mode LEDs to indicate the current operating mode next to the radar display do not work except when you select V1 mode. All other (implemented) radar mode indications next to the radar display are not illuminated. Concerning the range indication only the 60nm and the 7nm range LEDs do actually work. The 15nm and 35nm indication are dead. This is only for the Mirage F1EE. The indications do work in the F1CE, though. Tested under MT and ST. 100% reproducable on my system. short YT vid to showcase my findings: https://youtu.be/tCagSAhFzv0 Mirage F1EE Cyrano Mode and Range bug.trk
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Can we please get tracerless gun ammo for the DEFA gun like in the M2K? Would be quite helpful in PvP if the enemy does not see the tracers flying all around his jet in case you miss a few shots, right? Thanks.
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Welcome to the forum Danny. In order to be able to help you we need you to post a short track of a mission where you start up your jet. Also, a short vid would be quite helpful to see what you do in the cockpit. Thanks.
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F-4E Phantom Development Report - DCS Newsletter 31/03/2023
Tango3B replied to IronMike's topic in DCS: F-4E Phantom
Hell yeah. I´ll be with you on that rice paddy in the sweaty sun of Vietnam... -
F-4E Phantom Development Report - DCS Newsletter 31/03/2023
Tango3B replied to IronMike's topic in DCS: F-4E Phantom
Oh, I am sure his daughter is fine with him having an appearance in DCS. Let the legend live... ;-D And yeah, I also wanna see that moustache in the mirror. Actually I wanna somehow touch it...them Phantom vibes, you know? -
F-4E Phantom Development Report - DCS Newsletter 31/03/2023
Tango3B replied to IronMike's topic in DCS: F-4E Phantom
Wait what?!? Is this...dude, this is the legend himself! Robin Olds! Okay, if this is the actual level of attention to detail which we can expect, I think I should take a very long break from work once the F-4 goes public release. Damn HB, you blew me away. By the way, the gold/blue Pharewell F-4 really made me smile...! Have you actually been to Wittmund AB? ;-D -
True, that was how it initially looked in my settings. My performance sucked at first, though. Then, I set it to this new setting (sorry, it´s german language, but you will get it, anyway). This improved performance significantly on my end...so yeah, I don´t know why but it helped me. EDIT: Full Screen on does also yield some additional FPS for me. Bizarre, but true. Try it...
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One more thing from me for those people experiencing problems with MT, currently. Most modern CPUs have HT enabled in BIOS but please make sure you also check some specific settings in msconfig. Go to msconfig, search for "start" and then go to "advanced options" and look for processor count. In this very menu please make sure you set ALL(!) of your available processor cores if you haven´t already done so. My processor count was initially set to 1 instead of 20 cores so you get what I am talking about here, probably. This made the difference for me and I hope it might also be helpful for some of you guys, too. If you do not konw how many processors (cores) you have, do not worry. The maximum number is shown in "advanced options" under processor counts. Just select the maximum number and you are good to go. I hope, this helps.
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Aerges, I must say the current F1 patch is really outstanding. You guys did a very good job in my opinion. The BARAX Jammer was a nice suprise and is actually quite effective from what I experienced so far on a very popular Cold War server. Also, the ALR-300 is working just perfectly now. Personally, all I need now is the PHIMAT pod and a working APS mode to be even more happy. The F1 package finally pays off and is getting better and better with every new patch...
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Good patch. Thx ED. On my end the increased performance is very very noticeable. For me it feels like a completely different (way better!) sim. So, the first iteration of MT looks very promising to me. Looking forward to an even brighter future...
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After firing one wingtip IR missile, that wing drops
Tango3B replied to 609_Relentov's topic in Bugs and Problems
I just wanted to post about the same thing but you beat me to it. ;-D So, I just flew a mission with that said BARAX pod and I also think, roll in asymmetric loadouts still needs some tuning as it is just too harsh under certain condiotions. Especially with just one Magic or Sidewinder missile left on the wingtip pylons roll is a bit too exaggerated in my opinion. So yeah, I would also opt for some adjustment in this area. Overall though, this patch is quite a remarkable step forward for the F1 so here is a big thank you to the Aerges team. -
Actually, Notso has shown off the LANTIRN pod in operation in the video below. Interaction between APG-70 and the pod is clearly shown at around the 17:20 mark and already seemed to be working quite well in early December.
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Deka Simulations announces the DCS: J-8II for DCS World!
Tango3B replied to Mike_Romeo's topic in DCS: J-8II
Wow. This is the exact module we all waited for. Thx DEKA. It will be a winner... As an edit: DEKA, you never let us down and never gave us any bs. The JF-17 was always and still is on spot (!) and this is why I will insta-buy any module that comes from your store. You guys are simply awesome, you rock!!! -
improper report APG-68v5 plethora of bugs...still existing
Tango3B posted a topic in Bugs and Problems
Tell me, how many bugs you are able to spot in this video. There is a lot going wrong so feel free to name it. Also, of course I included a track & a vid for the team to review this stuff. This is actually hilarious. Not even the target sorting in RWS SAM is working as intended. Guys, really!!! Please, play this to the team and then PM me to get this sorted... F-16CM APG-68v5 plethora of bugs.trk- 1 reply
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This feature does not seem to be implemented, yet. I also tried various procedure combinations to get this mode to work but it simply does not do anything. Also, I made a direct request to the AERGES team to answer if this mode is currently working or not in this post: Sadly, the team did not bother to respond to that very thread nor did AERGES clarify the procedure in case we missed something in the manual. But yeah, I would also like to know what is currently going on with this "TWS" feature...
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Yeah, maybe. And I would be totally fine with that, of course. These guys are surely working on tons of stuff behind the scenes and that takes a lot of human resources, I know that. A little heads up would be very much appreciated, though. But because several months have passed now and because we were actually told that ED was about to promptly publish the said white paper which would clarify most of these concerns and questions rightfully raised by part of the more active F-16 community you should not go radio silent on this matter but you should actually deliver or at least inform the said part of the community. Right? Right. Thanks.
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This. I would also like to know if there is any ETA on this white paper...
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Right. You know that it was Plastargol as the standard propellant so why even trying to discuss it. You were, unlike me, a real Mirage pilot so please stay away from "discussing" that stuff with these guys, please. We will always find some guys knowing "better" than us but there is absolutely no point in doing this. Especially weapon or radar realated stuff, so...
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Ok, thank you. Anyway, nice to hear this item is still on the list.
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Ok, so it didn´t take 15 minutes. Well, pushing in the AP disconnect trigger indeed lets you change flight attitude and letting go of it indeed activates basic AP basic functions (ATT hold), again. Hmm, that is interesting and i did not realise that, yet. Also, my document does not state that function and it lets me look like a moron here. I take it, though. But again, activating the AP by only pushing the ALT Hold button is not applicable for the CE and I should have been more clear on that. Also, Aerges is right in the overall implemantation of the AP and that is the whole point, I guess...but yeah, MAXsenna, my face is a bit red...
