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snowsniper

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Everything posted by snowsniper

  1. same bug here. : roll and rudder trim works well vertical elevator trim doesn't, also in cockpit the wheel works but absolutly no effect on flight.
  2. sometimes you have only F11 "go back" in radiomenu availabe and once done, if needed and programmed in mission you'll get a F10 menu available in parent menu. be aware if inflight and not on ground, standard radio menu don't work, you 'll have to check in flight " push to talk radio1 " or "push to talk radio 2" wich means : RightALT + *or/ or RightCTRL+*or/
  3. Hi All, First : standard easy moding in dcs user file or stock mods liveries folder : alternativ homemade dds cockpit textures and folder can not be used : option and choice is visible for the alternativ cockpit folder textures in "Games Options", if description lua is done correctly. ...but not rendered at all. only \Mods\aircraft\FW-190A8\Cockpit\Textures are read. Unfact in entries.lua, the mount path seem correct for " mount_vfs_liveries_path(current_mod_path .. "/Liveries")" both try done : in stock mod folder "D:\DCS World OpenBeta\Mods\aircraft\FW-90A8\Liveries\Cockpit_FW190A8" and in savedgames\DCS.beta\Liveries\Cockpit_FW190A8 Liveries with no success. ... so far. Second : Texture not exposed are rendered as exposed. some textures around pilot feets and side are light illuminated and not shadowed as they should regarding their position . immersion killer. ( all option to max on shadows and textures ) Third : Shadow differential state. shadow makes colors way too dark. if i render a correct RLM Lufwaffe color " in light" as DIF base on Panel , no matter the Roughmet channel Ambientoclusion set, result is a shadow make it dark seemly black and unreadable . If I render a correct RLM Luftwaffe color " in cloudy condition as DIF base on Panel , if sun is on it, it is over saturated and white. so light diffusion and shadow are still WIP and way far from perfect. ( all setting to max ) and in fact differential between state , light, cloudy, shadow, is way too important. Fourth : suggestion not a bug : I think for conventionnal dcs aircraft lover with conventionnal display screen. when you buy a DCS module you buy what is the best so far on the market, it's like buying a ferrari for me i want it with immersion perfectly rendered, New quality standard for cockpit modelisation is set by HB F14. FW190A freshly released out of beta, cockpit texture does not match with minimum standard of immersion. it must smell leather and dirt, some finger print maybe on gauge glass. ... nothing like that done. seems less precise than some cockpit on DCS 1.5 version. For VR user you still can offer a lighter set of texture in an optionnal alternative " GameOption" menu choice "light_cockpit_texture_VR". but it's a real shame, VR makes quality go down for FPS and performance priority.
  4. unfortunaltly terrain.cfg.lua seems crypted and protected now.
  5. I would like to alterate a bit the blue saturation of channel sea on Normandy map. don't want to use reshade as it occurs bugs with campaigns save. Is there a way in map lua files to alterate a bit colours ? for exemple in CLOD channels colours are perfectly rendered with a bit of green grey and far less saturated blue. I can find this : in folder shading options of stock map : water = { }; field empty could maybe use something like : ['surfaceColorGain'] = { ['1'] = 1; ['4'] = 1; ['3'] = 1; ['2'] = 1; ['surfaceColorBias'] = { ['1'] = 0; ['4'] = 0; ['3'] = 0; ['2'] = 0; but no success so far in game. Any idea ? as anyone ever test this with succes ? :pilotfly:
  6. V200 pour 2020 Q1 ... :thumbup::music_whistling: bcp de 2. mais que du bon.
  7. had the same issue for a personal recent skin ( bort number decal ) now description.lua should be like that for decal and bort number tweak to your dds file name {"Fw190A-8_Fuselage", 0 ,"Fw190_Fuselage_SNW",false}; {"Fw190A-8_Fuselage", 1 ,"Fw190_Fuselage_N",true}; {"Fw190A-8_Fuselage", ROUGHNESS_METALLIC ,"Fw190_Fuselage_D_RoughMet",false}; {"Fw190A-8_Wing_R", 0 ,"Fw190_Wing_R_SNW",false}; {"Fw190A-8_Wing_R", 1 ,"Fw190_Wing_R_N",true}; {"Fw190A-8_Wing_R", ROUGHNESS_METALLIC ,"Fw190_Wing_R_D_RoughMet",false}; {"Fw190A-8_Wing_L", 0 ,"Fw190_Wing_L_SNW",false}; {"Fw190A-8_Wing_L", 1 ,"Fw190_Wing_L_N",true}; {"Fw190A-8_Wing_L", ROUGHNESS_METALLIC ,"Fw190_Wing_L_D_RoughMet",false}; {"Fw190A-8_BombRack", 0 ,"Fw190_Bombrack_D",false}; {"Fw190A-8_BombRack", ROUGHNESS_METALLIC ,"Fw190_Bombrack_D_RoughMet",false}; {"Fw190_BN_31", 0 ,"Fw190_Fuselage_SNW",false}; {"Fw190_BN_31", 1 ,"Fw190_Fuselage_N",true}; {"Fw190_BN_31", ROUGHNESS_METALLIC ,"Fw190_Fuselage_D_RoughMet",false}; {"Fw190_BN_31", DECAL ,"Fw190_bort_number",false}; {"Fw190_BN_32", 0 ,"Fw190_Fuselage_SNW",false}; {"Fw190_BN_32", 1 ,"Fw190_Fuselage_N",true}; {"Fw190_BN_32", ROUGHNESS_METALLIC ,"Fw190_Fuselage_D_RoughMet",false}; {"Fw190_BN_32", DECAL ,"Fw190_bort_number",false}; {"Fw190_BN_tail", 0 ,"Fw190_Fuselage_SNW",false}; {"Fw190_BN_tail", 1 ,"Fw190_Fuselage_N",true}; {"Fw190_BN_tail", ROUGHNESS_METALLIC ,"Fw190_Fuselage_D_RoughMet",false}; {"Fw190_BN_tail", DECAL ,"Fw190_serial number",true}; {"Fw190_BN_tail_442", 0 ,"Fw190_Fuselage_SNW",false}; {"Fw190_BN_tail_442", 1 ,"Fw190_Fuselage_N",true}; {"Fw190_BN_tail_442", ROUGHNESS_METALLIC ,"Fw190_Fuselage_D_RoughMet",false}; {"Fw190_BN_tail_442", DECAL ,"Fw190_serial number",true}; {"Fw190_BN_tail_31", 0 ,"Fw190_Fuselage_SNW",false}; {"Fw190_BN_tail_31", 1 ,"Fw190_Fuselage_N",true}; {"Fw190_BN_tail_31", ROUGHNESS_METALLIC ,"Fw190_Fuselage_D_RoughMet",false}; {"Fw190_BN_tail_31", DECAL ,"Fw190_serial number",true}; {"Fw190_BN_tail_32", 0 ,"Fw190_Fuselage_SNW",false}; {"Fw190_BN_tail_32", 1 ,"Fw190_Fuselage_N",true}; {"Fw190_BN_tail_32", ROUGHNESS_METALLIC ,"Fw190_Fuselage_D_RoughMet",false}; {"Fw190_BN_tail_32", DECAL ,"Fw190_serial number",true}; PM get all the file name you need for your skin once in Model viewer extractor Ctrl + Shift + Alt + G
  8. of course it does. check your script to trigger on specific event and not to test all units and zones every seconds. regarding your script engine (...moose / Ctld/ ATME / MIST / other ...) you must be aware of how to optimize events handlers and not using a timer to test unuseful data when not needed. but this advice : the more unit the more lag, is true, and it is more noticable if you don't care what i said above.
  9. next step guys is a simulated ejection seat and a hole in your roof :doh::megalol::megalol::music_whistling::lol:
  10. +1 it's a shame really. heatblur wake up on this please
  11. on other modules i managed to make a dirt scratch and rivet layer from the normal NM file. can't open it for this one. you can use this also with gimp : work like a charm once installed without extra tools. https://forums.eagle.ru/showthread.php?t=236816
  12. here is a quick unofficial layered template ( only for fuselage so far ) be aware it's Wip and not rivet detailled so far Gimp format https://www.sfrcloud.sfr.fr/web/app/share/invite/KL9ZCPFPgb PS it seems alternativ liveries must be in bazar liveries so far I can't load them from savedgames. livery folder.
  13. DCS World OpenBeta\Bazar\Liveries\FW-190A8\FW-190A8 clean textures. here. good start so far for personnal template.
  14. snowsniper

    Mirage F1

    keep on the good work aviondev. I believe in you, and high level quality mirage F1 is way more desirable & sexy than any other. ...
  15. Love you Heatblur for this first major step in the FFB world. first AB detend was a surprise. rolling on the RWY was a good surprise High speed vibration in cockpit was also feelable in stick great. ;-) :thumbup:
  16. +1 so much amount of potential not used, wich could be set to the next level also some sort of light vibration (like visual cockpit vibration already implemented) can be added to FFB stick force easily, increasing x10 immersion. (you can have and feel this in XP11 FFB plugin for example with is nice for an propeller engine aircraft vibrations regarding RPM )
  17. ok so you have an issue with yours . time to repair this unvaluable MSFFB2 to a new fresh factory life unscrew & repair, (it's definitly not a major common MSFFB2 issue). maybe some dirt inside or a bad electric contact to repair somewhere. good luck for your investigation.
  18. +1 FFB shoud be a priority implementation. but unfortunetly it was stated somewhere it is NOT (yet) in priority list. have to be patient.
  19. confirmed. my personnal checklist in savedgames/DCSXX/kneeboard/F14/xxx.png make a runtime visual C+++ endtime termination by DCS.exe. causing return to desktop . need a way to store and use my personnal list notes, for first rampstart. anyway, awesome work Heatblur buddies, she's sexy as hell. and cockpit textures are ... orgasmic made my first TO, trip and landing to Nellis, blow up tires, on 165 knots landing. Jester said " way to fast " lol.
  20. nope, not true. MSFFB2 is strong and reliable material and conception. FFB effects stop only if your fingers are not any more behind optical detectors for best beloved sim on the market, most accurate detailled aircraft system and aircrafts modelisation . and best flight model in general, FFB is a must, no matter how many we still are to use it. should be on priority list. IMO
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