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Alphazulu

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Everything posted by Alphazulu

  1. This kind find proto error is pissing me off to know end. The error log shows the game is trying to call files that do not exist and DCS just keeps ignoring it. 02726.462 ERROR SOUND: source_add(host:woLA-16777474, proto:Aircrafts/Bf-109K-4/ExR4, alt_proto:): can't find proto The only path matching the log file is C:\Program Files\Eagle Dynamics\DCS World 2 OpenAlpha\Sounds\sdef\Aircrafts\BF-109K-4 But the files is not there. But the file in question is here: C:\Program Files\Eagle Dynamics\DCS World 2 OpenAlpha\Sounds\Effects\Aircrafts\Engines\DB605\ExR4.wav or C:\Program Files\Eagle Dynamics\DCS World 2 OpenAlpha\Sounds\sdef\Aircrafts\Engines\DB605\ExR4.sdef (the spaces shown in the above paths are not there as I type them but show up that way on this website anyway) It goes on and on like this, this is just lazy coding and very disappointing. Logs are filled with these errors because it is codded to look for files in all the wrong places.
  2. RedShoes, I'm continuing to work on this and I was wondering the exact model of your processor, do you mind telling me what you are running? Thanks
  3. Thanks for the info, but I set mine to 1000MB a long time ago and I have 32Gb of very hi speed RipJaw DDR3 and even with DCS I never come close to running anywhere near low on ram. I do this type of the troubleshooting for a living and I just don't see how memory leak would be the culprit in this case with this hardware and configuration.
  4. Yo RedShoes, Do you have TacView installed?
  5. I'm having the same issue with the exact same server and exact same logs. The sim is useless in this state. Not only does Normandy constantly freeze and crash but now all the WW2 servers are on this version so if that is what you mostly fly like me then you are dead in the water. Trying to play just causes frustration. One of the most annoying aspects that I have noticed is my crashes tend to correspond to me killing the enemy. So I can fly around for a long time without it crashes (but is certainly still stutters and freezes for a while) and then as soon as I shoot down an enemy my entire game freezes and crashes.
  6. Yes DCS really needs to address this. I have had this for some time now and been waiting to see if they fix it. It is in all three versions I have installed and is always there. It is super annoying if you play mostly older aircraft as you always have a "fake" contact in the corner of your eye. I have tested everything and it's defiantly a DCS thing. I can't get it to show in any other way then via running DCS.
  7. Why are you ranting on....sounds like a personal problem to me based on biased experience.
  8. \ First, off I would like to know what your experience is based on? Since you are so inciteful as to point out that my experience is based on personal experience. What else can my experience be based on? I guess your experience in VR is not based on your personal experience....okay...whatever. No, I'm not blanket applying anything. Please tell me how sharing my experience in VR and saying I fly in and like VR but for the people using VR online need to be careful of this issue. Where was this applied to all people in VR and if it does, then I'm including myself in this. Based on my statement, if you say you have to strongly disagree, then you are simply saying that it is okay to shoot your own teammates when you are in VR. That's what disagreeing with the comment I posted would mean. That is a ridiculous statement, here people are discussing the caveats of VR in DCS and you turn around and say "No that's not part of this issue, it has never happened to ME". Talk about self-centered. You can say it never happens to you as much as you want it still doesn't change the fact that it happens to other people on other servers every day, but I guess that's just our shortcomings because we don't do what YOU do in DCS. So if DCS has a massive bug and keeps crashing all of the modules except the ones YOU fly then DCS is perfectly fine and has no issues in your opinion???? Is that it? People on here can be so ridiculous if something doesn't happen to me then it doesn't exist......what a joke. Oh ya, I almost forgot to add.....I have never once heard someone in VR say "I'm in VR can't confirm request other verification".....so I guess it doesn't occur and you just made that up based on your own personal experience on a server that I don't fly on, therefore it does not occur. Sound correct to you?
  9. Hi SkateZilla, First off, thanks for all the info, you rock! I followed these instructions to a T however, the only issue I'm having is the first digit in the Tail bort number still shows. All the other bort numbers are gone and the tail bort number is gone as well except for the first digit in it. My F-86 tails all now have a single digit bort number. I'm using one of your skins and there is a dds file in here named "empty" and that is confusing because your example does not show all the source files and I'm not sure if word "empty" is supposed to represent an empty space or if it is simply calling the "empty" dds file. This is what the description lua starts with: --Main Fuselage and Wing Textures {"F86_MAIN", 0,"F-86F_DIFF_FJ3_VF84_Mock_ALT", false}, {"F86_MAIN", 1,"F-86F_NM_FJ3_VF84_Mock_ALT", false}, {"F86_MAIN", 2,"F-86F_SPEC_FJ3_VF84_Mock_ALT", false}, {"F86_MAIN", 3,"empty", false}, When I adjust the description file to match what you have showing here with the word "DECAL" in there it brakes the skin entirely. However, if I change it to this below, it works the way I described with all borts gone except one digit on the tail. --[[ Tail Bort Numbers ]]-- --Right Ones Digit {"F86_BORT_NUMBER_TAIL_R_01", 0 ,"F-86F_DIFF_FJ3_VF84_Mock_ALT",false}; {"F86_BORT_NUMBER_TAIL_R_01", 2 ,"F-86F_SPEC_FJ3_VF84_Mock_ALT",false}; {"F86_BORT_NUMBER_TAIL_R_01", 3 ,"empty",false}; Any advice would be greatly appreciated. Thanks, UPDATE: Never mind SkateZilla I got this figured out. Thanks, Alpha
  10. Hi SkateZilla, First off, thanks for all the info, you rock! I followed these instructions to a T however, the only issue I'm having is the first digit in the Tail bort number still shows. All the other bort numbers are gone and the tail bort number is gone as well except for the first digit in it. My F-86 tails all now have a single digit bort number. I'm using one of your skins and there is a dds file in here named "empty" and that is confusing because your example does not show all the source files and I'm not sure if word "empty" is supposed to represent an empty space or if it is simply calling the "empty" dds file. This is what the description lua starts with: --Main Fuselage and Wing Textures {"F86_MAIN", 0,"F-86F_DIFF_FJ3_VF84_Mock_ALT", false}, {"F86_MAIN", 1,"F-86F_NM_FJ3_VF84_Mock_ALT", false}, {"F86_MAIN", 2,"F-86F_SPEC_FJ3_VF84_Mock_ALT", false}, {"F86_MAIN", 3,"empty", false}, When I adjust the desription file to match what you have showing here with the word "DECAL" in there it brakes the skin entirely. However, if I change it to this, it works the way I described with all borts gone except one digit on the tail. --[[ Tail Bort Numbers ]]-- --Right Ones Digit {"F86_BORT_NUMBER_TAIL_R_01", 0 ,"F-86F_DIFF_FJ3_VF84_Mock_ALT",false}; {"F86_BORT_NUMBER_TAIL_R_01", 2 ,"F-86F_SPEC_FJ3_VF84_Mock_ALT",false}; {"F86_BORT_NUMBER_TAIL_R_01", 3 ,"empty",false}; Any advice would be greatly appreciated. Thanks, Alpha
  11. Yes, VR is the future of flight sims but it is far from as awesome as these guys make it sound. I do both and I am always annoyed by the guys online that use "I'm in VR" as the excuse for shooting friendly aircraft. While VR is very immersive the resolution in current devices is terrible for flight sims. Seriously....how can you act the current VR is so awesome when most of the guys using it aren't even capable of identifying friend or foe when the supposed foe in front of them is not even avoiding them or maneuvering. If you were given a massive curved screen that wrapped all the way around you and allowed you full 1 to 1 movement of your head but the resolution was so poor that you could not do one of the most basic requirements of identifying aircraft, you would say it was total crap and useless. But because VR fools your mind by making things appear 3D the people using it just ignore the shortcomings for the novelty of it to the detriment of the rest of us. If you want to fly around online in VR then stopping making your lack of resolution other people's problem. If you can't identify them, don't shoot! If you get shot down because of it, oh well, that is what you choose to do.
  12. Does anyone that does skinning know where I can find the needles used in the gauges of the F-86? All of the cockpit textures have all of the gauges but the needles used on those gauges are not there. I want to make some small changes like adding color to the arrow tip on the needle used by the ADF radio compass, but I can't find the actual gauge needle images anywhere. Thanks,
  13. Works for me! Thank you Sir. Alpha
  14. Isn't there someway that we can replay the track from DCS playback at a later time and then have Tacview capture the entire flight? I was flying the other day and had an awesome dogfight and dumped tons of rounds into the enemy plane and wanted to see the fight in Tacview. I replayed the track days later in DCS for Tacview to record it (I was not even online at the time) and was able to watch the entire track in DCS but Tacview would not record the last ten minutes. There was no way to get the info into Tacview because the dogfight started about 7 minutes before the mission ended, so there is no way I can hang out for an extra ten minutes to get the data in Tacview because the DCS track ends. It just seems like you should be able to get around this in some way for recordings made at a later time. After all, all of the required data is present our DCS replay would not be able to replay the entire track. So I have the data and I can watch it in DCS replay just not Tacview. Overall I love Tacview and you guys are doing a great job!
  15. Hi Westr, He did actually explain what he changed in the Lua to fix the guns. Anyway, if it is till driving you crazy send me a message and I will send you the mods you need. We fixed all of this stuff ourselves a long time ago (even before the other guys posted it here), we just wanted it implemented into the game to pass integrity check. Alpha
  16. Yes, I agree. Options like this would be good enough. With one caveat, if they continue with this default ammo load then we need options for ammo load as well. Currently, we are firing useless observer rounds out of a MkIV that never carried such rounds and were completely removed from the RAF by 1944. Yet, at the same time, we are being told historical accuracy is the main objective (just ignore those completely unrealistic special settings for both the German warbirds in DCS). I removed the observer rounds from my Spits ammo load and the guns are far more effective, but of course, none of us can use them online.
  17. Got it...thanks
  18. Okay, then if you own a model (I assume this means owning the module). Or do you mean purchasing say a P-51D 3D model separate from what is used on the DCS modules? If it is the first one, and the model files come as edm files then what application would one use to open the edm to modify it? Thanks, Alpha
  19. Ah....okay...the plug-in installed fine but I had not tried to open a edm file yet. So there is no way to open and view from an edm file? So does that mean that all and any model mods are made completely from scratch? I figured people were opening some of the existing edm files and then modding them. Thanks, Alpha
  20. Thanks.....Yes, I'm aware of that. I'm not planning on doing any modding from there I'm simply looking to open edm files and look into a few things and see if I want to go ahead and purchase a newer version. I found the plug-in anyways and it is working fine. Alpha
  21. Does anybody know of a way to get a hold of the edm plug-in for 3dsMax 2008 64bit? This ED wiki web page shows that it does exist and was available (http://en.wiki.eagle.ru/wiki/EDM_plugin), however, the link provided is broken. I already have 3dsMax 2008 and want to play with a few things before I decide if I want to get a more up to date version but I'm now stuck on needing this plug-in. Any help is greatly appreciated. Alpha
  22. I tested it out and can post the video and screenshot evidence if need be but the guns on the spit are not converging at 300 yards. At least not as the Spitfires gunsight is concerned. The guns on the Spitfire are currently converging at the distance of 250 yards. This distance is true if you set the Spits gunsight distance to 250 yards and then set the wingspan dial to the red mark on the wingspan gauge just to the right of the 40-foot mark. There is no 30-foot mark on the site and the red mark on that gauge appears to be as close to 33 or 32 feet as you can get.
  23. Well, that is great to hear that the issue is being discussed at ED. Hopefully, something will be implemented and it will just add another great aspect to DCS. Thanks, Alpha
  24. Nice find, this is very compelling evidence. He actually says "We were trained on how to synchronize the guns" and he also says "you could synchronize the guns the way you wanted".
  25. Decibel dB, Thanks for the link but I think I will avoid that rat trap. That thread seems to me to have gone out of control with people making ridiculous analogies and people who appear to be extremely against convergence settings simply because it will be of no advantage to themselves. Making nonsense statements like it will be abused or used for cheating but then fail to defend the statement when asked how it can be abused or used for cheating. There do appear to be tons of posts sighting evidence of convergence changes by pilots but not a single one (that I saw) was addressed by anyone from ED.
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