

kobeshow
Members-
Posts
433 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by kobeshow
-
yeah thanks, I've seen it (; and it showed exactly what I wanted to see, now I have to go into DCS and check if my observations were correct
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
kobeshow replied to gregzagk's topic in Multiplayer
Why do you think the A10 was added to red in the first place ? We have had several months of gameplay where we had the most possible seperation of blue/red units and eventually people started to want more units on both sides for several reasons. In general I like the fact that people still think about what can be done to change the mission, make it more interesting, more balanced or what have you, but we have to face the reality that we do not have enough airframes to make a complete east vs. west scenario. I know it might not resemble a real conflict that could have happened some time during the cold war, but as a mission designer in DCS you just cannot provide that within the spirit of a fair multiplayer match where both sides have the same goals. Keyword is asymetric balance here, I bet one can come up with a concept that seperates units as much as possible and still make it fun for everybody, but the current BlueFlag is not that concept. Our good friends at team BuddySpike have their hands full right now with life and stuff, things that scream "unfair!" have been reported by me for months and there are no changes in sight, so I think we should just all accept that in general, this is what we have to play with until the BuddySpike team have timeto implement thei "major changes" and "new concepts" /rant :music_whistling: -
Longitudinal speed affects climb/descent. Is this right?
kobeshow replied to escaner's topic in Resolved Bugs
You seem to be very focused on the "keeps 1G" part. If speed increases, the FPM goes up (closer to the nose axis), which essentially means that AoA is decreased. This does not increase G significantly, since the nose does not rotate. G measures the acceleration in the vertical plane, which in case of change in AoA is practically non existant. I would bet that if you show the video from the first post again, but this time with an angle that allows us to read the G that acceleration/deceleration cause, we would see that the difference in G from this smooth AoA adjustment by the FBW is negligible. -
:megalol: Best one I have heard so far
-
I noticed something in the .lua file when I was trying to solve the same issue that you have here scorch. There are general settings and then there are seperate settings for each plane. On the planes which work as they should (like your eagle) there is a line like this: ViewSettings["F-15C"] = { Cockpit = { [1] = default_fighter_player({ On the other hand, when I switch to one of the planes that have "no shoulder" for me, like the 25T for example, the line looks like this: ViewSettings["Su-25T"] = { Cockpit = { [1] = {-- player slot 1 So maybe changing "player slot 1" to "default fighter player" will give the proper shoulder effect when you set it the way firmek suggested. Have not tried it myself, will try to fix it and report back with results. Edit: I acatually took more than 5sec to look for things this time and there are 2 lines that control the shoulder size, for the different cockpit types: local GlobalShoulderSize local GlobalShoulderSize_for_not_full_3D_Cockpit the latter was set to 0 by default for me, but as I said above some of my FC3 planes use the default_fighter_player setting.
-
wait, last time I checked there was a fog setting.
-
Ja stimmt, aber ich habe ehrlich gesagt keine Ahnung ob das schon zu dem Block gehört, oder ein Extra ist wie das ATFLIR. Ich weiss nichtmal ob das ATFLIR wirklich ein Extra ist :D
-
No binds for momentary toggle switches to rotaries
kobeshow replied to norwegianwiking's topic in M-2000
You can select the individual radar settings with keybindings. I have bound radar standby & radar on, if you put it in standby it will automatically preheat so nothing can go wrong there. To turn it completely off on the ground I just click in the cockpit. -
Wie hier im gleichnamigen threat diskutiert wird, bekommen wir eine F/A-18C OFP13C, Lot 20 mit ATFLIR weil ED so nett ist.
-
I would love to see that CCIP in action
-
I just keep the nose up for as long as possible, it will eventually come down at around 60~70 knots but the bounce you get at that speed is so minimal I hardly even noticed the problem, until I read this threat (;
-
Keine Sorge, habe mich nicht angegriffen gefühlt :thumbup:
-
Ich Motze nicht, aber ich hab die rosa Brille auch schon lange abgenommen. Als ich mir Ende Oktober '16 endlich die Mirage gegönnt habe, weil ich es einfach nicht mehr aushielt ohne full fidelity, war ich unglaublich begeistert vom Tempo das Razbam vorgelegt hat, allerdings war ich auch geschockt ob der Unvollständigkeit des Moduls ~10 Monate nach erscheinen. Ich habe selber schon mit den Entwicklern paar Sätze hin und her geworfen und natürlich bin ich nicht bei denen im Studio und kriege alles mit, aber das was hier im Forum verfügbar ist reicht eigentlich schon um sich ein recht umfassendes Bild zu machen, gerade wenn man sich schon ein wenig mit early access und DCS und dem ganzen Kram auskennt. Wie bei der Mirage selbst gilt es halt sich die Informationen zusammen zu suchen und sich selbst ein Bild zu machen, und ich habe kein Dossier angelegt damit ich RAZBAM öffentlich anprangern kann, deswegen poste ich hier einfach nur meine Meinung, man kann sie nehmen oder lassen wie man will. Und um das nochmal deutlich zu machen, habe es aber auch schon vor einiger Zeit hier im Threat erwähnt: Der Mirage fehlt nicht mehr viel (aber noch einiges um FERTIG zu sein), und wenn man sie sich jetzt kauft und endlich Jagdflieger spielen will wird man eine Menge Spaß haben im Vergleich zu FC3.
-
Ich habe hier im threat bereits gesagt das ich die Mirage nur emfehlen kann, das Ding macht mittlerweile richtig Spaß und alles "lebenswichtige" für A2A ist vorhanden. Aber wenn man sich anschaut wie die Kommunikation & Arbeit unter der Entwicklung der Harrier seitens RAZBAM abgenommen haben, und dann mal auflistet was noch alles bei der Mirage fehlt um auch wirklich FERTIG zu sein, glaube ich dass wir mit der Harrier dann 2 alpha/beta Module von RAZBAM haben werden, und nicht ein fertiges und ein neues. Ich meine das Modul ist noch nicht einmal auf Steam erhältlich aber die meiste Entwicklungszeit wird bereits in ein neues Muster gesteckt, das sagt einem doch eigentlich schon alles.
-
Die Hoffnung stirbt zuletzt.
-
So natürlich erstmal schwer zu sagen wo das Problem liegt, ohne weitere Infos. Aber ich tippe mal auf Multiplayer und deaktiviertem Sensorexport von Seiten des Servers.
-
Und dann gibt es da noch Multiplayer, welcher noch mehr Probleme mit sich bringt (Tacview meist nicht vom Server erlaubt, lange Missionen, viele Flugzeuge/Einheiten/Spieler = Fehlerquellen). Alles in allem eine obtimierungsbedürftige Angelegenheit.
-
Hey (; thanks for testing, weird that it is not happening for you, maybe I do have a gremlin sitting below my countermeasures panel trying to eat cables or something ?! I jumped back in and confirmed the bug agian, but this time I saved the track so people can see for themselves. Countermeasure Program Bug.trk
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
kobeshow replied to gregzagk's topic in Multiplayer
What would blue do without such righteous white knights like yourself :thumbup: -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
kobeshow replied to gregzagk's topic in Multiplayer
The best way to avoid confusion is to communicate. Wether you use Simple Radio or not, you should always get into Teamspeak, this is where most people are when they are on the server. Try to get into one of the main channels and see how the conversation is going and if there is enough time, you can ask anything and someone will probably help you. Right now we are in a testing phase that ahs been going on forever, so expect a rather casual approach by most players. Before yoining the server you can always check http://gadget.buddyspike.net/ to see what the overall situation is, then hop on TS and see who is doing what, and then help them. When there is no GCI it devolves into a free for all, so my advice would be:" just hop in, don't expect too much and thus don't be afraid to mess up!" -
yessir :thumbup:
-
Ergänzend wäre noch zu erwähnen dass der Skin nur sichtbar ist wenn er vorher im Missionseditor ausgewählt wurde, du kannst also nicht irgend einem MP server beitreten und dann mit deinem Skin rumfliegen. Vielleicht erklärt sich das von selbst aber ich dachte das sollte nochmal klargestellt werden (;
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
kobeshow replied to gregzagk's topic in Multiplayer
When using SRS you need to bind the application's COMMON PTT button to talk on radio, once you have entered the cockpit, you need to press it once to be able to hear people on the same frequency. Radio Changing is also done with the SRS Hotkeys, forget the DCS in-game keys. Secondly some people have fixed similar problems as yours with the following steps: Got to your C:\Users\USERNAME\Saved Games\DCS\scripts folder and open the export.lua, it should look something like this: local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[scripts\DCS-SimpleRadioStandalone.lua]]); local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewExportDCS.lua'); make sure the line for Simple Radio is on top, then save and try wether that fixed your problem :thumbup: -
Missile's wont select/fire (Re)Arm Bug? (Multiplayer)
kobeshow replied to OnlyforDCS's topic in M-2000
Radar on? I have not encountered anything like this yet, my guess without a track would be pilot error^^