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kobeshow

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Everything posted by kobeshow

  1. kobeshow

    Ins help

    the thing I have noticed is: radio does NOT work if the battery is not on, even if you are on groundpower.
  2. kobeshow

    A-G-Guns

    From your description it sounds like your radar is not emitting.
  3. Having an offset waypoint to the IP is also good for tactical reasons, if the bombers always fly from the IP to the target and then back to the IP and back to the target it is easier for CAP to cover them as they know exactly which corridor they will use for the bombing runs, staying in that corridor can also serve as protection from known SAM sites.
  4. kobeshow

    A-G-Guns

    I can't tell you anything about 2.0 really, as I have decided that 2 installations on which different things are implemented/broken at different times are not worth the headache. I have also asked some questions regarding 2.0 on the ECM thread but no responses from the people who have tested the latest patch.
  5. kobeshow

    A-G-Guns

    The latest 2.0 patch included further improvements to the TAS and the gun pipper, sadly ED did not release a patch for 1.5 so we will have to wait for that, maybe friday?
  6. I don't really know what the registration process is good for, just join the server, type red/blue in "all" chat and you are good to go.
  7. hmmm, you have an approximated range for that ? we might be able to use it as a nuke afterall :D
  8. kobeshow

    ECM upgrades

    I have "created" this kneeboard page from the finalised charts that Zeus has posted, simply copy it into this folder C:Users\(name)\Saved Games\DCS\Kneeboard\M-2000C Since there was no answer about my previous question, and the changes have made it to 2.0 already, can someone tell me if the countermeasure programs are editable in some .lua file and if that will pass the integrity check, would be much appreciated.
  9. Yes I agree, it's an absolute shame.
  10. Hey Noisy_lightning, sadly the mouse thumb is not really an axis ): your only option to use it as TDC is to select bands, and then bind the corresponding keyboard commands to those bands, leave the 34%-65% range of the band empty, and bind 0%-33% and 66-100% to up/down/left/right. I did a quick test with it and it does not go very smoothly, that mouse thumb stick is just awful since it is really just a 4 way switch.
  11. hah my bad, I thought when you first said "those are navigation lights" you were refering to the post above which said "no electroluminescent formation strips" nvm. pretend I didn't posts that^^
  12. Yeah unfortunately you have to do it with keyboard macros. At first I thought it would be hard for me to do it for the Mirage because of the lack of default bindings, but I now realised that it gives me much more freedom and makes the process quicker than expected, so that was one of the surprises for my first full fidelity module (great work by the way!). The configuration of the macros is straight forward and more or less self explanatory. One thing I would advise though is to set an advanced command even for single button presses, and always remember to "quantize time" so it happens instantly. I don't want to give obsolete tips here, so instead of typing more words I'll just attach my M2000-C profile for you and anyone else to have a look and get some pointers. It is in no way set to correspond roughly to the real Mirage controls like yours, it might be a bit weird even, and is very much wip just as the module itsself. DCS M2000C.zip
  13. Hi Zeus, nice settings (; I also have a X55 which is broken already (some loose contacts, your "2" button on the throttle doesn't work for me anymore), but I use the software for programing my keybindings and am very happy with it, I used it as a replacement for countermeasure programs for example, if you really want some:helpsmilie:with it I would be glad to help you. I am not sure if DCS recognises the stick's different modes, makes a lot of buttons go to waste that way (;
  14. *formation lights
  15. kobeshow

    ECM upgrades

    Is it possible to set your own release programs in a .lua somewhere, and if so: will it pass the integrity check? I know we could get this function in-game but I would already like to change some things since I am used to using my own release programs (via Joystick makro)
  16. Hey Greg, you have an error on the web based map, the COMM Array in PAK 2 has wrong coordinates in the tooltip, the short version is GK40 but the detailed one is KQ 686 071, so something is wrong there (; cheers
  17. kobeshow

    ECM upgrades

    Ok a little bit of feedback here, I personally don't care what "feel" the naming of a button conveys, but I think it would be helpful to find some consistency, in the first image, it is called the EMERG button, but then you call it a PANIC release, make the button description match the hotkey description in the control options and all should be good. Users currently have to collect their information on the plane's functionality on the forums mostly, which is fine for a beta module I guess, but having little bits of info laying around in different threads just causes confusion, not to mention that there are functionalities posted that don't work as described due to bugs, and one has to do a good amount of searching to get a good picture of what state the plane currently is in. Consistency with labeling and naming is very helpful in this case and am sure would be greatly appreciated by people who just got the module and now are browsing the forums for info. Anyway, great module I enjoy it very much, keep it up RAZBAM you are doing a fine job !:thumbsup:
  18. https://www.youtube.com/watch?v=8OPEWljAWw8
  19. welp, I checked it again, and the problem occurs if you want to change the size/position of your kneeboard, the specified corruptions are as follows: scripts/aircrafts/_common/cockpit/viewporthandling.lua scripts/aircrafts/_common/cockpit/kneeboard/indicator/overlay_page.lua scripts/aircrafts/_common/cockpit/kneeboard/indicator/objects_page.lua as long as you don't use that function of the kneeboard builder you should be fine, if you did however: disable the function in the kneeboard builder, delete the specified files and repait DCS (like I have to do now AGAIN) EDIT: KneeboardBuilder creates file_original.lua so you don't have to run a repair, delete and rename as needed.
  20. well dang, maybe I have an old version or soemthing? I'll check it again thanks for the heads-up
  21. red side needs M460 back, can you put some private Hueys/Gazelles just for him ??? (;
  22. I think there are also problems with synchronisation when dynamic weather is used in Multiplayer.
  23. I have not had that problem, interesting. Kneeboard builder sadly won't work in multiplayer, it does not pass the integrity check ): Although you might creat your custom kneeboard with it, then after the integrity check tells you which files are "corrupted" you can delete them and do a DCS repair, after that don't start the kneeboard builder again. This way you will still have your custom kneeboard images.
  24. of course the lag itsself does not cause this, that is why I said the lag spike needs to come at the right time (see Bushmanni's comment above).
  25. I don't think there is since there are still some kinks to work out, it kind of works right now but you can hardly call it "precision bombing" (;
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