

kobeshow
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Everything posted by kobeshow
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And as mentioned on page one, try BlueFlag. The current setup might not be the best but they constantly change the mission and improve on the design of their multiplayer campaign. Pretty much everything that is described in the OP happens in BlueFlag one way or another.
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Will we maybe get back CSAR for this round ?
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
but I quoted you, and you even quoted me quoting you (; -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
I was making more of a general observation from my perspective across rounds 5-8, the time I have been a part of this event. I'm in no way saying that is the one and only factor, and it might be negligible as you suggest. The lack of high fidelity modules for Red in round 8 was probably the primary reason for the numbers disparity, I think everyone can agree on that. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
I agree, but as organisers of a public pvp event that is maybe something the BuddySpike team could keep in mind. I have seen other events where there were all kinds of different colors and airframes pittet against each other, and that seemed to work out just fine. Especially with the future modules that are coming up, it will be very hard to justify sticking to NATO vs Warsaw Pact in my opinion, so it is worth discussing/thinking about. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
Greg, don't tell me, I don't care, but other people do care. When it comes to teamcolors I am basically a dog but it is a sad reality that people do identify and boost their ego with certain coalitions in computer games. That is all I was pointing out, it is also one of the reasons why we have a drought of players on red side during american prime time. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
Yes it is very real, there are people who fly the mirage that refuse to play because it is now labeled as RED "Tell me that's a joke right ?... What the heck is currently happening ?! If things are defined like this, I'll probably pass that round 9, I mean it, I do find no interest at all in such scenerio, neither my squadron. I don't know what came up in admins mind with that initiative, I really don't get it. Moving the M2KC in the REDFOR was maybe the biggest move which makes me really doubt of BS realism fidelity." http://forums.eagle.ru/showpost.php?p=2878123&postcount=1187 -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
Well I think that the additional scripts and AI on the map are not worth it, I always run out of missiles before I run out of fuel, sure it would be fun to have the option, but I am here since round 5 and would have needed it only once, and that only because no one bothered to show up on the farp I was flying CAP over ( friend or foe) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
I personally can't see a scenario where we would need AAR for blueflag -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
lol if you are going to give yourself nicknames, don't make it "swallownator" edit: and the damaage is done btw, I'm going to refer to you only by that name from now on -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
Ciribob, great feature for the web based map, it would be nice if you could enforce a certain behaivor for players since you clearly have access to all the necessary information. Keep it up, BlueFlag seems to be evolving into somethiong that might actually force pubs to get their shit together (; -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
Ok I'll give you a quick summary of the past discussions about the same topic since your "counter" is not lookiung them up. It is a problem with DCS mechanics that BS-team can do nothing about, they appealed to fair play and asked people not to do it, which I did because I actually thought everyone would fall in line (silly me I know, and I'm not even new to competitive computer gaming). Put the flanker at 0% fuel and the eagle will take off much faster, even more so if they take only bags as emergency loadout, that is what it comes down to every single time, BS-team set it up like it is to make refueling take roughly the same ammount of time for both fighters. The reason I don't type the exploit in here is because everyone is reading this, if you think I have nothing that is fine, you are superior in this argument and clearly I am the scrub and should be banned immediately -.- edit: keep editing your posts so I don't respond to all your points, I don't call people dumb, I know you got offended so I am sorry for that, I worded it agressively but there were no personal attacks whatsoever. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
The fuel amount in the aircraft has been discussed so many times that I was just very surprised to read a member of a squad that has been around for a couple of those discussions bringing it back up. You guys are all wearing the same tag, so I put all of you in one bag, ask your friend how to take of in an eagle faster. I did read the whole discussion, yes you calmed down and came to a conclusion, but before you post another complaint next time please have the same courtesy and take the time to find discussions about that subject and read those before you bring it up. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
2 RvE guys being very vocal about 20% fuel flankers, even having the audacity to ask why it is like that, you act like rookies. On top of that I watched one of your squad mates on twitch and encountered what I mentioned back on post #27 http://forums.eagle.ru/showpost.php?p=2859444&postcount=27 and NOW on page 7X you come and complain about flanker fuel ? puuuuhhhhleeeeezzzzz .... -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
I would have to respectfully disagree. First of all in my opinion com discipline is one of the things I would like Redfor to put more of an emphasis on, when I read your post it is like we have been playing different campaigns (; Up to a certain number of players one channel is fine, but as soon as you start forming flights and assigning tasks to people you CAN'T all be in one channel without com clutter, it is impossible by default. If you rarely join up in a 2 man flight and find that it doesn't matter, that is fine, but for me and many others it is the other way around: I like to fly in a flight of at least 2, preferably 4, and I like to know that there are strikers/transport that I need to cover or help attack a FARP/Base which is already covered by CAP. This is achievable with TS only of course, but it didn't work in the past, that's why SRS was introduced in the first place. I know you like to just fly around casually and value the social aspect of TS, but you can have a similar expirience in a smaller flight package, and still get all the tactical info from GCI with SRS, without the clutter ! -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
Yeah probably something like a list of standart frequencies for Blue/Red to go to when they join the server and coordinate a bit and then get on their own frequencies in the flight packages ... if only we had something like that https://docs.google.com/spreadsheets/d/1LYS-K2EBGBZ1RjD0UGUdOkAXJBGw3mmRQZ2cSsdbJao/edit?pref=2&pli=1#gid=0 -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
Ciribob, this is a no brainer, absolutely YES. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
LOL Greg that's funny I love that meme^^ thanks -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
Those are not new problems you guys are describing, I have joined the fun in Round 5 and it was the same back then. I wrote about this in my post here: http://forums.eagle.ru/showpost.php?p=2868876&postcount=505 It is up to the BS team to decide where they want their campaign to be headed, and as far as I can tell they want to keep it open so the high fluctuation of players doesn't lead to an eventually empty server. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
Welcome to BlueFlag (; in regards to the GCI calls, since he sees "everything" it is better for him to give directions from individual aircraft, a Bullseye call is best used in a flight where you can't see where your wingmen are, so you have to communicate that verbally somehow. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
yeah you are correct in ONE regard, you only ASSUME ... I certainly will not switch to EOS in that situation, I sometimes can't find fighters within 25km on my EO depending on the circumstances. If you don't believe me that is fine, but at least listen to Frostie, he is a veteran member of one of the best squads around (personal expirience). -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
Oh boy, what the hell are you on ? You spewing numbers and adding an airframe name next to it is not math -.-' First of all one BIG misconception you have: EOS is not the magical "I can findz helos plox" sensor...far from it, as a matter of fact anyone using EOS as primary is doing it wrong, for alot of reasons. Second, lets take your example... 2xA10 8xCAP 2xTransport ... so I assume you are talking about airfields yeah ? ... if you think our Red Helo combo takes out airfields on their own I don't think you factor in the all seeing AI. In case you were talking about taking a FARP/COM Array ... really dude, you need all that shit for ONE FARP? What I take from the last few pages is this: Blue starts to bitch about stuff just as much as Red now, we must have achieved asymetric balance :D The main problem for people is apparently the lack of coordination, GCIs need to start being more of a general, taking command and working on big picture strategy (play it like a strategy game, not like a robot that is really good at giving vectors), pilots need to get into the mindset of joining the server and immediately finding out what that strategy is and who they need to talk to to help, instead of insisting to do their own thing. Better discipline overall from everyone is required, if that happens I think we'll be surprised how much we can work around the "unfair advantages" of the opposing force. Blueflag is at a crossroads right now in my opinion, either you (1) keep it open for everyone, don't require much of a commitment/discipline from the pilots and just live with the airquake (and occasional succsesful coordination), this would pretty much leave the expirience as it is now. Or you (2) could work some magic in form of whitelisting, make everyone agree to a certain ruleset and behavior so that we get a homogenous expirience everytime we join the server. Ultimately this is for the BS team to decide, it is their campaign and they want to provide something for everybody, which of course has its drawbacks like I stated above. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
yes, I wish more people were active on the BuddySpike site and took part in the tactical discussion in Red HQ, maybe they would then realise how important Pak3 is as opposed to defending Maykop -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
Something just dawned on me, maybe spawned bombers could cost resources, so lets say a bomber is going form Maykop to a farp, then Maykop loses X ammount of fuel. That would make bomber spamming very dangerous for your own forces, make strikes more valuable AND increase the importance of manually refueling airfields. Since Bombers are tied to a specific airfield anyways I imagine this should be doable. On the other hand this kind of change would require a great ammount of communication and coordination, which might be a problem from what I can read here, and form what I have expirienced on the server. So just throwing this out there as an idea, I realise it might cause more trouble though. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
kobeshow replied to gregzagk's topic in Multiplayer
And I think "Mr.Get your own callsign" is having a hard time coming up with his own callsign :D