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Everything posted by snowsniper
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LUA script modification not updated when saving!!!
snowsniper replied to Frag's topic in Mission Editor
don't seems to work, but nothing seems impossible for Sunski34 who made ATME engine, maybe if it's a light modification or condition to use it like that for more easy testing and debugging. He ever knows about this thread, i've sent him a link and he found the idea neat too. so wait and see. if it's possible and easy for sure he would do some tweak in the engine to allow it if it need to rethink all the concept and main global modular script engine logic it won't be possible.:book: -
script and demo mission updated with magnetic heading correction for CRS regarding the Map you're playing. boatRwyHDG_demoscriptATME_v4.zip
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Looking for realistic Spitfire curves
snowsniper replied to mr_mojo97's topic in DCS: Spitfire L.F. Mk. IX
it is a real problem for helo, because center for a helo is never a center ( regarding antitorque) so for helo I prefer to flattern the curve and not using full range. regarding collectiv no problem with curves. Regarding aircraft and propeller, curves works like a charm on x and y axis, unfact you do a roll or barrel roll, it still ok and far more accurate and precise close to center. for Rudder, i suggest to not use curve at all or less than 12-15% unfact it could be touchy. When you land your spit in pitch up attitude and a little throttle, the rudder lose some authority, same thing once Rolling and decelering on RWY, so you need full range for sure, and precision. to keep her straight until full stop. -
LUA script modification not updated when saving!!!
snowsniper replied to Frag's topic in Mission Editor
i've just give this a try, unfortunately, doesn't work when script are dependant each other. for example with ATME, you have a main core script engine which load all other scripts so I can't use this neat turnaround with this script engine. should be interresting to test with some other lib or engine script, like moose or Mist. -
LUA script modification not updated when saving!!!
snowsniper replied to Frag's topic in Mission Editor
clever brilliant neat found ( i must have click the button OPEN and reassign the script file about 1 billion time since i'm doing scripting... lol) As a lua noob myself, i know what you mean by many many errors lol ) I'll give it a try. thanks for the tip -
LUA script modification not updated when saving!!!
snowsniper replied to Frag's topic in Mission Editor
each time you modify a lua script, you have to reload the new one once again in mission editor, and save the mission file. don't think there is an other way. -
mini script for SP or MP mission for a case III landing hi all here a little basic ATME script for getting information in flight in SP or MP mission for a case III landing, usable easily in all your missions. two version of exemple mission joined FR and EN once on a 50 Nm range, a new radio F10 menu is available to get information on - boat course - RWY heading - wind - temperature and pressure once too far away, radio menu is disabled. nice to set correctly a TCN course,before a blind ILS approach and landing. works for AV8 also and Tarawa. updated with magnetic correction regarding the actual Map played for CRS magnetic heading https://forums.eagle.ru/showpost.php?p=3628567&postcount=41
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Hornet F18 or AV8 missionDCS . Case III Operations ATME script facile un petit script simple pour donner des infos sur les bateaux présents dans un rayon de 50 nautiques : cap, cap de piste, vitesse, vent etc ... utilisable pour toutes vos missions multi et solo, pour Hornet F18 or AV8 missionDCS . Case III Operations ou atterrissage de nuit ou brouillard, ou même de jour. le script est copieusement commenté en français et en anglais 2 missions identiques exemples sont jointes seule la langue diffère au lancement d'ATME le script est le même . ATME.run("EN") ou ATME.run("FR") marche très bien avec l'ATME core version 145. version mise à jour avec correction de cap magnetique selon la carte DCS jouée. pour l'alignement piste. https://forums.eagle.ru/showpost.php?p=3628567&postcount=41
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easily usable script module to your mission Case III Operations or Night Landing an easy usable script you can use for all your Hornet F18 or AV8 DCS mission. Case III Operations or Night Landing it gives you Boat and ATIS information ( runway HDG, speed, wind ... ) for landing on boat the script is all commented both french and English 2 missions one running ATME in English language the second in French language. works fine with ATME v145. boatATISandRWYinformationATMEscriptandmissions.zip
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hi buddy. nice vid as always. it's quite sad, you don't have internet connection anymore ? or .. what else could you not allow you to a fresh reinstall and module reactivation ? :cry:
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Do nVidia CP settings have any effect on DCS
snowsniper replied to imacken's topic in PC Hardware and Related Software
+1 good question regarding last update. I've just try to lower all setting including AA and it seems to looks like AA is still on. I suspect a recent change where nvidia can now recently have an effect. It used to be none effect on older 2.5 version . just need confirmation. -
hi All. the subject is not "real study simmer" vs "arcadish simmer" vs real pilot if EGT limits are implemented , there is no problem with the fact to implement acurate EGT limits . we all enjoy DCS because it is the most accurate. the problem maybe after few more test ( light huey, mid fuel, winter, no load, and test with a sling load also ) is HOW we reach EGT limit and how it is accurate 1) maybe EGT temp is a bit too much sensitive regarding loads and weight and torque ? 3) maybe delay before engine failure is a bit too short we miss here a random parameter before failure or partial/radical power loss? 4) it's surprising that with a light huey, mid fuel, no weapons, you can not load a standard sling load without reaching EGT limits to know what Belsimtek have implemented see this published on their fb page (if not yet published here i don't know): " What you should expect: If you are over EGT safe limits for a considerable amount of time (we will provide in-game test numbers below), it will start a cumulative degradation effect which will depend on the time and EGT temperature in which you will be flying since that cumulative degradation effect started. cumulative degradation effect will cause permanent engine performance degradation and percentage of that degradation will depend again on temperature and time. If you drop to safe numbers before cumulative degradation effect started, you will save normal engine performance. If you drop to safe numbers after cumulative degradation effect started, it will stop its accumulation and you will return to degraded engine performance, but accumulated cumulative degradation effect will not go anywhere. And next time you go above limits, it will start to grow again and it will bring more performance degradation. After cumulative degradation effect reaches its limit and if you still operate engine above limits it will cause even more engine performance degradation and can cause engine fire. Here is approximate numbers from our in-game tests (just a couple examples): EGT temperature on gauge 645: 166 seconds (from start of over limits operation) before performance degradation (FREE TURBINE RPM will drop by ~200 in 5-10 sec); 209 seconds (from start of over limits operation) before your engine can catch fire EGT temperature on gauge 680: 83-88 seconds (from start of over limits operation) before performance degradation (FREE TURBINE RPM will drop by ~200 in 3-6 sec); 90-95 seconds (from start of over limits operation) before your engine can catch fire Here is numbers from manual we obtained from our SME: 400 to 610 ºC Continuous. Green Arc 610º to 625ºC Take off power. Maximum use 30 minutes. If using that temperature range more than 30 minutes it may damage the engine and maybe produce a fire. 625 to 675 Maximum 10 seconds (only for starting or acceleration) if more than 10 sec. HOT START 675 to 760 Maximum 5 seconds (only for starting or acceleration) if more than 5 sec. HOT START 760ºC Maximum. If exceeded is a HOT start or if in flight it may probably tell you have engine fire. For normal flight conditions 625ºC is the maximum. Exceeding the limitations here may lead to engine damage, engine fire or even engine stop. With the Governor in Emergency the pilot may easily exceed the engine limits in N1 (engine structural damage beyond N1 101,5%) and EGT. Exceeding those limits could damage the engine, produce a fire or get the engine stopped" So maybe a bit more tweaking is needed. but last but not least, campaign and mission must be realisticly set in load limitation to let mission doable. PM : has someone did stock Belsimteck mont Elbrus mission, since EGT implementation lol .
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maybe this could help Reflected ? not tried it myself https://www.digitalcombatsimulator.com/en/files/2664501/
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You've dreamed to be a pilot. you can't afford to buy for yourself a real collection of real famous aircraft. Anyway you should probably won't be allowed to fly them. so, what are the option ? an accurate simulator with aircraft modelised with all his realife systems for 4 years by talented developpers for each each modules probably, the best of what can be cold "accurate" in Sim world and PC in 2018 and virtually, begin to collect those top noch famous aircraft with a top rewarding aspect to master it, clean, land it clean perform it clean having fun the whole way of a step learning you can do with the real manual. I would buy all Hifi module one more time if needed, and didn't regret any of them, just for that top level quality. Regarding FC3 : for hi fi modules, there is a time , you will bind on your Hotas and other peripherical, always the same way no matter the hifi Module. and finally using clickable cockpit not very often. This point is beginning to be more and more important with VR. you will use clickable cockpit if you forgot to bind something 'important" So FC3 with decent ( excelent PFM) flight model for some like SU27, once binded as you used to, is not so far from HI FI modules. only some avionics systems INS, complete start up procedure will lack a bit...
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ton script est bon je l'ai testé. c'est la manière de la charger qui doit déconner 1) en premier on charge le "core" le moteur en quelque sorte de ATME avec un "DO SCRIPT FILE" 2) ensuite ton script avec un "DO SCRIPT FILE" 3) enfin on lui dit de lancer le tout avec un DO SCRIPT tout court dans le DO SCRIPT : on met ATME.setDebugLevel(1) ATME.run("EN") et ça va fonctionner. lorsqu'il y a beaucoup de module l'ordre peut être important. ( moi je met le core puis mes libraries de fonctions generiques à moi mes scripts d'ambiance son décor, puis mes différents mini scripts de mission, et enfin je fais le ATM.run comme ci dessus dans un D SCRIPT voir screen en PJ @+ bonne découverte
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interressant. il te faut par exemple une AI defini dans le ME avec 1 plan de vol par AI. les rendre eventuellement invisible avec ATME tu recupere les données de WP de ces AI , selon la mini mission selectionnée ou active une mini mission 01 = datas de WP associée à l'AI 01 tu fais de ces datas une variable txt avec une pagination lisible et tu l'affiches sur demande avec une gestion de menus , pour donner les bonne consignes à tes joueurs après plus complexe tu peux utiliser des conditions scriptée etape par etape linéaires selon le mini scenario en cours.( c'est tout le principe de ce que j'ai essayé de faire et que sunski a evoqué ) la question est de savoir si chacun gere l'objectif etape par etape de SON scenario dans une mission commune ou si les conditions (par exemple point de passage), doivent être validés par tous ceux qui ont selectionné cette mini mission.( notion de COOP possible grace à ATME quelque soit le nb de joueurs et d'appareil ) mais le principe de mon module sur base ATME c'est justement de permettre ces choix etapes par etapes pour chaque mini scenario dispo à la selection dans la même mission ( condition solo ou coop ) n'hésites pas à me contacter que je retrouve éventuellement un exemple propre proche de ce que tu veux faire (...ou pas selon l'idée que tu as déjà en tête ;-) ou alors je te partage la trame vierge. d'ailleur c'est une bonne idée que de mettre à dispo cette trame generique à qui veut l'utiliser je vais essayer d'y reconsacrer un peu de temps pour le mettre au propre et ajouter des commentaires exploitable à l'utilisation. mais comme indiqué par SUN il serait raisonnable de te faire les dents sur les exemples de base d'abord même si ATME est plutôt intuitif (même pour un luanoob que j'étais). @+
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DCS en français : F/A-18C Hornet traduit dès sa sortie Accès Anticipé
snowsniper replied to Azrayen's topic in Français
:thumbup: bravo les gars -
"4) Sea is almost black except where suns reflections are." try details "water on high" it make a huge difference for water/sea rendering.less setting also make it black on my rig. very good work on that point from ED in high settings. for the other just think "WIP" As a skinner i would like sometime they stop one day experiment and now close the rules of rough and spec files regarding defferred shading tweaking as soon as possible. i'm fed up to do and redo my skins, with all different way and rules from one module to an other. but anyway. let's be comprehensive on constant evolution process. It will need time for third party module to update new rules and settings also. but for me the most important and quick fix to find now is antialiasing vs deffered. What's a pity to still have those horrible AA partial result in 2018, not yet resolved, with overexpensive Nvidia. on XP11, deffered shading and AA are well integrated. it's a huge improvement how light works with different materials, but it's still expensive in perf.
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hi all maybe you guys knows : yesterday i did a full fog landing with no visibility with the AV8 in AWSL landing configuration. as the AWSL did the job i was really surprised that the FLIR system only show a big green cloud of fog and can't see the land though fog ? is it accurate or should IR show land wihout a green fog layer ?
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Joystick Dead Zone and the Gazelle (MS FFB 2 and Logitech G940)
snowsniper replied to Drakoz's topic in SA-342M Gazelle
ok, no problem in center zone or eratic mouvement in conf, calibration, or DCS setting curves. here is what i feel : people complained gazelle was way too sensitiv at the early begenning. so maybe a curvature must have been hardcoded in the gazelle to make it more "friendly" and easier. so, when i put some more curvature in my DCS settings it amplifies the hardcoded curvature resulting that i have something like a huge flat zone I did a test with Negative curvature (-10) and a saturation of 75%, and it seems that "huge dead zone" has completely disapears and a quite better feeling. So for the Gazelle do not apply curvature or just a bit of negative curvature on X Y. -
Joystick Dead Zone and the Gazelle (MS FFB 2 and Logitech G940)
snowsniper replied to Drakoz's topic in SA-342M Gazelle
interresting thread, I'm a pround owner of MS FFB2 for years. love it with MI8 & HUEY (and i ll never give it away for helo against a warthog or virpil). also I have some very good feeling with XP11 bell 407 and XP11 A350 ( very sensitive helo also ) with simFFB.exe. but I've never had such a (bad) feeling of a (?coded?) hudge deadzone like with the gazelle. no matter FFB option is activ or not in the misc option no matter I have a linear curve or not no matter I disenguage SAS autopilot stabiliser I still have those feeling of a hardcoded deadzone, i have not this feeling with all oversensitiv helo like above. all very accurate in close center zone. the Bell 407 is more sensitiv as the gazelle , also with the M2000C refueling I can give some little accurate input around center with no problem or such a feeling. so definitely it's not a MS FFB2 limitation, but a problem in gazelle implementation. sorry but, for me, it just need some more work. -
Virtual Air Racing Series 2018 Season
snowsniper replied to GrinnelliDesigns's topic in Community News
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Scale of Speedtrees in 2.5
snowsniper replied to Bananimal's topic in Utility/Program Mods for DCS World
what a good laugh reading this thread :megalol: :D so ? what is the normal conventionnal size of a tree, in Caucasus :megalol: :P with such a question you have so many different answer, ... but man, in fact what is a tree ?? isn't it a big bush ? lol you Dcs fans are incredible. :thumbup: -
only FR gentlemen pleased to fly sometimes MP and share knowledge
snowsniper replied to snowsniper's topic in Multiplayer
Salut Plon a très bientôt alors ...quand tu peux, ...et si la mission proposée te plait ! au plaisir de faire connaissance et de faire un(des) vol(s) multi sympa. par contre même si on a du contenu, des connaissances et pas mal de pratique DCS, on va dire qu'il faut que tout ça se mette en place. si possible dans un bon esprit gentleman et surtout sans aucune obligations, (à part les politesses d'usage minimum ;-) -
"THIS IS NOT A SQUAD" (We fly mostly on UTC+1 saturday 16:00 FR EN ) Hi all for every one who want to fly Multiplayer sometimes but not regular, on quality DCS Mission you can subscribe this FB page to check our missions events : "Very Soon, we will share some Multiplayer DCS quality mission Events. of course Helo mission from different knowledge ( cargo, troops pick and drop, precision landing etc ... ) but also warbirds mission, modern era jets missions, formation flying etc ... most missions scripted with ATME lua engine. everyone is welcome for a flight or more, FR and EN speaken. discord server for inflight chat is available. just subscribe our FB Page and check if next event is something interresting for you... don't be shy and subscribe for a nice MP DCS experience ! , this is NOT a squad, only DCS friendly gentlemen. feel free to join a specific mission once or more. our flight will be first on Saturday in UTC+1 16h00. https://www.facebook.com/groups/245059796064958/ just subscribe and check our great incomming events ! ;-)" all knowledge level allowed. see you soon. ;-)